Rate the Last Game You Played

Finally finished Dragon Age 2 with all DLCs and everything. Left no stone unturned or side-mission incomplete. I've got quite a short memory so for me this was almost like playing the game for the first time. There was a lot that I either didn't remember or never played the first time.
I'd rate it about 6 / 10.

In comparison with DA1, I actually prefer the dialogue wheel from DA2 and the humorous non-mute main character. The levelling / skills system was also fine actually. Some of the characters are also quite comical.

On the bad side though, there are several issues.
- The game reuses a LOT of the same levels over and over again.
- It seems Bioware likes to give the player some form of artificial choice, of which both choices usually suck with no middle ground. At the end though, you basically kill the same people regardless of choice and the only real effect is a bit of dialogue changes.
- No armour customisation for companions

Overall, I'd say that the game is probably worth what you paid for it. 60 hours of gameplay with a bunch of funny moments and a variety of characters. The game just had the potential to be so much more. For now though, I'm off to try some RPGs with a more hands-on combat approach. I'm thinking either some of the Skyrim DLC that I haven't started yet or to start Risen.
 
I completed LOTR: War in the North on PS3

i would give it a 7.5 / 10

not a bad game, only bad think i noticed was that when i gave a new weapon to one of my companions and later play with that character they do not have the weapon, but other than that it was a good game.
 
Dead Space 2

(9.5/10)

Controls:

Work fine whether using a KB and Mouse or Controller (with 10 points of sensitivity - it allows for a greater selection for the user to fine tune it). There is no auto-aim or aim-assistance as far as I can tell - and this is good 'cause it makes you nervous when you miss the enemy and their running towards you.

Sound:

Sounds are good and atmospheric. Music and sound effects keep you engaged in gameplay and help with promoting the "scare factor", especially when using 5.1 surround sound audio (if available to you). Hearing random sounds above you and behind also plays a good role - having you constantly on edge, whether or not something is actually there.


Upgrades:


The game has an upgrade system whereby customising your "Rig" (Rig = Health indicator on player's back) [for greater Health and Status benefits] by use of the 'bench', located usually need the store. Weapon customisation is also available; allowing for you to: increase magazine size; increase reload speeds; increase weapons' damage and alternate weapon damage as well.

You require a "Power Node" for these upgrades. These are usually found in wall-mounted "cabinets". Some can be bought by the Store for a set amount of cash.


Store:


A variety of items can be purchased from the store. From health packs [small, medium or large] to power nodes, ammo and different weapon types. You also have a safe where you can store items for assistance when considering a possible second playthrough. Schematics can be picked up through your travels, and those items can be purchased as well - and sometimes, items can be discounted (usually depending on what Suit Isaac is wearing). Suits can be bought and fitted through the use of the Store, by accessing your Inventory or Safe (if already bought or selected).

Voice Acting:

One of the game's strong points, IMO, is the voice cast.

They did a damn fine job. I'm very anal about good, if not great, voice acting. If it's good, it keeps the player entertained and wanting to play more -- at least, for me.

Gameplay:

Gameplay is fun.

Enemies killed also drop items which can and will be of use to the player, but... the greater/harder the difficulty, the less effective the drops will be (e.g Kill enemy or Easy difficutly, 5 rounds of ammo drops... kill on Hard or higher and you'lll receive maybe 1 or 2 rounds of ammo instead). On the player's back in a "Rig" which indicates player's health, and small semi-circle, which indicates player's status amount (Status usage freezes enemies - be they on the ground or in mid-air, they'll freeze, allowing the player to kill them without having to take any damage). The game also features Zero Gravity, allowing the player to use their suit's 'boost' function to reach normally unreachable places (mostly mission-related) -- and in this time, players can pretty much anywhere since they're not bound by gravity. Your suit does however need to replenish its 0[SUB]2[/SUB] (Oxygen) output, and there are 0[SUB]2[/SUB] (Oxygen) dispensers around, so you shouldn't run out any time soon. At the "bench" one can also upgrade one's 0[SUB]2[/SUB] meter, allowing for a long period of time before replenishment needs to take place.

Weapon usage doesn't feel under or overpowered. Enemies are relative easy to take down.
For myself, weapons that work well are:

Pulse Rifle
Plasma Cutter
Ripper and...
Detonator

... they all can contribute to a great role, given the circumstances you're in.

Overall:

The game as a whole is fun, scary and engaging. Also a big fan of the seem-less cutscenes helps you keep the player feeling as though everything is happening around them in real-time. The only one thing that really annoyed me, was the emphasis on one's death - if that should occur... and the only way to skip it, is to [while in cut/deathscene], 'escape' to Menu, and select the "Restart from checkpoint" selection.

Dead Space 2 is an awesome game and should not be missed. Definitely worth a play. It's good for re-playability as you can start off anew [regardless of difficulty with your Suit used in previous playthrough(s)].
 
Dishonored: The Brigmore Witches

8.5/10

The game continues where Knife of Dunwall left off (even letting you continue your save-game) and all in all it is a nice conclusion to the story. It doesn't really any new game elements, despite there being new weapons, spells and equipment. The changes are so minor they don't really change the way you play the game.

In a nutshell, it's just more of what makes Dishonored so great. 1 point off for level design (it was better in the original Dishonored). 0.5 off for making me run back and forth between two areas after I've already cleared them. I'm thinking of taking another point off for the too easy and irritating Granny riddles.

The new enemies (witches and skull-dogs) were fun to go up against.
 
Dishonored: The Brigmore Witches

8.5/10

The game continues where Knife of Dunwall left off (even letting you continue your save-game) and all in all it is a nice conclusion to the story. It doesn't really any new game elements, despite there being new weapons, spells and equipment. The changes are so minor they don't really change the way you play the game.

In a nutshell, it's just more of what makes Dishonored so great. 1 point off for level design (it was better in the original Dishonored). 0.5 off for making me run back and forth between two areas after I've already cleared them. I'm thinking of taking another point off for the too easy and irritating Granny riddles.

The new enemies (witches and skull-dogs) were fun to go up against.

I'm waiting for the GOTY edition to get through the Daud DLC...can't wait tho, it looks and sounds awesome
 
Shadowrun the return

Loved it was so much fun but so short. I really didn't expect it to be that short

8/10
 
Saints Row IV

9.8/10

One of the most fun games I've played in ages. I've been a Volition fan for years and a Saints Row fan since the first game and while I enjoyed SR3, SR2 was a much better game IMO, but SRIV is the best one to date.

Volition have taken everything that made games like Crackdown, inFAMOUS and [PROTOTYPE] fun and combined them all into one game while adding that unique Saints Row flavour. The story is actually pretty decent and the campaign shows off some excellent game design, with a few particular missions that will stay with me for a long time. The missions are divided into main quests and side quests with main quests (obviously) progressing the story while side quests will unlock new weapons, outfits, powers, upgrades for you homies, etc.

Gameplay is where this game really shines. The super powers are SUPER fun to use and the fact that you are constantly collecting clusters and upgrading your powers make it even better. You still have the same solid third-person shooter mechanics from SR3 with the grenades being replaced with different super powers. Each power also has quite a few upgrades with some even having different elements/effects to choose from. Even though vehicles become rather pointless with the addition of powers, they remain as fun to collect and customize as always.

The only negative thing I can think of about this game is the fact that most of the character customization options come directly from SR3. Overall though, it is an AMAZING game and I had a blast playing through it. It took me about 25 hours to get 85% completion and I already started a new character to see what it's like playing with another voice etc.

Highly recommended to fans of open world games or if you just want to play a game that is all about fun and making you laugh and enjoy yourself.
 
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The Last of Us : 9/10. Really enjoyed this game. One of few story based games I want to play again.
LEGO - The Lord of the Rings : 7/10. Fun on the Vita, bit easy though, but quite enjoyed it. Want to try the other LEGO games sometime.
 
Splinter cell blacklist -9.5/10

This game surpassed my expectations.

The level design is awesome and they feel varied ( One mission has you breaking OUT of a Prison)

The gameplay it self is between Conviction and the earlier Splintercell's ( Chaos theory). Its faster paced than Chaos theory but slower compared to Conviction. The new upgrade system is also great. They also brought back the mark and execute feature from Conviction but the difficulty I played on (Perfectionist) has it disabled. You can still mark the targets but the built in win button is gone.

The graphics looks lame in comparison to more recent games and the models look HORRID. Graphics doesn't detract from the enjoyment though. The old voice actor has been dropped which makes me very sad. Sam feels lifeless.

The Co-op missions are great. The only thing lacking is the emphasize on teamwork. You still get some of the Co-op moves but me and my partner didn't use them once. Where's Chaos theory you HAD to use them in order to progress.

The Spy vs Merc mode is back. You get a choice between classic(2 vs 2) and the new Blacklist mode(4 vs 4). The Mp is also more fast paced like the Sp. The emphasize on jumping on the merc or grabbing from behind is gone. All you need to do is run up to them press a button and you killed him. The mercs kill INSANELY fast and the spy's also have weapons although they shoot sponges.


The game is fun and if you missed the old Splinter cell games you'll enjoy this despite the changes.
 
Saints row IV- 7.7/10

Not much to say here. Its Saints row the third in the Matrix, with super powers a british villain. It has a very Dark color scheme and a shit ton of mini games. The radio stations are awesome and well Mr.Gat is back that alone gives the game 4 points.
The game itself is fun but silly at the same time. It's not about gangs anymore. Which sucks tbh.
 
Saints Row: The Third
[9.0/10]

Picking up from where Saints Row 2 left off. You and your gang eventually do a city takeover [Stilwater].

Saints Row: The Third has your gang now doing one last job in Stilwater [A bank heist]. Little do the Saints know, they're not robbing just any bank.

In their failed attempt at stealing a vault, the Saints are capture by the leader (Phillipe Loren) of an organisation known as The Syndicate. Being offered a ridiculous deal in exchange for their lives, the Saints manage to escape the clutches of Phillipe, and fight their way off a plane on which they'd been captured. They (not all the Saints, however) eventually escape the plane, and find themselves in the city of Steelport.

Story
[7.5/10]

Even though the story is a continuation from its predecessor, it didn't feel as involving as Saints Row 2.
But, aside from that, story was fine. Drama, humour and suspense are what drives the game. Unfortunately Johnny Gat makes a limited appearance, cameo, if you will, which was a let down, but didn't kill the game in terms of story at all, to be honest - would have been a nice addition though.

Gameplay
[9.5/10]

This time around the game is a lot more fun. Many things to do in here than Saints Row 2, even without the large number of DLCs (Downloadable Content) released for the game. Gun play is better than Saints Row 2's gun play and the game has an aim-assist, making aiming at targets a lot easier. There is a very decent variation on the types of guns that can be used in Saints Row: The Third. Driving has been improved since Saints Row 2, but it still doesn't give you this feeling you're driving an actual car - its' fun, regardless.

As with Saints Row 2, there are many different kinds of clothing that can be purchased from various stores throughout Steelport. And not only clothing, jewelry and other accessories can also be purchased: from [Hobo gloves (fingerless gloves)] to lip and, facial and ear piercings. Saints Row 2 had layered clothing, which means that; you can mix and match clothing types, Saints Row: The Third unfortunately doesn't allow for that, but the clothing variation and styles are so many that it doesn't leave much to be desired, IMO.

There are several times of melee attacks that can be performed using a weapon or simply using your fists.
Running at someone and hitting your melee button ,when you're in front or behind them, results in some hilarious moves to be pulled off (e.g riding someone's back on tarmac) -- just some of the funny things you'll bare witness to.

Sound
[7.5/10]

Weapon's sounds are relatively on par with how you'd think they sound. Vehicle's sounds are in good variation, but it still sounds like vehicles reach 3rd gear then max out - and depending on what you drive, that's how and what it will sound like and behave like.

The game's soundtrack is nice and has a good mixture of many genres, some you might like and others not.

Graphics
[8.9/10]

A definite improvement over its previous installment. Skin looks more realistic and natural, and some hairstyles actually move when the character does - flowing and waving. Vehicles, buildings, roads and the like look a lot more detailed
as well with beautifully looking reflections bouncing off the ground. Explosions look a lot more movie-like too, be it something's blown up or just on fire, it looks good. From up high, the city looks incredibly. Saints Row 2 has this bland(ish) look to it, but Saints Row: The Third is colourful an gorgeous to view from way up in the sky.

Voice Over/Acting
[8.8/10]

Once again, the voice over work was very good. Even pedestrian voices weren't so bad.
They had a good crew put together. Pierce is his annoying but funny self, Shaundi just sounds pissed, as apposed to her "hippy", chilled version from Saints Row 2 - and then the addition of some new characters who are also voice very good, many are well-known actors, hence the good voicing.

Bugs

Oh yes! It has...many! Some are irritating and some have you laughing for how silly they can be.
Cars do still have the tendency of vanishing into thin air, but not nearly as bad as Saints Row 2.

Overall

Saints Row: The Third is a fun-time 3rd Person, open-world action game. Guaranteed to be enjoyed by many.
With so much to do in and around Steelport, it's sometimes hard to want to stop playing.

So if you're in the mood for a good action game with good humour and insanely fun gameplay all around, play: Saints Row: The Third.
 
Cookie Clicker (http://orteil.dashnet.org/cookieclicker/)
aka
Know Your OCD Level

(First up, I have to admit that I have not completed this game. I am not sure if it is even completable, but I am going to find out.)

You start out as a normal lad/lass that feels like baking some cookies. You click the giant cookie on the left of the screen until you have enough cookies to buy a "cursor". Cursors auto-click every second to help you produce more Cookies. Now it is you and the auto-clicks generating cookies. Soon you can afford another cursor and another and another (prices increase by a few cookies each time you buy something to make it a bit more challenging). Soon, just having cursors are not enough. There is a giant market for cookies out there that needs to be satisfied and you need help. Recruit a Grandma.

As things stand at time of writing, there are 9 different cookie producing buildings/devices/people that you can purchase. Add to this 86 upgrades, 77 achievements, occult research, milk levels and golden cookies, and Cookie Clicker will feed your OCD for days, if not weeks.

At its heart, Cookie Clicker is a very simplistic management game with little in the way of strategy required. The story (yes there is one, if you follow the news headlines) is vague and systematically turns creepy as you progress and the army of Grandmas turn restless.

Rating:
2/10 for challenge level.
8/10 for addiction level.
You'll love it or hate it. No middle ground.
 
Cookie Clicker (http://orteil.dashnet.org/cookieclicker/)
aka
Know Your OCD Level

(First up, I have to admit that I have not completed this game. I am not sure if it is even completable, but I am going to find out.)

You start out as a normal lad/lass that feels like baking some cookies. You click the giant cookie on the left of the screen until you have enough cookies to buy a "cursor". Cursors auto-click every second to help you produce more Cookies. Now it is you and the auto-clicks generating cookies. Soon you can afford another cursor and another and another (prices increase by a few cookies each time you buy something to make it a bit more challenging). Soon, just having cursors are not enough. There is a giant market for cookies out there that needs to be satisfied and you need help. Recruit a Grandma.

As things stand at time of writing, there are 9 different cookie producing buildings/devices/people that you can purchase. Add to this 86 upgrades, 77 achievements, occult research, milk levels and golden cookies, and Cookie Clicker will feed your OCD for days, if not weeks.

At its heart, Cookie Clicker is a very simplistic management game with little in the way of strategy required. The story (yes there is one, if you follow the news headlines) is vague and systematically turns creepy as you progress and the army of Grandmas turn restless.

Rating:
2/10 for challenge level.
8/10 for addiction level.
You'll love it or hate it. No middle ground.

How would you say it stacks up against the hundreds of other cookie baking games out there?
 
Exactly what did you expect? :p

Auto-aim

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How would you say it stacks up against the hundreds of other cookie baking games out there?

Good question. I have, obviously, not played every single cooking simulator out there. While Cookie Clicker lacks the realism of Go Go Gourmet or Baking Success, it makes up for what it lacks in pure scope and ambition. After all, how many games allow you to tap right into the heart of cookie planets?
 
Need for Speed: Most Wanted (2012)

"Released 7 years after its predecessor, Need for Speed: Most Wanted makes another appearance to the franchise, but, is it better and does it deliver more than its its 7-year-old counterpart?"




Story



Need for Speed has never really been a game about a [proper] story, until Need for Speed: Underground hit the market, and since then things have changed, making titles of the franchise more involving to the player.

However, with this current installment, the successor to Need for Speed: Most Wanted, released in 2005, things have taken a turn. You're a racer, racing to become the Most Wanted racer in the city of Fairhaven. Racing games don't typically have a story behind them; they're typically a completionists game or those just look for an adrenaline-filled, fun rush. However, it's predecessor [released in 2005] had a story - seemingly involving, since they give life to the characters against whom you eventually race after a certain number of activities completed.


Gameplay



Racing in various kinds of cars is always fun. The trouble is, there are so many to find and unlock, you'll likely not have time to want to find everyone and test them all out. You are given a very big variety to choose from but it seems wasteful [almost]. Vehicle handling is decent [no complaints]. The map could've been a little bit more intuitive - felt very "last-minute-made". Jumping from one car to another is fun regardless where you're driving (unless being chased by the cops), but even then, if your car is smashed up, find another one on your travels; hop in and speed off/away.

When you're being chased by the cops it's always fun. There was one thing I noticed [being curious] -- I had noticed the 5-0 like to speed alongside you and slam into your side trying to throw you off, or cause you to crash. So, what I did was, I waited until that moment, then hit the brakes hard, and guess what I discovered, something truly amazing/interesting/hilarious; when you hit the brakes the cops do too! No no no! I mean, the hit the brakes the same time you do. As if to say their braking is perfectly synched with yours. Now how can the cop know exactly when I'm gonna brake? It's as if I'm driving both cars simultaneously. It's unbelievable.

Now! Onto the one thing I definitely hate. A terrible BLACK mark again this game and its developer.
This. Is. Need. for. Speed. Why the f*ck do you have a motherdamn Crash Cam in a Need for Speed game. This. Isn't. Burnout.!
This is the MOST frustrating implementation in the game! I forgave not having the ability to modify one's car; and all that's available is a colour change which is pointless unless your car's banged up. Some races can also be difficult, having you repeat them multiple times. Some races -- you have to finish the race in a specific lane in order to win, choosing the wrong lane WILL result in failure!

After race, you cannot immediately enter your 'Menu' screen -- you have to wait until the game shows you all sorts of random sh*t [upgrades installed after a race]for 3-5 seconds before you can proceed to pause it!


Sound



I must admit - the sound in this game is good. Cars sound almost similar to those of the real cars, if not the exact same [some cars were unfamiliar, so I don't know their actual sounds]. Most other sound effects sound relatively pitch-perfect to that of what they're supposed to sound like.


Graphics


The game is visually very pleasing to look at. The game makes use of the Chameleon [modified] engine.
Haven't noticed any cheap textures anywhere, so good mark for Criterion there.

Voice Over/Acting


Not much to say about it. You don't expect top quality or any at all. Cops chatter was convincing enough.
However, that lady who speaks during the intro and during outro has a really SEXY voice!


Bugs


Didn't notice many, but the Crash Cam was some times buggy (being indecisive as to whether classifying a certain bump or knock a crash).


Overall


If you're looking to invest in a racing game, you can opt for Need for Speed: Most Wanted (2012). I'd wait until it becomes cheap on the PS Store or digital download to PC before making that purchase. IMHO.
 
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