Keepa34
New member
It's 35 Gb right?I have my PC version. 5 disc install... :/
It's 35 Gb right?I have my PC version. 5 disc install... :/
It's 35 Gb right?
Here's a more specific video comparison, PS4 vs PC w/ hi-res textures.
And to be perfectly honest, if this is what high-res on the master race has to offer, I'm extremely happy with my PS4. Differences are actually minimal.
You forgot the whole #60FPS part :/. I really don't care to be honest I just want to play games and have fun.
No, for sure. I am by no means trying to start a flame or anything or even an argument. I was merely pointing it out.
Actually had a long discussion with GrootHammer last night while we were jamming Xbone about the similar nature of your comment. I couldn't really care for the nigglies like this. As long as the game is playable, as long as it looks good while still maintaining an acceptable FPS, I'm not really saak'd about a difference in FPS (of course I won't play it if it runs at 4fps like Watch_Dogs).
I am all for enjoying a game for what it is, a game! an entertainment medium!
And that's what I'ma do, gonna go play this for the first time ^_^
And to be perfectly honest, if this is what high-res on the master race has to offer, I'm extremely happy with my PS4. Differences are actually minimal.
Lol Eugene.That just sounds like denial and post-purchase rationalization. "I'm so glad I spent R7000 on a console, because it doesn't look THAT much better in a Youtube video with shitty compression and I don't care about low framerates"![]()
Lol Eugene.
Yes, I have a perfectly good gaming pc as well which I'm sure will run this pretty decently. I just chose to buy it on PS4.
Hahaha.... You made me laugh, thanks! [emoji12]Well, you made the wrong choice. There I said it.
I'm actually looking forward to getting this when it goes on sale, everyone makes it sound awesome.
lol ^^
I gave in and bought the game, had a R200 voucher so not bad.
Will give it a proper run with a monster rig to get to the bottom of the insane gpu requirements.
I believe the requirements are overinflated. It ran flawlessly with everything maxed out (including the texture pack) on my R9290X--one of those rare times where Nvidia hasn't gone out of their way to hobble the competition.
One interesting thing about SoM is that it supports resolution scaling--making it possible to scale the resolution to 3840x2400 and have it downscale to your native resolution. That is taxing on your resources, but shows off quite a bit of pretty.
People who know better see this as Windows 8 saying it needs 4GB of System Ram minimum to Windows 9 saying it needs 12 GB of RAM minimum. Doing the exact same thing.
The reason we don't need 6GB of VRAM for 1080P is the simple fact we are a NON-UNIFIED MEMORY ARCHITECTURE. They are using the VRAM for plain storage because they have to for consoles. Anybody who doesn't understand that, needs to basically stop talking when we complain because we are trying to get them NOT to do this, since we aren't bloody consoles, and we, generally, have anywhere from 8GB to 32 GB of accessible RAM, pagefiles, ssds, and PCI-e SSD Cards etc.
The main system RAM is for secondary storage and caching, not VRAM. Period. End of discussion.
1920x1080P, uses 256MB of framebuffer with 4xAA and being double buffered. The MAJORITY of what remains is up to the developer on how to use, or to be fair about 512MB with all Post Processing including. The rest of what actually remains is essentially up to developer/drivers.
Memory usage is not linear, it does not go up every freaking year. It isn't time to need "2GB+" for 1080P. When the resolution stays the same, there is only so much more Memory usage can increase without dumping EXTRA crap into VRAM. For comparison's sake, a 2GB frame buffer comes out to produce a 128 Megapixel image per frame. The resolution needed to create that is 56,633x8300
When publishers tell developers to do this for the PC:
1.) Don't have to optimize for a NUMA architecture.
2.) Don't have to prioritize assets.
3.) Don't have to write efficient rendering methods.