shadowfox
Anime Junkie
And part II
Q: Dynamic system in open worlds – how will it evolve – make it more understandable, more rewards
Changes to Orr at end of month – adding some new effects, environment zones, rewards
Continue building lore/story – between content patches we will add in new events, new guild stuff.
Q: Stance on allowing people to see enemy nameplates in WvW
Mixed feeling – we want server to viewed as a whole and not introduce bitterness to individual players
Not completely opposed to the idea – be interesting to get bragging rights, more competitive nature
Not sure how to design around that at the moment
Need to make it voluntary, prevent harassment issues
WvW is about large scale massive battle mentality where individual players are not as important
Q: Advancement/prestige design for wvw
We want to keep things consistent – similar to some other stuff in the game. Can;’t talk much
Q: How does dev priorize development time – new content or old content bug fixes?
We want to to do bug fixes first then add in new content.
We looked at dungeons across the board, fractal bosses are more interesting – environment affect them etc. * We want to do the same to the original dungeon bosses.
Specific teams to focus on different areas of the game to make sure no area is left behind.
Q: Do you think classes will have more weapon combinations sometime in the future? (i.e. Eles using greatswords)
Great question, you might be able to see it in the future – can’t comment more
Q: Examples to make boss more interesting
Different mechanics when bosses get to a different health stage etc like some of the fractal bosses.
We now have more better tools to develop boss scripts.
Q: WvW and ascended gear?
It is an idea being tossed around – use the badge system perhaps.
I am hopeful that it will.
Q: Custom areans – new game modes? cost to host?
Yes, cost money to host, you rent server from us.
You can’t create an entirely new gamemode but you can turn some features on/off.
I know you guys want new gamemodes like CTF
Q: GvG – Guild vs Guild
Guilds battle in guild halls – you had a flag, a guild lord etc in GW1.
We see it more as the team 5vs 5 stuff in GW2 and in custom arenas
Q: New game modes?
We want to use conquest as the base and develop around it, we are talking about deathmath, CTF and see if they can fit out game.
We can maybe we can implement some elements from other gamemodes.
Why do we keep to conquest? If you want something to grow, to do Esport, you want something that people can pick up.
New mode – pushing the boundaries of what conquest can do arriving sometime before the death of the universe.
Q will GW2 become a ESPORT?
Yes, we are working on things that GW2 needs to be an esport – i..e custom arenas, Spector mode, better streaming support
Releases later in the year.
Q: Do you agreee with the statement the current metagame is boring
Current metagame is boring, could use some expansion
Bunker – a class is a class that hold down a position, has a lot of healing and self-suvability (i.e. a tank). We don’t want the bunker to go away completely. Bunkers give you an anchor in the map.
We don’t want to be case that every team needs a bunker.
Bring builds to all classes to what the bunkers are currently.
Eles are tough, guardians are tough, mesmers are hard to take care of, so are thieves.
Q: Do you find any profession to be out of balance? Like Ele bunker, roamer, thief one shot combo, mesmer portal?
Ele bunker is really strong, on our watchlist
Mesmer portal is giving us problems –giving that tool onto other classes
Q: Reward screen for the new crowns for the achievements
If you are playing a specific class, you have a reward that can be tailoring to your class
A chest containing stuff that your class that you can use.
Not class specific armor etc.
Q: Get crowns for achievement we already have?
First build only have crowns for daily and monthly achievements.
Later phase will have crowns are other achievement.
New daily and monthly achievements tied to new content – allow to pick specific rewards you care about.
Feb’s monthly will reward crowns
Crowns are a new type of currency
Q: Elaborate your plans for changing AoEs
This is not a quick fix, we are getting a lot of data.
If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.
Maybe add a new mechanic where mobs are resistant to AoE damage.
In PvP and WvW we see people using AOEs on enemy players rezzing other etc