Official Wasteland 2 thread

Wyzak

New member
So guys, the beta is expected any day (was expected before the end of October).

How many of you guys have backed it, and how many of you played the original? The original was one of my favourite games of all time and I jumped at the chance to get back into the Wasteland!

I've been closely following
http://wasteland.inxile-entertainme...php?f=22&sid=78ca95bd4e2fc12f3c6603317c90fda0
and http://wasteland.inxile-entertainme...sr=posts&sid=227bf6f6fe0ee83b773e85a22e5d9b56

I'm hoping that they release Wasteland 1 within the next week or two, so that I can play that again before Nr 2 is released!
 
http://www.kickstarter.com/projects/inxile/wasteland-2/posts/653968

Almost there, Almost there…
Hello Rangers,

Chris here to announce that our re-release of Wasteland 1 - The Original Classic has gone Gold and has been submitted to GOG.com and Steam for platform approval. If somehow you’re unfamiliar with Wasteland: this critically acclaimed post-apocalyptic role-playing game was first published in 1988, and broke new ground as one of the first cRPGs to have an open, reactive world with persistent consequences to your actions.

The year is 2087, eighty nine years after an all-out nuclear war transformed the Earth into a hellish landscape where survival is a daily struggle against thirst, hunger, radiation, raiders and mutants. You take control of a band of Rangers, sent out to investigate a series of disturbances in The Wasteland and soon uncover a vast threat to all that remains of mankind.

This old school cRPG offers turn-based combat and top-down exploration, as well as tons of mood-setting texts and a colorful variety of enemy portraits. As we talked about before, we have enhanced the re-release, first and foremost ensuring the game will run on modern machines and higher resolutions. Furthermore, the game has been expanded to offer a music track from Wasteland 2 composer Mark Morgan, integrated texts from the paragraph book and manual, and additional save game functionality. It also offers many optional overhauls such as uprezzed portraits, paragraph voice-over and a choice of playing the game upscaled, smoothed or in the original resolution.

All our backers – whether through Wasteland 2’s Kickstarter, as a late backer through Paypal, or if you got Wasteland 2 through your Torment pledge – will be getting a copy of Wasteland 1 for free. You will receive your key by logging into your account on the Ranger Center (or the equivalent Torment pledge management system). They will be available as soon as the game goes live on GOG.com and Steam, which could happen as early as Friday, and we'll email our backers then. Access will be limited to backers only initially. You will be able pick between getting either a Steam or GOG.com key, whichever is your preference.

To briefly elaborate on our last update’s notes on this re-release, we got a ton of feedback based on what we showed you about our Wasteland 1 tweaks. We spent some time implementing a number of the changes our community suggested; a toggle to turn smoothing off, implementing swappable portraits, tweaking portrait art options, in-game manual text on abilities, stats and skills and ensuring it works on Mac and Linux.

Beta

The Early Beta is not quite ready yet, but we are almost there. We’ve received countless messages from backers telling us not to release the game until it’s ready. Even though it’s an early beta, we feel the experience has to be at a base level of satisfaction to us before we release it. There will still be plenty of time for you to give input and help us craft the game once the early beta is released. We are focused on getting it to a state where we can give you a meaningful impression of the game and allow you to give useful feedback. We’re working hard to get it there, but it does need a bit more love, and we’d rather get it right than rush it to you. As the beta progresses, we’re also testing distribution mechanisms with an external set of users via Steam, all in preparation to get the first playable in your hands.

Speaking of preparation, the official forums are being restructured and reorganized to support the Early Beta launch. We are also about to roll out the Early Beta issue reporting site, which will use the CenterCode platform. This way community members will be able to directly report issues into our internal bug tracking database. While CenterCode will be our main method of gathering bugs, you guys will of course want to discuss your experiences, share different Ranger builds, help each other out with possibly technical problems, and the official forums will provide the platform for that. We’ve expanded the moderator group with volunteers that have been on the forums a long time, and they will help ensure a smooth experience and assist in ensuring feedback comes through. On top of our existing moderators, RangerBen, Sxerks, SuAside and Tagaziel, we’d like to welcome Zombra, ffordesoon, Drool, paultakeda and Woolfe.

For quick updates, we launched a Wasteland2Beta twitter account, which will keep you posted with news and status updates pertaining to the beta until it is ready for launch. As always, you can check Brian’s twitter, my own twitter, and the Wasteland 2 tumblr for our most important updates.

T-Shirts

J!nx started shipping T-shirts as of last Friday. They should arrive at US addresses within a week, internationally please allow for a few weeks. If you’ve received an email from J!nx about your order shipping, that’ll most likely be your Wasteland T-Shirt (unless you have other outstanding orders from J!nx). Please feel free to contact us with any questions or if there appear to be problems with your shipment.

More Kickstarting

If you’re keeping an eye out for interesting projects to back, definitely give the Stasis Kickstarter a look. This 2D isometric scifi horror adventure game has the look of the best 2D top-down gaming had to offer, a mix of Fallout and Sanitarium in this bleak, atmospheric point and click. If you want to know more, an alpha demo is available for your perusal.

Raindrop is another fascinating project in its crowdfunding stage, worth a look from any fan of post-apocalyptic worlds for the aesthetics alone. It is a surreal, environmentally driven horror-survival game, with fully explorable levels and complex puzzles. It’s on its final few days with quite a chunk to go, so they could do with a good push!

Cries of a Dead World

And finally, to share something that’s just cool, gaming song maker extraordinaire Gavin Dunne AKA Miracle of Sound contacted us, interested in doing a fan made song for Wasteland 2. We put him in touch with Mark Morgan for some pointers, and he came back to us with this cool song:


Australian fans will want to keep their eyes peeled for issue #222 of PC PowerPlay, a survival-themed issue with one sweet-looking cover.

Thanks,
Chris Keenan
Project Lead
 
I am ashamed to admit that I never played the first and and didn't know about the 2nd until I heard about Torment. However, once I saw what it was about and who was behind it, I backed the $45 pledge so that I could get Wasteland 2 and Torment. Pity about the delays though...

I got my STEAM Wasteland 1 key this morning but the mouse is kinda stuck on my Win 8 office machine. Will try it on my Win 7 machine at home. But, I got a copy of evaluation copy of wasteland a while back to see what it is about but deleted it soon afterwords. Its just too old for me. I grew up with those kinds of games but with the backlog of games I want to play, I unfortunately wont be playing Wasteland 1.

The Wasteland 2 vids have really impressed me, I hope they release it in time for the year end holidays.

Also awesome of them for talking about Stasis! Game looks really great!
 
Hi VirtualForce,

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=33&t=4832&p=80724#p80724 <- that might be your win 8 issue.

I don't really expect anyone to get into Wasteland 1 who didn't grow up playing it. I want to play it for old time sake before starting number 2, just to relive some of the great memories.

Yeah, it was really nice of them to give an honourable mention to Statis, I'm sure that will propel them over the funding limit.

They actually also did a lot of work on Wasteland 1 which I never thought they would do. To give you an idea when I last played Wasteland 1 we had a 20MB harddrive and we had two copies of the game on that HDD + the OS and a bunch of other games. Now Wasteland 1 is over 300MB on Steam.
 
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hehe, the thing, sometimes a game just bites you unexpectedly and you cant let go. Will try the newly released version and see. I'm a sucker for a game with depth and a good story.

Ah, I see, windowed mode, will try that. Will also make it easier to play during down times at work.
 
I'm just really happy that they release Wasteland 1 before Wasteland 2. There was a lot of talk initially that EA wouldn't allow them to release WL1 before WL2. That would have made it very difficult for me to play WL1 again if they came out on the same day.
 
So I finished Wasteland 1 last night on my third play-through :D Man, that was awesome! Can't wait for Wasteland 2 to come out now.

Also for those of you who might have missed the news, you will be able to pay beta access for just $10 soon.

Jumping on board
We’ve heard from a lot of our current lower tier backers who still
want to jump into the beta, as it was not a part of every tier during
the Wasteland 2 Kickstarter or for late backers. We offered a
Wasteland 2 beta add-on in our store but closed it as the beta
launched, and eligible backers have been able to play this beta for a
month now. However, we want to give our existing backers one last
chance to jump into the beta, so AROUND THE END OF THIS MONTH we’re
going to offer a limited-time add-on option only through the Ranger
Center backer store; for $10 you will be able to add-on beta access to
your existing pledge, getting your Steam Early Access key as soon as
the add-on is registered by us. Please note this add-on will only
provide access to the Wasteland 2 beta, it will not include the
digital extras of the earlier add-on or the $60 Steam Early Access
version. This deal will also be available for Torment: Tides of
Numenera backers who are due Wasteland 2 from their tier, when it
launches and if you have Wasteland 2 in your tier you'll be able to
get it through Torment's pledge management system. We will let you
know exactly when it’s up.
 
i really hope this game succeeds. i am a HUGE Fallout fan, and by all accounts this is the true spiritual successor to Fallout 1&2. Also, i have a soft spot for old school top-down isometric games :-) the original XCOM is still one of my favourite games of all time
 
Did you ever play Wasteland 1? Fallout was technically the sequel of that, but they didn't have the rights as EA owned the rights to Wasteland.
 
End of Feb and still no news on a release date, had half a hope someone had some news and posted it here when I clicked on this page...
 
Did you ever play Wasteland 1? Fallout was technically the sequel of that, but they didn't have the rights as EA owned the rights to Wasteland.

didn't play the original Wasteland but im crossing my fingers that they pull out something awesome here
 
2014 - so that's something :D

ummm, can we get the banhammer here? And, if I pay extra, can you slip the first time you swing? As in "oooh, I'm sorry, seems I broke all the fingers on your right hand!" :D

Even though I want the game yesterday, I'm just so eager to get it....plus it was originally set for release last year, I know you cant rush something great. I'm caught in a vicious circle

Want game!
Release date slips!
Ok, make it great then!
Want game!
Release date slips!
Ok, make it great then!
Want game!
Release date slips!
Ok, make it great then!
Want game!
Release date slips!
Ok, make it great then!
......

AND, and this is a big AND, I hope (but I know its going to slip, its a very ambitious project) but I guess Torment Tides Of Numenera will slip towards an end of 2015 release... just make it memorable and I suppose all is forgiven.
 
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AND, and this is a big AND, I hope (but I know its going to slip, its a very ambitious project) but I guess Torment Tides Of Numenera will slip towards an end of 2015 release... just make it memorable and I suppose all is forgiven.

As much as I am looking forward to the release of Wasteland 2, the slipping release date of Torment is the thing that I am most concerned about. I really want that game. The end of 2015 is too far away!
 
https://www.kickstarter.com/projects/inxile/wasteland-2/posts/753216

FTW For the When
The comments from the early beta have continued to help us craft Wasteland 2 and the next beta update will reflect the changes we have made based on your feedback along with the many scheduled additions. We've made great progress on this beta update and are currently putting it through final balancing and testing touches: it will go live on Steam next Monday, the 24th. But I know the question on everyone’s minds (and tweets and Facebook posts) is “When will Wasteland 2 be done?” Of course there is always the glib answer of “when it’s done” but we owe you more detail on the process than that.

I’ve always envied when big developers like a Blizzard or Id were able to give such answers as there is huge correlation on iteration time and the final game quality. It’s why so many classic games stayed in development for the time that they did.

To date we have had a total of 2,300 bugs and suggestions (not counting duplicates) reported from the beta testers and from our outside compatibility testing group since December. We have fully addressed over 1,100 of these items including a host of compatibility issues. On top of that production is moving forward on all fronts, you will see in the next update we have a new inventory UI, new locations on the map to explore, changes to existing locations to add depth, destructible objects, more satisfying combat animations, more ambient sounds, etc.

I promise I’ll soon stop boring you with yet more statements about how great this process is but it truly has been invaluable. Having a large passionate group like yourself playing the game early assures we don’t miss any critical details.

I must confess that we dared to make an ambitious game. Wasteland 2 is big in every conceivable way, from the amount of writing, hours needed to complete, re-playability options, graphic diversity etc. One might argue that it’s more ambitious than it needed to be but from the outset we wanted to create a classic that would hold a spot in your mind along with the other top RPGs of our time. We know we have some big shoes to fill and we want to push the envelope for what makes a great RPG.

As we've said before we wanted to use the beta period to evaluate our release window. To outline our current plan: we will have the team working to lock down every aspect of the game within three months such that we are only addressing bugs. On the systems side of the game, over those three months you will see a number of iteration passes on combat which covers things like crouched stance, ambush mechanics, weapon jamming, special attacks, further UI enhancements, and a few surprises. On the skills we need to make several more passes on making them more useful or better message how they are working. We are adding AI to the remaining enemy types and adding the appropriate animations. Art wise we are wrapping up the LA maps and adding additional combat animations and particle effects to give the game more flavor. And most importantly we are continuing our iteration passes on choice and consequence, providing new options that come from the results of your actions.

We know better than to give an exact date at this point because in addition to pushing the game in the ways we’d planned, we’re going to continue to incorporate player comments that make sense for us to address. But we are in the final stretch, and are thankful our backers have consistently agreed we should take the time we need. Our current three month plan will create a significantly better game as we are in an important development phase with each week taking huge steps to improve the game. As we progress through this plan we'll of course keep posting updates to let all our backers know how the game's progressing. But do be aware the end of this three month plan does not represent the finish line, at that point there will still be work to do before we can release the game.

OSX owners will be happy to know that Wasteland 2 will be available for their platform at the same time as we're putting the beta update out. We're making progress on the Linux version and it will follow sometime after.

We of course wanted to share screenshots of the upcoming update with all of you, and to do something a little different we shot them in 4K resolution (3840x2160). Click on the screenshots to view at full resolution.

A pair of Kickstarters caught our eye of late. One is the massively ambitious Kingdom Come: Deliverance, in the final 24 hours of its funding period and well over 300% funded, they are looking to lock up their final stretch goal. At the start of their campaign is the Middle Eastern culture inspired Zaharia, a unique project which offers a prototype for you to try before you decide on backing it.

If you want to read a little more about the upcoming update, we did a short dev blog post on it on the Wasteland 2 tumblr. There is also this meaty Eurogamer interview with me that digs in on both Early Access, the upcoming update and future plans for Wasteland 2.

As we mentioned in update #41 we are going to make the beta available for purchase to backers who don’t already have access in a limited time $10 deal. This will launch at the same time as the update. We will be doing another Kickstarter update on Monday with specific instructions.

And lastly we will be giving a live feed of the new features of Wasteland 2 via TwitchTV on Monday, February 24th at 11am PST (UTC 19:00). Please come watch us play if you want a greater understanding of the new UI and the subtle reactivity of the game.

Thanks!
Brian Fargo
Leader in Exile

WL2 is at least 3 more months away, but if you guys are super eager about it you can buy beta access for $10 and start playing right now as soon as the next update launches on Monday.
 
As much as I want the game, I'd rather wait for the final release. Dont want to put too much effort into beta. Thanks for the update thought!
 
https://www.kickstarter.com/projects/inxile/wasteland-2/posts/758078

Update #45 Feb 25 2014
And. Here. We. Go!
Calling Ranger Team Echo back into action,

This is just a short update to notify all of you that some of the things we've been talking about of late are now live: the beta update, the $10 add-on and some new videos. First and foremost, the large beta update has just gone live on Steam. Additionally, the OSX version of the beta is now also live for our Mac backers!

The full list of fixes and tweaks runs well over 2000, you can view the long patch note list here, which runs the gamut from optimization to fixing small and large bugs to expanding the game's content. We also updated the beta's reference card and expanded it a little bit. As a reminder, this update will break existing save games.

The most immediate difference you'll notice will of course be the updates character and inventory screens. Update 43 had the goods on that so I won't go over it again in detail, we're looking forward to seeing people play around with it. Other than just looking better the new inventory adds a lot of functionality such as an all-party inventory and direct mouse-over comparisons between an item with your currently equipped item (by holding shift).

The second big thing is the addition of the fifth major location in Arizona, the Prison, which was formerly the Ranger Center, now taken over by a rival militia. Ranger Team Echo heads into the Prison in search of ways into Damonta, a town seemingly unreachable beyond a radiation wall.

Combat sees a significant overhaul in this update. We added stances and expanded the use of destructible cover and height advantages and ladders used by enemies. These combat improvements are still WIPs so expect more iteration and functionality going forward.

Of course there are a lot of smaller updates to existing areas. We changed and expanded the ways some of the major scenarios in the first areas play out, as well as adding smaller events and missions, many of which have an impact on larger quests down the line. And just as a reminder, while the beta is limited in areas we are simultaneously working on later areas in the game, tweaking and iterating and applying the lessons learned from the beta.

Enjoy!

We have launched our limited-time add-on option for existing Wasteland 2 backers. This $10 add-on will be available for purchase for a limited time, and will give access to Wasteland 2's beta. It does not include the other extras from the Steam digital deluxe edition. To purchase this add-on, log into your Ranger Center account, you will find it under the backer store tab.

Torment backers: If your tier included Wasteland 2 and you didn't already get the beta as an add-on, you are eligible for this $10 add-on as well. Log in to your Torment pledge management account and the add-on will appear in the Torment store listing. This applies only to tiers that include Wasteland 2. Please contact us via the system if you run into any problems.

We manually import PayPal pledge data into our system. We will increase the frequency of these updates but please be aware it can still be a few days before your pledge is registered. When it is registered, the key will show up at the bottom of your "Donations" tab, on either system. Please note the system is only set up to provide one key per account, and will not process multiple purchases from a single backer.

In other news: we had to close the Wasteland 2 backer store shortly after the beta went live for procedural reasons, but as you may notice the store is back up now! The tiers have seen some adjustments as we're moving forward and closer to the final release price: the basic digital tier is not $35, the digital deluxe edition is only available on Steam, and the basic boxed edition is $65.

If you want to see some of the things this update brings, we did a live stream on Twitch TV earlier today to show off the new goods. You can view the video in its entirety on Twitch.tv here.

Brian Fargo,
Leader in Exile

I gave in and bought the beta, dammit :P
 
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