5 space exploration games to play instead of No Man's Sky

Bull. Shit. There's really no other way to describe it.

Honestly, I respect that you like No Man's Sky but please don't lie through your teeth.

I like both games equally. But it seems like you have ED goggles on. You simply cant say ED has more to do then NMS. Its simply a lie. Thats like saying overwatch has more content then GTA V. Lets makes a list.

Does ED have different planetary enviroments? Nope. Pretty much rock.

Does ED have flora? Nope, refer back to rock.

Does ED have fauna? Nope.

Alien life forms you can interact with? Nope.

Space anomalies? Nope.

Life Suit that can be upgraded to make your trip easier? Nope.

Languages to learn? Nope.

Hand guns? Nope.

Space ship guns. Woah, first point. It does have ship guns.

Can you fly in space? Yes.

Can you land in a space station? Yes

Can you fight in space? Yes.

Oh by the way, in case you were wondering, all the things i said yes to that you can do in ED you can do in NMS.

I get what you are saying man. NMS does have a gameplay loop. All games have a gameplay loop. But if you are honestly saying that ED is more varied in content then NMS then i am just at a loss for words.


Sent from my iPhone using Tapatalk
 
Last edited:
I like both games equally. But it seems like you have ED goggles on. You simply cant say ED has more to do then NMS. Its simply a lie. Thats like saying overwatch has more content then GTA V. Lets makes a list.

Does ED have different planetary enviroments? Nope. Pretty much rock.

Does ED have flora? Nope, refer back to rock.

Does ED have fauna? Nope.

Alien life forms you can interact with? Nope.

Space anomalies? Nope.

Life Suit that can be upgraded to make your trip easier? Nope.

Languages to learn? Nope.

Hand guns? Nope.

Space ship guns. Woah, first point. It does have ship guns.

Can you fly in space? Yes.

Can you land in a space station? Yes

Can you fight in space? Yes.

Oh by the way, in case you were wondering, all the things i said yes to that you can do in ED you can do in NMS.

I get what you are saying man. NMS does have a gameplay loop. All games have a gameplay loop. But if you are honestly saying that ED is more varied in content then NMS then i am just at a loss for words.


Sent from my iPhone using Tapatalk

also, the only thing you can discover in ED are planets and stars. But you have to go REALLY far to find something that hasn't been discovered yet. And then you can't even name it.

And ED doesn't have crashed ships that you can salvage.

ED doesn't have planetary structures that you can visit. It has 1 or 3 on a planet that you can look at from you your buggy that you can't get out of though.

NSM has the Atlas Path and the goal to reach the center of the universe. ED has no point (which is to be expected from a sim)

ED has a set number of ship types/models. NMS ships are procedurally generated, not just the look but the specs as well.

I have currently more hours on ED than I do on NMS, I've done petty much all there is to do. So I can confidently say that NSM has a lot more content.

And I have literally fallen asleep playing ED because it took me 20min to get to a planet. NMS had me wide awake and playing til 4am, at which point I forced myself to go to sleep

No all that being said, I love both games.... ok maybe NMS a little bit more, but still much love for Elite because they offer different experiences. But Elite DOES NOT HAVE MORE CONTENT.
 
60716808.jpg
 
I love how the majority of your points are related to planetary content, which is not the main selling point of ED, and then you downplay the main content of ED. Let's have a more honest comparison of the content between the two, shall we?

NMS:

You can explore planets.
You can scan the flora and fauna on planets which aside from being uploaded for units, you can not really interact with in any meaningful way.
You can explore the copy-paste outposts on the planets, which are dotted about 20 per 1km radius. Virtually indistinguishable from each other in both gameplay value and looks.
You can go to the copy-paste monoliths that are also dotted all over the planets and provide limited variety.
You can upgrade your ship, although the difference between ships is purely cosmetic and the only reason to change ships is for increased inventory space.
You can upgrade your lifesuit, but most upgrades tend to be redundant.
You can mine resources, which makes up the bulk of what you do in the game.
You can trade between stations, although the economy is static.
You can engage in space battles with freighters that never move or do anything and spawn in automatically when you exit pulse jumps.
You can engage in space fights with pirates who don't exist at all until certain conditions are met (in this case having valuable cargo)

And I think that's roughly the gist of it, now let's move on to ED:

Three ways to play the game- exploring, exploring and combat.
Exploring involves charting new star systems and the celestial bodies and objects within them. These discoveries can then be sold for a profit. You can also explore planets, but at the moment there is very little content on them. Exploration is probably the least fleshed out part of the game.

Next up is trading, so let's start right at the top.
A living, breathing economy where commodity prices are constantly fluctuating depending on NPC and other players' actions.
Pure trading, where you can buy low and sell high between stations.
Smuggling, where you can attempt to smuggle contraband into stations to be sold on the black market, at the risk of being scanned by authorities and being handed a bounty or fine.
Mining, where you mine specific valuable minerals to be sold for a profit.

Then we get to combat, which can be divided into:
Bounty hunting, where you hunt down pirates and collect on their bounties.
Mercenary work, where you fight on behalf of a faction and collect money based on the amount of enemy ships killed in warzones.
Pirating, where you can prey on players or NPCs for their cargo. This places bounties on you which other players can collect if they kill you.
Outlaw, where you're simply a dick and you shoot at anything that moves. Bounties here as well.[/U]

Then we get to the general features that flesh these out:

Factions that have a meaningful impact on the universe. Your rank with a specific faction matters and can make your life difficult in some systems or grant you access to specific ships and tech.
Each system has its own unique political climate, which affects the factions within the system.

You can run missions in return for money, which include assassination, bounty hunting, courier missions, cargo delivery missions, smuggling missions, mercenary missions and more.

Fully fledged multiplayer (!!!).

Ships that are significantly different from each other and serve different purposes, ranging from small exploration ships to massive battle ships.

Different types of weapons modules for your ships, ranging from the projectiles they fire to how their targeting works.

Ship management in which you can tweak your ships for speed, power usage, weight etc. The effects of additional ship modules are not limited to taking up an additional inventory slot, like in NMS.

A living, breathing gameworld in which other players and NPCs go about their business regardless of what you do.

And then there is powerplay, which I've barely touched myself because of its complexity. PP is basically galactic conquest and is expansive enough that I'm not getting into a discussion here. You can check it out on the wiki.

------------------

And that's probably a fairly comprehensive overview of ED. I'm likely missing a few features because I haven't played in a while. Sorry for the long post. Normally I wouldn't bother but I feel anyone reading this thread should not be suckered into buying NMS because of Talentloos misrepresenting ED. And I'm sorry Talentloos, but that's precisely what you're doing here. You're being very dishonest. As someone who played both NMS and ED, you can't tell me NMS has more content. It might have more content in the form of proceduraly generated assets, but from a gameplay perspective it pales in comparison to what ED offers. Like I said before, it's fine if you like NMS and prefer it over ED- we've all got our own opinions and tastes. But don't lie about ED in an attempt to upsell NMS.

Now if you'll excuse me, this write-up has just put me back in the mood for ED.

But Elite DOES NOT HAVE MORE CONTENT.

Sorry to burst your bubble, but objectively yes it does. You personally spending more time with NMS != more content.
 
Last edited:
But Graal, from looking at your post it looks like No Man's Sky has more content. You just used paragraphs for Elite Dangerous and sentences for No Man's Sky.

I've never played Elite Dangerous though.
 
But Graal, from looking at your post it looks like No Man's Sky has more content. You just used paragraphs for Elite Dangerous and sentences for No Man's Sky.

I've never played Elite Dangerous though.

Maybe because the features in NMS can be summed up in sentences whereas the features in ED cannot? If you think I'm misrepresenting NMS then I'd really like to hear it because I'm not sure what else I'm supposed to do with your 'sentences vs paragraphs' point. If you're simply going to count the amount of features listed instead of reading the content and getting the context then I can understand why you feel that way.

I think it's a really good and accurate write-up of the differences between the two games.
 
Maybe because the features in NMS can be summed up in sentences whereas the features in ED cannot? If you think I'm misrepresenting NMS then I'd really like to hear it because I'm not sure what else I'm supposed to do with your 'sentences vs paragraphs' point. I think it's a really good and accurate write-up of the differences between the two games.

It sounds like it's two completely different games focusing on different things.
 
It sounds like it's two completely different games focusing on different things.

It both is and isn't. There's a lot of overlap between the features in the two games, but ED goes into more depth with most of them whereas NMS is mainly focused on exploration of planets with everything else being an afterthought.


And I have literally fallen asleep playing ED because it took me 20min to get to a planet. NMS had me wide awake and playing til 4am, at which point I forced myself to go to sleep

You seem to have missed the point. Regardless, let's expand on this by addressing this:

I have currently more hours on ED than I do on NMS, I've done petty much all there is to do. So I can confidently say that NSM has a lot more content.

In the first three hours of playing NMS, I saw pretty much all there is to do in the game (btw I know what happens at the centre of the universe and it is hilarious). In 250 hours of ED, there are plenty of features I haven't even touched yet. So lets rephrase what I said earlier, you deriving more enjoyment from NMS != more content than ED.

If you enjoy NMS more, then power to you! I'm really happy for you that you're enjoying the game this much. But nobody in their right mind can say NMS has more content when this is objectively false when comparing gameplay systems and features. The only place where NMS has more content than ED is in planetary exploration- and planetary exploration isn't a main feature of ED, nor is it even finished.

And that's where I'm going to step out because things appear to be getting heated and no good can come of that. My post stands and I feel it was very objective. If people disagree with it, then there's really nothing more left to say.
 
Last edited:
Back
Top