Middle-earth: Shadow of Mordor

Yeah 35GB.

Played for 2 hours now and there's absolutely nothing I hate about the game. Everything works extremely well.

Game is fully maxxed except for textures which are at high because ultra textures add next to nothing but take up 3.5GB of HDD space.

Game is averaging 100fps which is fantastic and the combat flows perfectly.
 
I can only imagine the size is so large due to it being a port from console, and hence coming from Blu-Ray.
 
What an awesome game this is. Got my copy late afternoon yesterday and played until late at night. Nemesis system is really awesome and it can make the game quite challenging if you're not paying attention and keep getting killed by the same enemy. Looking forward to playing more tonight.
 
Here's a more specific video comparison, PS4 vs PC w/ hi-res textures.



And to be perfectly honest, if this is what high-res on the master race has to offer, I'm extremely happy with my PS4. Differences are actually minimal.
 
Here's a more specific video comparison, PS4 vs PC w/ hi-res textures.



And to be perfectly honest, if this is what high-res on the master race has to offer, I'm extremely happy with my PS4. Differences are actually minimal.

You forgot the whole #60FPS part :/. I really don't care to be honest I just want to play games and have fun.
 
You forgot the whole #60FPS part :/. I really don't care to be honest I just want to play games and have fun.

No, for sure. I am by no means trying to start a flame or anything or even an argument. I was merely pointing it out.
Actually had a long discussion with GrootHammer last night while we were jamming Xbone about the similar nature of your comment. I couldn't really care for the nigglies like this. As long as the game is playable, as long as it looks good while still maintaining an acceptable FPS, I'm not really saak'd about a difference in FPS (of course I won't play it if it runs at 4fps like Watch_Dogs).

I am all for enjoying a game for what it is, a game! an entertainment medium!

And that's what I'ma do, gonna go play this for the first time ^_^
 
No, for sure. I am by no means trying to start a flame or anything or even an argument. I was merely pointing it out.
Actually had a long discussion with GrootHammer last night while we were jamming Xbone about the similar nature of your comment. I couldn't really care for the nigglies like this. As long as the game is playable, as long as it looks good while still maintaining an acceptable FPS, I'm not really saak'd about a difference in FPS (of course I won't play it if it runs at 4fps like Watch_Dogs).

I am all for enjoying a game for what it is, a game! an entertainment medium!

And that's what I'ma do, gonna go play this for the first time ^_^

Sadly these days I am never sure if #PCMASTERRACE is trolling or just pure idiocy.

I game on a multitude of platform and from my experiences I have learned to stop caring about fancy graphics and care about the fun factor.

Ah sucks, I can't afford it this month perhaps in Nov- wait it's GTA V. Damnit!
 
And to be perfectly honest, if this is what high-res on the master race has to offer, I'm extremely happy with my PS4. Differences are actually minimal.

That just sounds like denial and post-purchase rationalization. "I'm so glad I spent R7000 on a console, because it doesn't look THAT much better in a Youtube video with shitty compression and I don't care about low framerates" :p
 
As awesome as this game is I am getting pissed off with the nemesis system. I can't turn my back without at least 3 to 4 captains coming after me at once. I appreciate the fact that enemies remember me and come for revenge, but must they all really come at the same time? I feel like I am making no progress as I keep getting killed and these captains keep getting stronger and stronger. There is no way I can kill 4 captains (with their backup) at the same time. This seems to happen no matter what I'm currently doing in the game. Whether I'm trying to kill other captains, do side missions or just fight a small group of orcs, sooner or later a bunch of captains show up and I die, again. Maybe I just suck though ...
 
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That just sounds like denial and post-purchase rationalization. "I'm so glad I spent R7000 on a console, because it doesn't look THAT much better in a Youtube video with shitty compression and I don't care about low framerates" :p
Lol Eugene.
Yes, I have a perfectly good gaming pc as well which I'm sure will run this pretty decently. I just chose to buy it on PS4.
 
Lol Eugene.
Yes, I have a perfectly good gaming pc as well which I'm sure will run this pretty decently. I just chose to buy it on PS4.

Well, you made the wrong choice. There I said it. :D

I'm actually looking forward to getting this when it goes on sale, everyone makes it sound awesome.
 
Glorious_pc_gaming_master_race_by_sasukekun17-d7mdjvo.jpg

Bow low, console peasants, your lord and master has arrived to bring you the following message:

The game's great.

You may now return to your poor frame-rates, aliased graphics and shitty texture filtering.
 
lol ^^

I gave in and bought the game, had a R200 voucher so not bad.
Will give it a proper run with a monster rig to get to the bottom of the insane gpu requirements.
 
lol ^^

I gave in and bought the game, had a R200 voucher so not bad.
Will give it a proper run with a monster rig to get to the bottom of the insane gpu requirements.

I believe the requirements are overinflated. It ran flawlessly with everything maxed out (including the texture pack) on my R9290X--one of those rare times where Nvidia hasn't gone out of their way to hobble the competition.

One interesting thing about SoM is that it supports resolution scaling--making it possible to scale the resolution to 3840x2400 and have it downscale to your native resolution. That is taxing on your resources, but shows off quite a bit of pretty.
 
I believe the requirements are overinflated. It ran flawlessly with everything maxed out (including the texture pack) on my R9290X--one of those rare times where Nvidia hasn't gone out of their way to hobble the competition.

One interesting thing about SoM is that it supports resolution scaling--making it possible to scale the resolution to 3840x2400 and have it downscale to your native resolution. That is taxing on your resources, but shows off quite a bit of pretty.

Yeah I noticed Nvidia messed up this time around, I see people bitching about sli profiles, and how sli adds no performance at the moment. I also noticed that there are very few if any complaints with guys running AMD cards...lol

I'll be running it with 2x 290X and a 4.8Ghz 4690K on raid.
Might get to run it on a 4k monitor with 2x Titan blacks once they fix sli.

As far as the overinflated requirements, it has to do with the consoles memory, PS4 has 5.5GB available so apparently that's why.

I'll let this man do the talking, my English is in no way shape or form good enough to explain this lol

People who know better see this as Windows 8 saying it needs 4GB of System Ram minimum to Windows 9 saying it needs 12 GB of RAM minimum. Doing the exact same thing.

The reason we don't need 6GB of VRAM for 1080P is the simple fact we are a NON-UNIFIED MEMORY ARCHITECTURE. They are using the VRAM for plain storage because they have to for consoles. Anybody who doesn't understand that, needs to basically stop talking when we complain because we are trying to get them NOT to do this, since we aren't bloody consoles, and we, generally, have anywhere from 8GB to 32 GB of accessible RAM, pagefiles, ssds, and PCI-e SSD Cards etc.

The main system RAM is for secondary storage and caching, not VRAM. Period. End of discussion.

1920x1080P, uses 256MB of framebuffer with 4xAA and being double buffered. The MAJORITY of what remains is up to the developer on how to use, or to be fair about 512MB with all Post Processing including. The rest of what actually remains is essentially up to developer/drivers.

Memory usage is not linear, it does not go up every freaking year. It isn't time to need "2GB+" for 1080P. When the resolution stays the same, there is only so much more Memory usage can increase without dumping EXTRA crap into VRAM. For comparison's sake, a 2GB frame buffer comes out to produce a 128 Megapixel image per frame. The resolution needed to create that is 56,633x8300

When publishers tell developers to do this for the PC:
1.) Don't have to optimize for a NUMA architecture.
2.) Don't have to prioritize assets.
3.) Don't have to write efficient rendering methods.

http://www.overclock.net/t/1515461/ipon-shadow-of-mordor-6gb-of-vram-for-ultra-textures/370
 
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