Battlefield 3

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lol,wonder what will happen when a squad goes full support and C4 traps a certain part of the map.
I would imagine it would look like something out of those Funny CoD4 pictures with 100's claymores making a picture.

I always run the extra explosives spec with support and plant at the entrance and exit of a area... 100% pure guaranteed rage!

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Saw my first cheater/hackzor on a Saix server on Saturday. Ping was 570, so guessing he was international. Reported his ass to EA/DICE. name was xthextigx. Real douche. Instant spawn kill our team. 150/1 in like 5 minutes. Sadly no Saix admin on the server at that time, so from now on will try and only play on servers with admins.
 
Saw my first cheater/hackzor on a Saix server on Saturday. Ping was 570, so guessing he was international. Reported his ass to EA/DICE. name was xthextigx. Real douche. Instant spawn kill our team. 150/1 in like 5 minutes. Sadly no Saix admin on the server at that time, so from now on will try and only play on servers with admins.

o.O10characters
 
Skill level -144.14
Negative.... mmmmm

KDR of 5 and 40% quite rate, 100% with out a doubt a hacker.

No doubt whatsoever, dude's only played 4 about 24 hours and he's ranked 47 (Colonel Service Star 2)? I highly doubt that's remotely possible... Blatant hacker
 
Ya'll remember them days when 'Hitreg' meant something...

Was playing on Metro earlier... Guy's (proned), peeking outta cover... I pop a direct-hit shot.. Did not register, but I was the one taken down... :confused:
 
I wish they would fix the issues where you die when you're behind cover. Sometimes I'll have a ping of 50, then when I jump behind cover if someone shoots at me I die about half a second later. It's really annoying. It's not an issue of them shooting through the cover either, it's got to be something else. Pisses me off because I've been in cover long enough that any bullets that hit me 'late' due to latency should theoretically have passed long ago.
 
Ya'll remember them days when 'Hitreg' meant something...

Was playing on Metro earlier... Guy's (proned), peeking outta cover... I pop a direct-hit shot.. Did not register, but I was the one taken down... :confused:
It was quite astonishing just how quickly my team came to 'own' the match. In (roughly) less than 10 minutes we had taken all the flags... :wtf:
 
I wish they would fix the issues where you die when you're behind cover. Sometimes I'll have a ping of 50, then when I jump behind cover if someone shoots at me I die about half a second later. It's really annoying. It's not an issue of them shooting through the cover either, it's got to be something else. Pisses me off because I've been in cover long enough that any bullets that hit me 'late' due to latency should theoretically have passed long ago.

It's client side hit detection thats the problem.I did a recording with some guys and even though both our pings were 10ms we had a little less then half a seconds delay.

I'm not sure how the game prioritizes detection but i know hit reg is set at a lower priority then the alive/dead values.

I might just start taking an interest on how the games values work.
 
It's client side hit detection thats the problem.I did a recording with some guys and even though both our pings were 10ms we had a little less then half a seconds delay.

I'm not sure how the game prioritizes detection but i know hit reg is set at a lower priority then the alive/dead values.

I might just start taking an interest on how the games values work.

Yea more than often I would track a target and start to fire, watch the hit detection 2, 3, 4, 5, 6... usually that would equate to a death. Not so much anymore.
 
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