Guild Wars 2

Well, so begins the tale of another shitty release.
Why can't these devs just ever get it right anymore? It's always the same garbage too... "We didn't expect such a rush!".

I hope all this is sorted by Monday/Tuesday...

I have great sympathy for the devs - it really is not easy to predict the effect of 'load' on a system
 
I have great sympathy for the devs - it really is not easy to predict the effect of 'load' on a system

+10 Random

@Wheunis
There are literally HUNDREDS of THOUSANDS of people trying to gain access to the servers at the same time and the game has only been live for a day. So do us all a favor and stow that sh!t sailor! If these issues are still around in a weeks time like they were with D3, then by all means, moan till your hearts content! RAGE on the forums and send snotty letters to the devs about their inherent incompetence at hosting a large scale MMO because, you know, you are so much better at doing it than them.

The official release date for the game is the 28th, the early access is basically a glorified stress test to get the servers up to spec for the massive flood that will occur with the pre order 1 day head start and then release date for all the people who didnt pre order/purchase.

I was bummed yesterday that i couldnt log in till 2pm, but i did this amazing thing and went OUTSIDE!! :O The graphics werent that awesome, but i digress :p

Sorry for the sudden rage post, but patience is a virtue. Give the devs a day or two to get their a$$es in gear before we start bashing them...

/rant
 
Well, so begins the tale of another shitty release.
Why can't these devs just ever get it right anymore? It's always the same garbage too... "We didn't expect such a rush!".

I hope all this is sorted by Monday/Tuesday...

A game of this size will have launch issues, that is to be expected. Everyone should have expected it, login servers just get crushed. Even so, they handled it very very well. Go outside and do something :)
 
Well, so begins the tale of another shitty release.
Why can't these devs just ever get it right anymore? It's always the same garbage too... "We didn't expect such a rush!".

I hope all this is sorted by Monday/Tuesday...

So begins another bitching post about a game, because the player is not happy with a few hundred thousand people logging in at once.

Sorry but I just HATE people that think because they bought the game they DEMAND a service.
 
HEh. If it is not topping diablo 3, hellgate or AOC launch issues... I'd hardly call it shitty. Even trion had few hours issues as well as TSW.

I have great sympathy for the devs - it really is not easy to predict the effect of 'load' on a system

+10 Random

@Wheunis
There are literally HUNDREDS of THOUSANDS of people trying to gain access to the servers at the same time and the game has only been live for a day. So do us all a favor and stow that sh!t sailor! If these issues are still around in a weeks time like they were with D3, then by all means, moan till your hearts content! RAGE on the forums and send snotty letters to the devs about their inherent incompetence at hosting a large scale MMO because, you know, you are so much better at doing it than them.

The official release date for the game is the 28th, the early access is basically a glorified stress test to get the servers up to spec for the massive flood that will occur with the pre order 1 day head start and then release date for all the people who didnt pre order/purchase.

I was bummed yesterday that i couldnt log in till 2pm, but i did this amazing thing and went OUTSIDE!! :O The graphics werent that awesome, but i digress :p

Sorry for the sudden rage post, but patience is a virtue. Give the devs a day or two to get their a$$es in gear before we start bashing them...

/rant

A game of this size will have launch issues, that is to be expected. Everyone should have expected it, login servers just get crushed. Even so, they handled it very very well. Go outside and do something :)


And you all seem to illustrate my exact point!

EVERYONE in the games industry keeps screwing it up. Time and time again, every single multiplayer game in the last 5+ years that hit the multiplayer environment just completely misses the mark, and we're literally too brainwashed to give a damn.

Whatever happened to "learn from mistakes"?

"Oh we underestimated the quantities, lolz"
"We didn't expect such a rush, soz!"

Really?! That's what you got as a reason? So lemme get this straight...
Gaming sales monitoring services can give a day-by-day sales figure for any game on the market, including pre-orders; But the yokels actually MAKING THE GAME, have no idea how many are sold?

Right...
Of course I am the one being unreasonable, and a complete douchenozzle, for even daring to question the integrity involved with these practices!


So begins another bitching post about a game, because the player is not happy with a few hundred thousand people logging in at once.

Sorry but I just HATE people that think because they bought the game they DEMAND a service.

Special mention for Glordit in pointing out that paying for a product with X amount features, means you should stfu and smile when it doesn't function.
 
Se moer. give me that rep :mad:

I would wonder if this could have been less of an issue if they had like 3 day full public beta or at least tried queueing system. Between Dialbo3, AoC and Hellgate I doubt we can see worse :D

I can't help noticing that problems that existed in the FIRST public beta are STILL prevalent. Specifically (and my biggest gripe) that parties get separated when entering new zones.

What the fuck? They said they'd fixed that.

This game is turning out to be just another waste of (a lot of) money.
 
Se moer. give me that rep :mad:

I would wonder if this could have been less of an issue if they had like 3 day full public beta or at least tried queueing system. Between Dialbo3, AoC and Hellgate I doubt we can see worse :D

D3 was by far the worst of the bunch this decade, fully agree with you there.

But I doubt that a full public anything would make any amount of difference.

I liken the whole server-stability scenario to a restaurant on its opening night.
So you build and plan this restaurant. It will have this and that on the menu, bar over there, toilet over that way, etc.
When all is said and done, you have 50 tables in your little restaurant.

You start taking bookings for opening night.
At no point does it occur to you when you reach 500000 bookings for the same night, to say "stop", or make plans, or do something?
You just keep booking more and more without making ANY arrangements at all?!
Worst of all, your bookings had to pay in advance...

Public beta won't make much difference, in that a great quantity of orders/purchases/bookings won't participate.
I mean seriously, if I can pull sales figures from right here behind my dinky little desk, wtf is wrong with developers that they are unable to keep track of sales on their own products?!

Don't plan server-stress on Beta's alone, look at your damn sales figures! It's all right there!
What kind of shitbrick is going to buy a game and NEVER play it?
I do not know the ins-and-outs of server-stress as it pretains to global multiplayer games, and neither is it required for me to do so (I am not the one charging money for such a product, that burden falls on the seller).
It's about time these vendors start waking up...
 
I can't help noticing that problems that existed in the FIRST public beta are STILL prevalent. Specifically (and my biggest gripe) that parties get separated when entering new zones.

What the fuck? They said they'd fixed that.

This game is turning out to be just another waste of (a lot of) money.

Well, that's far from me to state the game as a failure, when I haven't even started yet.
I am however sick of game after game launching like a fat hippo strapped to a space-rocket with only wood-shavings for fuel...
 
Wheunis you seem a bit mad bro...

Seriously, show me a login server that goes up for the first time with these many logins and not crash or deny people. The stress tests were for their world server stability, which is pretty damn stable.

And again, it was EXPECTED. Is this your first MMO launch?
 
I can't help noticing that problems that existed in the FIRST public beta are STILL prevalent. Specifically (and my biggest gripe) that parties get separated when entering new zones.

What the fuck? They said they'd fixed that.

This game is turning out to be just another waste of (a lot of) money.

It is a sign... come play TSW rather ;)
 
Wheunis you seem a bit mad bro...

Seriously, show me a login server that goes up for the first time with these many logins and not crash or deny people. The stress tests were for their world server stability, which is pretty damn stable.

And again, it was EXPECTED. Is this your first MMO launch?

No. If it was expected, they would have planned and prepared better to the point of no problems occurring at all.
My first MMO? No.
My first MP anything? No.

And THAT is exactly my point, Sillicur.
Since when is it "OK" to screw up just because "well he screwed up too!"?
Is that really the mentality we should be fostering?
"Honey, its fine that you cheated on me; I mean, Bob's wife did it a year ago (and she's dead now), but it's all good you see?"
 
No. If it was expected, they would have planned and prepared better to the point of no problems occurring at all.
My first MMO? No.
My first MP anything? No.

And THAT is exactly my point, Sillicur.
Since when is it "OK" to screw up just because "well he screwed up too!"?
Is that really the mentality we should be fostering?
"Honey, its fine that you cheated on me; I mean, Bob's wife did it a year ago (and she's dead now), but it's all good you see?"

Ok let me break it down for you. It is almost impossible for a login server to hold, no matter how hard you try and how much you prepare. It can be compared to a DDOS attack. Which as you probably know can take down huge servers in a matter of minutes.

Now, i guess it was possible for them IF they put in 4-10 times more resources for that first few hours of launch, afterwards which those resources and extra server space will be wasted for the rest of the game's life. That is just not good business and you cannot expect any company to do it. Do you expect them to do this rather than players having a few issues for a few hours? That is just not reasonable.

Clearly you do not understand the first thing about the situation, cause of this line. "No. If it was expected, they would have planned and prepared better to the point of no problems occurring at all."

That is impossible, so all im hearing right now is the self entitlement that so much of the internet has shown lately.

But again I ask, show me one login server that can handle that much in the first minutes of going live for the first time. Do it.
 
That is impossible, so all im hearing right now is the self entitlement that so much of the internet has shown lately.

What, precisely, is wrong with entitlement? You understand, of course, that you trade money for a service to be provided to you, yes? Therefore, you are entitled to the service you paid for. This applies to EVERY imaginable economic transaction.

You buy a car, you expect it to work properly on day one. You buy food at a restaurant, you expect a proper meal and service with a fucking smile. You buy a ticket to watch a movie, you expect to see it at 20:45, like it says on the ticket and not at 22:30 when the projectionist gets back from his date.

There is nothing wrong with entitlement. And this is certainly not a case of an overinflated sense of entitlement.

I have the CE (R1,300) on pre-order. I'm fucking entitled to a service that works. And most certainly entitled to an MMO in which the fucking party system works like expected.

It is a sign... come play TSW rather ;)

Is that what you're playing these days? How is it? I played the first public beta but the movements felt very primitive and jittery. Wasn't sure if it was really worth investing time into--felt very unpolished.
 
Ok let me break it down for you. It is almost impossible for a login server to hold, no matter how hard you try and how much you prepare. It can be compared to a DDOS attack. Which as you probably know can take down huge servers in a matter of minutes.

Now, i guess it was possible for them IF they put in 4-10 times more resources for that first few hours of launch, afterwards which those resources and extra server space will be wasted for the rest of the game's life. That is just not good business and you cannot expect any company to do it. Do you expect them to do this rather than players having a few issues for a few hours? That is just not reasonable.

Clearly you do not understand the first thing about the situation, cause of this line. "No. If it was expected, they would have planned and prepared better to the point of no problems occurring at all."

That is impossible, so all im hearing right now is the self entitlement that so much of the internet has shown lately.

But again I ask, show me one login server that can handle that much in the first minutes of going live for the first time. Do it.

Rent additional server capacity from data-centers to cluster into your own structure.
That is assuming they even have their own physical clusters at all.

99% of new MMO's and MP games rent their servers for the first few months, as it is lower risk.
Magic little bit info for ya:
Blizzard didn't own a single physical WoW server until 2006 (Could be late 2005, my dates are fuzzy), which is when they first opened their own California-based server farm. Shortly followed by Dallas(TX) and Washington DC.

wpa0649l.jpg

... jus' sayin...

EDIT:
Just to extend the smile on my face a lil more...
216900377_discriminate_answer_5_xlarge.jpeg
 
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lololol are you guys really so mad cause you couldnt play for a few hours? The servers are fine now, why dont you login and play? You have years for this game, they were down for a few hours and the game is not sub based. Honestly, its pathetic. Now stop complaining and play the game. Im still waiting on my copy that is the only reason i am here atm. Why are you? Rather arguing on the internet than playing this great game.

Pathetic sorry.
 
lololol are you guys really so mad cause you couldnt play for a few hours? The servers are fine now, why dont you login and play? You have years for this game, they were down for a few hours and the game is not sub based. Honestly, its pathetic. Now stop complaining and play the game. Im still waiting on my copy that is the only reason i am here atm. Why are you? Rather arguing on the internet than playing this great game.

Pathetic sorry.

Main issue:

​
I can't help noticing that problems that existed in the FIRST public beta are STILL prevalent. Specifically (and my biggest gripe) that parties get separated when entering new zones.

What the fuck? They said they'd fixed that.

This game is turning out to be just another waste of (a lot of) money.

:)
 
lololol are you guys really so mad cause you couldnt play for a few hours? The servers are fine now, why dont you login and play? You have years for this game, they were down for a few hours and the game is not sub based. Honestly, its pathetic. Now stop complaining and play the game. Im still waiting on my copy that is the only reason i am here atm. Why are you? Rather arguing on the internet than playing this great game.

Pathetic sorry.

You seem to have difficulty reading, otherwise you wouldn't be asking stupid questions.

Let me spell it out to you: problems that arose in the first public beta still persists three months later, at the game's release.

Edit: Thanks, love.
 
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