^ +1
Dishnored was an alright game, but it was a linear game with the illusion of being freeform. It would also be nice if your choices in the game went further than 'kill or don't kill.'
I think there was a lot of emphasis and hype about the 'replayability' of missions and that one could complete them in a different way.
I really don't like achievements/etc. and once I have played a game like this once I have no desire to replay it.