Diablo III - General Discussion Thread

Simple fact of D3, No End Game.
Everyone has left or is leaving, in a month from now 20% of the original players will remain.
I know of 23 local players that have stopped, I have also stopped.

I agree about the end game, but to an extent I would also say the focus is way too much on Inferno and not enough on the time between Normal and Inferno.

I agree about the local players as well, that is why I when I heard about the graph I went searching for it. My friends are also getting bored and have moved on to other things.
 
Ok lol @ you comparing Diablo to an mmo... seriously?

If you have played D2 online and on a serious level (which you clearly have not and very very few SA ppl have - thx @ telkom back then) then you will actually realize that D3 & D2 are actually very very similar and the only real issue is that you are capped to level 60 instead of 99. Its not like you needed level 99 to finish Hell in D2, but it was there.

It is certainly not dead to me (ye I've killed Diablo on inferno also) and my friends and we will be enjoying it for some time to come.

Whats up with trying to come across as an ej?

Mate I have D1 and D2 original and I went out and bought the Gold edition of D2 yesterday.
I played D2 for well over a 1000 hours. So Yeah I have played it extensively and i loved it!!

D3 is unimaginative, it feels rushed..not complete..Feels like there is stuff missing..and there is.
The level of crafting and mats are no where near D2 standards, the maps are tiny and can be explored in minutes, the amount of enemies are a joke, You level far to quickly, You're hand is held through out the whole game "Do this, Do that, flashing orb, Go to town" Its far to easy.

I am not talking about the daft Elite combo's on inferno, that's not difficult its just retarded. There is no difficulty scaling, They went in with this mind set of "Let's just triple the damage of white mobs on inferno" Instead of making larger groups, faster groups, ect.

i can go on and on and on..but I won't.

Sorry if I come across as a twat but I wanted it to be something special and in the beginning it was..but its lost its magic far to quickly and I blame blizzard.
 
Well the initial quality just wasn't there in later Acts, if you compare 3 and 4 to 1 and 2 I find are very bland and have pretty much only one visual style throughout the entire act. 1 and 2 you had several different land scapes with a lot of detail in the environment and lots of little 'flavour' touches, 4 was just a joke.

The randomization is also aimed incorrectly, far too much randomization of the gear and far too little of the maps.

Too much emphasis on gear. Gear should make you better yes, but the extent to which this happens is just silly in D3. Your average player getting into Inferno with probably around 10k or less dps then you have your top end okes sitting with 200k dps. The weapon dps scaling is also a big culprit, having your damage increase by 30, 40, 50% just from a single item is stupid.

Not enough 'nooks and crannies', d2/lod I felt had a quite a few systems that filled out the game and let interested players experiment and become familiar with to grow in strength. Things like the Horadric cube, runewords, ladder, pvp, uber zones, etc... By comparison D3 is pretty flat, there is one activity, get better items. Just compare the blandness of the D3 gem system to the richness of D2's runewords.
 
I'll also add in that the items themselves are bland, boring and disposable. I'm coming up on I think 200hrs playing D3 and have yet to seen a set item drop. What is up with that? Sure they said they didn't want you in a situation where by the time you collected a set you far out levelled it but this is ridiculous. You finish D2 and you have a nice mixture of blues, rares, uniques and set items and because of the way the stats worked high level items weren't always just automatic upgrade. You might keep that unique sword for like 20-30 levels because it has INTERESTING stats on it that benefit your build.

In other words your items meant something to you, you were stokked when you got a really nice item and you became attached to said item. Ok so maybe if legendaries weren't so shit you may have gotten a similar feeling when you got one of those but the problem comes back to item scaling. Because your character it too heavily influenced by items it means the life span of those items is very short, especially weapons. So picking up a legendary weapon even if it was good for that level will be crap a few levels later.

So pretty much every item in the game at the moment is about power, pure and simply but the way I see it they should only be slightly about power but more importantly they should have been about choice. Having interesting affix's which could change your playstyle to suit your desires.
 
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I tend to agree with Snow on this whole aspect...

Pretty much people are wanting ez mode games

The only time i will stop diablo is when i have completed 100% chieves, currently sitting on 68%

Meh
 
http://penny-arcade.com/2012/06/27
So, as those who have mostly left the bulding already, Diablo 3’s Real Money Auction House is double mysterious and we don’t know what it’s for. Well, okay: we know know. The “moneys.” What I’m saying is that getting new shit actually is the game. For us, anyway. Getting and, crucially, equipping new loot. The whole AH thing short-circuits the entire idea: the game is, functionally speaking, a pinata. Right? Obviously, you could just go buy candy at the store. It’s not about having candy. It’s about getting candy.

Brilliant quote. :)

Pretty much people are wanting ez mode games
That is a weak argument since the people who are arguing about the lack of end game/depth of the game itself are the hardcore players.
 
Pretty much people are wanting ez mode games

Yeah it's either that or people want:
1) Bang for their buck - $65 is a lot of buck :P
2) Developers who actually think about what's best for the client and the game, and don't just do what will make them the most buck
3) Completed games (Servers should always be available)
4) Games that remain enjoyable for years to come
 
That is a weak argument since the people who are arguing about the lack of end game/depth of the game itself are the hardcore players.

You meaning hardcore as in diablo 3 hardcore or hardcore as in players that are devoting there lives to a game?
 
The randomization is also aimed incorrectly, far too much randomization of the gear and far too little of the maps.
.

This really gets to me. I hate how legendaries are random as well. It makes me feel its a legendary item just because its a different colour when it drops and not for any other reason.

Also did D1 have chance to hit?
 
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You meaning hardcore as in diablo 3 hardcore or hardcore as in players that are devoting there lives to a game?
You don't have to devote your life to a game to be hardcore. Most people on this forum I suspect are hardcore gamers. If you already have a level 60 D3 character you are probably hardcore, if you have more than 1 then you are definitely hardcore.

And yes sorry I meant the type of player not the character type.
 
I have to agree with Monk and Joker on this. I played Diablo 1 and 2, both online, both for many many years (D2 especially). I played Diablo 2 last night with my old barbarian stuck on the ancients in hell. It feels like a sequel to what we're playing now in D3, that's how much better I'd say it is. There is no comparison in terms of items, D2 trumps with the amount of variables you can get on your items. By inferno D3, it's pretty much resist, armor, vitality, life on hit and maybe if I get really lucky I can have some strength. The story was also a mess, it was okay overall, but the dialogue was cringe-worthy, wow. When I first played coop with friends I wanted them to chill out so I could listen to the story and dialogue, but eventually felt too embarrassed to make them listen to it.

I didn't mind the idea of the skills/runes at first, I thought it could work out but knew only time would tell. And at the end, their goal of "skill variety and freedom" fails hard, because you're stuck into a few combos. Even though D2 sort of forced you into some combos to max out, there's probably more of those combos than what my barbarian has to work with. The longevity is also killed by not being able to play around with skill points, learning from you mistakes, lots more spells you could cast, etc.

Last night I played that D2 barbarian for about 20-30mins, did some Mephisto runs and honestly, it was much more satisfying than any butcher run will ever be in D3. Because awesome stuff dropped, even though I had no use for any of it, it was awesome and I wanted to keep going back for more. Then the extras like mods, offline, 8 players, etc. makes D3 not even in the same bracket as D2.

I'll still play the game until I beat inferno with my barb, I've also got a hc character which is way more entertaining and currently in act4 normal. The game's definitely really good and no doubt massively addictive and fun, but it flops hard in comparison to Diablo2 and won't last a quarter as long for me, which is sad, because this was the game I wanted to play for the next few years at least and even with the online stuff I didn't care and had really high hopes.
 
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