Guild Wars 2

And part II

Q: Dynamic system in open worlds – how will it evolve – make it more understandable, more rewards

Changes to Orr at end of month – adding some new effects, environment zones, rewards
Continue building lore/story – between content patches we will add in new events, new guild stuff.

Q: Stance on allowing people to see enemy nameplates in WvW

Mixed feeling – we want server to viewed as a whole and not introduce bitterness to individual players
Not completely opposed to the idea – be interesting to get bragging rights, more competitive nature
Not sure how to design around that at the moment
Need to make it voluntary, prevent harassment issues
WvW is about large scale massive battle mentality where individual players are not as important

Q: Advancement/prestige design for wvw

We want to keep things consistent – similar to some other stuff in the game. Can;’t talk much

Q: How does dev priorize development time – new content or old content bug fixes?

We want to to do bug fixes first then add in new content.
We looked at dungeons across the board, fractal bosses are more interesting – environment affect them etc. * We want to do the same to the original dungeon bosses.
Specific teams to focus on different areas of the game to make sure no area is left behind.

Q: Do you think classes will have more weapon combinations sometime in the future? (i.e. Eles using greatswords)

Great question, you might be able to see it in the future – can’t comment more

Q: Examples to make boss more interesting

Different mechanics when bosses get to a different health stage etc like some of the fractal bosses.
We now have more better tools to develop boss scripts.

Q: WvW and ascended gear?

It is an idea being tossed around – use the badge system perhaps.
I am hopeful that it will.

Q: Custom areans – new game modes? cost to host?

Yes, cost money to host, you rent server from us.
You can’t create an entirely new gamemode but you can turn some features on/off.
I know you guys want new gamemodes like CTF

Q: GvG – Guild vs Guild

Guilds battle in guild halls – you had a flag, a guild lord etc in GW1.
We see it more as the team 5vs 5 stuff in GW2 and in custom arenas

Q: New game modes?

We want to use conquest as the base and develop around it, we are talking about deathmath, CTF and see if they can fit out game.
We can maybe we can implement some elements from other gamemodes.
Why do we keep to conquest? If you want something to grow, to do Esport, you want something that people can pick up.
New mode – pushing the boundaries of what conquest can do arriving sometime before the death of the universe.

Q will GW2 become a ESPORT?

Yes, we are working on things that GW2 needs to be an esport – i..e custom arenas, Spector mode, better streaming support
Releases later in the year.

Q: Do you agreee with the statement the current metagame is boring

Current metagame is boring, could use some expansion
Bunker – a class is a class that hold down a position, has a lot of healing and self-suvability (i.e. a tank). We don’t want the bunker to go away completely. Bunkers give you an anchor in the map.
We don’t want to be case that every team needs a bunker.
Bring builds to all classes to what the bunkers are currently.
Eles are tough, guardians are tough, mesmers are hard to take care of, so are thieves.

Q: Do you find any profession to be out of balance? Like Ele bunker, roamer, thief one shot combo, mesmer portal?

Ele bunker is really strong, on our watchlist
Mesmer portal is giving us problems –giving that tool onto other classes

Q: Reward screen for the new crowns for the achievements

If you are playing a specific class, you have a reward that can be tailoring to your class
A chest containing stuff that your class that you can use.
Not class specific armor etc.

Q: Get crowns for achievement we already have?

First build only have crowns for daily and monthly achievements.
Later phase will have crowns are other achievement.
New daily and monthly achievements tied to new content – allow to pick specific rewards you care about.
Feb’s monthly will reward crowns
Crowns are a new type of currency

Q: Elaborate your plans for changing AoEs

This is not a quick fix, we are getting a lot of data.
If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.
Maybe add a new mechanic where mobs are resistant to AoE damage.
In PvP and WvW we see people using AOEs on enemy players rezzing other etc
 
Greetings I am new here and I noticed we have a great ZA GW2 community and really interested in the game. Would like to know more about it. I read they have a unique weapon equip variety skill set system and a level change in certain different areas. Not too sure how this effects the gameplay not too familiar with this style.

I am an old WOW player. So if someone can compare the two with the understanding of WOW UI would make me understand it much better. How are classes built uniquely? are there talent systems or skill trees? How are the PVE compared to WOW? the raid instances with boss fights and constant wiping? I Hear GW2 has more focus on the PVP side so curious regarding how the PVE is. How are the end game content? is it still fun once you reach max level?

I think THIS was mentioned earlier in the thread, might be of some help. I'll be watching this when I get home.

@The GW2 vets, as a GW2 noob, I'm also thinking of trying GW2, and as a complete newbie to the game and other MMO's alike, can you guys give a summary (or even quote one earlier in this thread or link to source material) of the game's core mechanics, objectives, and other need to know info or nuances, help will be immensely appreciated:).
 
I think THIS was mentioned earlier in the thread, might be of some help. I'll be watching this when I get home.

@The GW2 vets, as a GW2 noob, I'm also thinking of trying GW2, and as a complete newbie to the game and other MMO's alike, can you guys give a summary (or even quote one earlier in this thread or link to source material) of the game's core mechanics, objectives, and other need to know info or nuances, help will be immensely appreciated:).

HAR HAR NOOOOB!!!

Oh ... you wanted help?! My bad :p

Okay, first off ... painfully hard to run comparisons against other MMOs because GW2 does things very differently. That also being said - don't take your preferences from other MMOs and project them onto GW2, because ... well ... see my last sentence :p

When creating your char, do a bit of experimentation and see what fits you best, especially because you are expected to stay mobile. So don't dream of being the Elementalist/Mesmer/Ranger whatever that stays in the background and DPS's; plenty of times you will have to run in and get your hands dirty. So be prepared to create/delete a couple of cycles unless you are insanely stubborn like I am.

The skill system is entirely different to anything you might have used before. Skills are tied to weapons, with each weapon-set having 5 skills. If you are dual-wielding (say a dagger/pistol combo), the main hand is worth 3 of the skills, and the off-hand 2. Each weapon set has its own specific strengths and weaknesses in specific situations. For my elementalist for example, the staff is great if I'm in a group, since many of the skills create fields that other members of the group can utilise for additional damage/conditions. If I'm running solo, the dagger/dagger set is great for mobility and dps. It all depends :)

Now ... when you start, you start with one single skill and one self-heal. You will find that your weapon skills unlock quite rapidly - I basically had all my skills for all my sets unlocked by level 10, if not earlier. Your other 5 skills consist of 1 self-heal, 3 utility skills, and one elite - you unlock the slots as you level up - the final one at level 30 (elite). For these slots, you buy your skills using skill points that you gain as you level up or complete skill challenges scattered around the map. As with the weapons, these skills can be useful for different situations, but usually it's a good idea to just find a build you're comfortable with; you can swap the skills at will if you're out of combat.

There are no quests in the game as such - what you have are timed/dynamic events and renown hearts. Renown hearts are straightforward enough - if you get close to one it'll pop up a list of tasks you can do for the NPC with the heart, and each task fills up a bar - once the bar is full, you get your XP and some money. No talking needed. All of the renown heart NPCs are also merchants - you can sell extra stuffs, or purchase weapons and armor from them using karma but I'd tell you to save your karma for level 80. Once a renown heart is complete you can't repeat it.

Dynamic events are either timed, or depend on certain conditions being met. You'll be notified when you are close to one, and then you can happily run towards it (it'll be an orange circle/icon on your map) and join the mob that's usually taking part - grouping up is not required. As a matter of fact, just running in and wacking whatever will score you either a bronze, silver or gold medal, which basically scales the amount of your reward, which consists of XP, cash and Karma. Events are actually your best way of getting karma. You will get a reward even if the event fails, it will just be smaller. Events can be anything from clearing bandits from a farm, killing some random Champ/Veteran monster, defending a location, escort missions, and they'll scale depending on how many people are around taking part. Unless it's a [Group Event] you'll be able to solo most of them easily.

Finally, there's your story quest, which up until level 30 is based on the choices you made when creating your character. After level 30 they all kind of merge to follow the central plot. You can choose to follow it, or you can just explore around on your own - it's quite possible to level all the way to 80 without touching your story.

A big part of the game is exploration - each area has a number of Vistas, Skill Point Challenges, Points of Interest and Renown Hearts, and completing an area 100% gives you a nice reward - money, experience, crafting mats and some random loot. Also, you level up pretty quickly - the xp curve is super flat. And if you're a high level running down to a starter area, you get leveled down, so you don't one-shot entire groups of mobs - as a matter of fact, even as a level 80 I can still get XP and some fairly decent drops from mobs in the 1 - 15 area.

Okay - this really just scratches the surface of what GW2 has to offer; I haven't addressed crafting, traits, combat mechanics, WvW and a ton of other things - most of it will be better explained in-game when I can demonstrate what I'm talking about. So look us up in-game if you have questions ;)
 
HAR HAR NOOOOB!!!

Oh ... you wanted help?! My bad :p

Okay, first off ... painfully hard to run comparisons against other MMOs because GW2 does things very differently. That also being said - don't take your preferences from other MMOs and project them onto GW2, because ... well ... see my last sentence :p

When creating your char, do a bit of experimentation and see what fits you best, especially because you are expected to stay mobile. So don't dream of being the Elementalist/Mesmer/Ranger whatever that stays in the background and DPS's; plenty of times you will have to run in and get your hands dirty. So be prepared to create/delete a couple of cycles unless you are insanely stubborn like I am.

The skill system is entirely different to anything you might have used before. Skills are tied to weapons, with each weapon-set having 5 skills. If you are dual-wielding (say a dagger/pistol combo), the main hand is worth 3 of the skills, and the off-hand 2. Each weapon set has its own specific strengths and weaknesses in specific situations. For my elementalist for example, the staff is great if I'm in a group, since many of the skills create fields that other members of the group can utilise for additional damage/conditions. If I'm running solo, the dagger/dagger set is great for mobility and dps. It all depends :)

Now ... when you start, you start with one single skill and one self-heal. You will find that your weapon skills unlock quite rapidly - I basically had all my skills for all my sets unlocked by level 10, if not earlier. Your other 5 skills consist of 1 self-heal, 3 utility skills, and one elite - you unlock the slots as you level up - the final one at level 30 (elite). For these slots, you buy your skills using skill points that you gain as you level up or complete skill challenges scattered around the map. As with the weapons, these skills can be useful for different situations, but usually it's a good idea to just find a build you're comfortable with; you can swap the skills at will if you're out of combat.

There are no quests in the game as such - what you have are timed/dynamic events and renown hearts. Renown hearts are straightforward enough - if you get close to one it'll pop up a list of tasks you can do for the NPC with the heart, and each task fills up a bar - once the bar is full, you get your XP and some money. No talking needed. All of the renown heart NPCs are also merchants - you can sell extra stuffs, or purchase weapons and armor from them using karma but I'd tell you to save your karma for level 80. Once a renown heart is complete you can't repeat it.

Dynamic events are either timed, or depend on certain conditions being met. You'll be notified when you are close to one, and then you can happily run towards it (it'll be an orange circle/icon on your map) and join the mob that's usually taking part - grouping up is not required. As a matter of fact, just running in and wacking whatever will score you either a bronze, silver or gold medal, which basically scales the amount of your reward, which consists of XP, cash and Karma. Events are actually your best way of getting karma. You will get a reward even if the event fails, it will just be smaller. Events can be anything from clearing bandits from a farm, killing some random Champ/Veteran monster, defending a location, escort missions, and they'll scale depending on how many people are around taking part. Unless it's a [Group Event] you'll be able to solo most of them easily.

Finally, there's your story quest, which up until level 30 is based on the choices you made when creating your character. After level 30 they all kind of merge to follow the central plot. You can choose to follow it, or you can just explore around on your own - it's quite possible to level all the way to 80 without touching your story.

A big part of the game is exploration - each area has a number of Vistas, Skill Point Challenges, Points of Interest and Renown Hearts, and completing an area 100% gives you a nice reward - money, experience, crafting mats and some random loot. Also, you level up pretty quickly - the xp curve is super flat. And if you're a high level running down to a starter area, you get leveled down, so you don't one-shot entire groups of mobs - as a matter of fact, even as a level 80 I can still get XP and some fairly decent drops from mobs in the 1 - 15 area.

Okay - this really just scratches the surface of what GW2 has to offer; I haven't addressed crafting, traits, combat mechanics, WvW and a ton of other things - most of it will be better explained in-game when I can demonstrate what I'm talking about. So look us up in-game if you have questions ;)

Thanks for the awesome insightful post... What a mouthful:D. I will definitely hit you guys up in-game once I join.

"You must spread some Rep around"... Oh well... +10000 internets to you:)
 
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Yeah interesting facts seems promising :)

Excellent facts shadowfox, GW2 seems to be a good game for my extra times when i Don't feel for competitive League of Legends.

EDIT: Which is the best source for a copy of the game? buy from the retailers?

Best source: Anyone you know with an updated client.

You will get an install disc from the retailers along with your Activation Code - but it's guaranteed to be badly out of date since the game has had a ton of fixes and content updates since release.
 
Best source: Anyone you know with an updated client.

You will get an install disc from the retailers along with your Activation Code - but it's guaranteed to be badly out of date since the game has had a ton of fixes and content updates since release.

I will imagine so, I remember patching up my WoW.....from the CD copies. Well I will need to figure out where I can get a hold of GW2 then.
 
Which are the most active SA guilds? the ones I was in have dried up quite a bit and I cant even get a dungeon run in without having to find randoms.
 
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