DayZ Standalone pre-Alpha - Finally here

You guys managed to actually get them to play along? :wtf:
Every time we hold someone up at gunpoint, they log off! =/

Well that, and the other times we had to shoot because they did not comply. :p
 
You guys managed to actually get them to play along? :wtf:
Every time we hold someone up at gunpoint, they log off! =/

Well that, and the other times we had to shoot because they did not comply. :p

We basically never shoot first. Actually we don't EVER shoot first. Makes the game frustrating but hopefully perseverance will help build some imagination in the griefers.
 
We basically never shoot first. Actually we don't EVER shoot first. Makes the game frustrating but hopefully perseverance will help build some imagination in the griefers.

To be honest it takes ALL my willpower+faith (and those of my mates) to not shoot people on sight. After "We're friendly don't shoot" turned into gunning all of us down and taking our shit tumblr_mzgzdrI8OC1rhuetjo1_500.jpg
 
You guys managed to actually get them to play along? :wtf:
Every time we hold someone up at gunpoint, they log off! =/

Well that, and the other times we had to shoot because they did not comply. :p

what happens when someone logs of? do they disappear or does their player just shut down and you can loot the idle corpse ?
 
what happens when someone logs of? do they disappear or does their player just shut down and you can loot the idle corpse ?

They disappear instantly, it's called 'combat logging' and is very much frowned upon.

I've heard that the devs fixed that problem by putting a 20/30 second delay in place. So just forcing a DC mid combat/mugging/murder/rape won't save you anymore
 
I've heard that the devs fixed that problem by putting a 20/30 second delay in place. So just forcing a DC mid combat/mugging/murder/rape won't save you anymore

Never combat logged before, but was honestly contemplating it after having being killed twice without warning a few nights back.
 
I've heard that the devs fixed that problem by putting a 20/30 second delay in place. So just forcing a DC mid combat/mugging/murder/rape won't save you anymore

Oh well that's good news. Haven't played in a few weeks so I missed that.
 
After putting about 30 hours on the cards and being pretty happy with the way things run, its time to stop being a lone wolf and start looking for group.

Sadly it seems that South African players are all @#*&s and even trying to give a new player a can opener and a water bottle they will still try to kill you as soon as you turn your back.

If anyone is looking for some help starting out or even if you are geared up and just want someone to scout with or clear out Elektrozavodsk, give me a shout.
 
After putting about 30 hours on the cards and being pretty happy with the way things run, its time to stop being a lone wolf and start looking for group.

Sadly it seems that South African players are all @#*&s and even trying to give a new player a can opener and a water bottle they will still try to kill you as soon as you turn your back.

If anyone is looking for some help starting out or even if you are geared up and just want someone to scout with or clear out Elektrozavodsk, give me a shout.

Add me on Steam: StuntZA (Grumpy Cat Ava)
 
After putting about 30 hours on the cards and being pretty happy with the way things run, its time to stop being a lone wolf and start looking for group.

Sadly it seems that South African players are all @#*&s and even trying to give a new player a can opener and a water bottle they will still try to kill you as soon as you turn your back.

If anyone is looking for some help starting out or even if you are geared up and just want someone to scout with or clear out Elektrozavodsk, give me a shout.

:eek: a wild Armi appears!
 
@Stunt: Will do. Have you played a lot or are you new to the DayZ family? ^_^

@Malice: You better run. The wildling is coming for you. :P
 
All good. 10 hours should have given you a basic idea of how things work but there is an entire world to enjoy out there.
In a way I am glad that DayZ SA does not yet have all the madness that the DayZ Mod has. Gives a person some time to enjoy the view.
 
Some good news!!

The following was posted yesterday by Rocket:

This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.

What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.

Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.

I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server.

Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.

When will this be in stable?
We expect stable to be updated before the end of that week (by Friday 24 January 2014).

Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine

New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)

I did not know where else to post this and until someone points me to another thread I will be posting updates here.
 
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Some good news!!

The following was posted yesterday by Rocket:

This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.

What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.

Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.

I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server.

Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.

When will this be in stable?
We expect stable to be updated before the end of that week (by Friday 24 January 2014).

Fixed:
Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine

New:
Editable character name in main menu
Hive, mode and time columns in server browser
Database support for sub hives. (Sub-private, Hardcore/Regular public)
DayZServer.exe support for sub hives.
Signature verification against PBOs
Added shotgun speedloader into loot spawns
Added box of 20 pieces .357 rounds into loot spawns
Added color variants of all shoes into loot spawns
Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Added hacksaw into the loot spawns
Added shotgun into loot spawns
Berry picking
Added Hacksaw into loot spawns
Saw-off shotgun recipe
Opening cans with saw
Painting Mosin now supported w/ spraypaint
Added spraypaint can into loot spawns
Coastal harbor town of Svetloyarsk (and surrounding areas)

Yea i posted the link as well, but seems in the wrong DayZ thread :D
 
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