Dead Space 3 features micro-transactions for weapon upgrades

I feel that collecting items to use is a much better way.
Your time and effort want into making those weapons. It makes making weapons from scrap picked up along the way feel like it had/has more meaning to it. Why would you want an all powerful weapon in the beginning? It takes away the scare/horror element, or rather, lessens it.

I wouldn't invest money in a game, unless it really was worth it.
 
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Talk about removing all the suspense from the game when you can just buy all your weapons.
 
This is one way of ruining a game. Add elements that may completely destroy the idea of the game.
 
I'm more worried by the precedent this sets. Knowing EA, this is just the start of a trend that leads to most SP games involving micro-transactions of some sort. Greedy bastards.

You know what the worst part is? In the past if you wanted more crafting materials/money in a game, you could use cheats or trainers. Now we're basically paying for cheats.
 
I'm more worried by the precedent this sets. Knowing EA, this is just the start of a trend that leads to most SP games involving micro-transactions of some sort. Greedy bastards.

You know what the worst part is? In the past if you wanted more crafting materials/money in a game, you could use cheats or trainers. Now we're basically paying for cheats.

Agreed. This kak that's being implemented is taking the fun out of games.
 
I don't see a problem as long as it still plays well without needing to purchase anything extra.

Also true. For those who aren't going to invest money in the game, it should remain the same as the previous titles, with the exception of cooperative gameplay.
 
I couldn't care less about micro-transactions if it doesn't have an impact on me not using it. As long as the game doesn't force me to use real money to make any progress, it doesn't bother me in the least.

Still getting this game no matter what they add to it or what reviews and other people say. This is something I'll play and judge for myself and if it does suck (like ME3) I'll just forget it ever existed.
 
I couldn't care less about micro-transactions if it doesn't have an impact on me not using it. As long as the game doesn't force me to use real money to make any progress, it doesn't bother me in the least.

Still getting this game no matter what they add to it or what reviews and other people say. This is something I'll play and judge for myself and if it does suck (like ME3) I'll just forget it ever existed.
ME????? what ? never heard of it lol
 
My problem isn't so much with the microtransactions itself, it's the precedent it sets that bothers me. If this takes off, in a year or two we can likely expect microtransactions in every SP game. What do you think happens to the modding scene once that happens? EA is definitely not going to allow mods that can replicate the microtransactions. I mean, they banned people for modding ME3 simply because singleplayer influences multiplayer.

I mean, in a singleplayer game you're literally paying for content which 5 years back you could get in-game for free by using cheats or trainers.

Then again, gamers have always just bent over and taken it when publishers screwed us over. Not going to change that now.
 
If they have to add micro transactions I feel it should only be on new game+ play throughs. They should only be there to boost replayablity of the game.

However if given the option, I would prefer that this model remains in a free to play game and not one that you have already invested heavily into just to start playing.
 
If they have to add micro transactions I feel it should only be on new game+ play throughs. They should only be there to boost replayablity of the game.

However if given the option, I would prefer that this model remains in a free to play game and not one that you have already invested heavily into just to start playing.
For second playthroughs, such implementations would be helpful. Have more advanced, more powerful weapons from the get-go... More or less.
 
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