I love how the majority of your points are related to planetary content, which is not the main selling point of ED, and then you downplay the main content of ED. Let's have a more honest comparison of the content between the two, shall we?
NMS:
You can explore planets.
You can scan the flora and fauna on planets which aside from being uploaded for units, you can not really interact with in any meaningful way.
You can explore the copy-paste outposts on the planets, which are dotted about 20 per 1km radius. Virtually indistinguishable from each other in both gameplay value and looks.
You can go to the copy-paste monoliths that are also dotted all over the planets and provide limited variety.
You can upgrade your ship, although the difference between ships is purely cosmetic and the only reason to change ships is for increased inventory space.
You can upgrade your lifesuit, but most upgrades tend to be redundant.
You can mine resources, which makes up the bulk of what you do in the game.
You can trade between stations, although the economy is static.
You can engage in space battles with freighters that never move or do anything and spawn in automatically when you exit pulse jumps.
You can engage in space fights with pirates who don't exist at all until certain conditions are met (in this case having valuable cargo)
And I think that's roughly the gist of it, now let's move on to ED:
Three ways to play the game- exploring, exploring and combat.
Exploring involves charting new star systems and the celestial bodies and objects within them. These discoveries can then be sold for a profit. You can also explore planets, but at the moment there is very little content on them. Exploration is probably the least fleshed out part of the game.
Next up is trading, so let's start right at the top.
A living, breathing economy where commodity prices are constantly fluctuating depending on NPC and other players' actions.
Pure trading, where you can buy low and sell high between stations.
Smuggling, where you can attempt to smuggle contraband into stations to be sold on the black market, at the risk of being scanned by authorities and being handed a bounty or fine.
Mining, where you mine specific valuable minerals to be sold for a profit.
Then we get to combat, which can be divided into:
Bounty hunting, where you hunt down pirates and collect on their bounties.
Mercenary work, where you fight on behalf of a faction and collect money based on the amount of enemy ships killed in warzones.
Pirating, where you can prey on players or NPCs for their cargo. This places bounties on you which other players can collect if they kill you.
Outlaw, where you're simply a dick and you shoot at anything that moves. Bounties here as well.[/U]
Then we get to the general features that flesh these out:
Factions that have a meaningful impact on the universe. Your rank with a specific faction matters and can make your life difficult in some systems or grant you access to specific ships and tech.
Each system has its own unique political climate, which affects the factions within the system.
You can run missions in return for money, which include assassination, bounty hunting, courier missions, cargo delivery missions, smuggling missions, mercenary missions and more.
Fully fledged multiplayer (!!!).
Ships that are significantly different from each other and serve different purposes, ranging from small exploration ships to massive battle ships.
Different types of weapons modules for your ships, ranging from the projectiles they fire to how their targeting works.
Ship management in which you can tweak your ships for speed, power usage, weight etc. The effects of additional ship modules are not limited to taking up an additional inventory slot, like in NMS.
A living, breathing gameworld in which other players and NPCs go about their business regardless of what you do.
And then there is powerplay, which I've barely touched myself because of its complexity. PP is basically galactic conquest and is expansive enough that I'm not getting into a discussion here. You can check it out on the
wiki.
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And that's probably a fairly comprehensive overview of ED. I'm likely missing a few features because I haven't played in a while. Sorry for the long post. Normally I wouldn't bother but I feel anyone reading this thread should not be suckered into buying NMS because of Talentloos misrepresenting ED. And I'm sorry Talentloos, but that's precisely what you're doing here. You're being very dishonest. As someone who played both NMS and ED, you can't tell me NMS has more content. It might have more content in the form of proceduraly generated assets, but from a gameplay perspective it pales in comparison to what ED offers. Like I said before, it's fine if you like NMS and prefer it over ED- we've all got our own opinions and tastes. But don't lie about ED in an attempt to upsell NMS.
Now if you'll excuse me, this write-up has just put me back in the mood for ED.
But Elite DOES NOT HAVE MORE CONTENT.
Sorry to burst your bubble, but objectively yes it does. You personally spending more time with NMS != more content.