ArchieChoke
New member
Hey Guys
Thought I come here to chat and display a little hobby that has become an addiction.
So I got interested in the idea of creating a game, no real vision on where I want to go or what type I wanted to make. But more get the skills and understand how much it really does take to make a game.
NB. By no means am I a professional Game developer or programmer.
So there might be game developers giggling at this thread.
So after a month of making content for my little map/game, I can fully say, game developers really are skilled at what they do and I am a less of a complain bag when I see a bug or an issue within a game as I know fixing an Issue is not like "Hmmm....Unplug this then plug this in and presto."
First thing I thought, let me make a game engine.(What a bad idea)
This route was a terrible Idea (you can ask if you wanna know why not going to talk as this will turn into TL DR)
So after some researching I made my Home Cryengine (UDK 4 has not been released).
Cryengine is fun, easy to use and has alot of information available.
There are some things that annoy me about but you find ways to work around it.(Ask if you want info)
So the main reason I wanted to make a post on myg , as there are gamers from PC and consol.
What my Questions are:-
1. What annoys you in a game that a developer has implemented (Exclude DRM and weird things, think gameplay wise)
eg... All the cars in the game feel the same speed. / Maps feel to generic ./
2. Immersion, how much Immersion does people really want and to what point does it become too annoying to enjoy your game. (Exclude Waypoints saves)
eg... If a player run then dives into sandbank(A pity filled with sand) the gun becomes unreliable (Ie. Bullets curve right or makes the gun Unusable)
3. Character Customization what bothers you about them? Or what more can they add to make you happy that you are a unique player?
4.Weapons, What makes you happy about them (Rockets causing destructible objects) and What annoys you (I.E. EVERY GDM game has mini guns and pistols)
5. Weapon customization, let me know if some lack features (A sniper rifle that auto tracks a target within view finder) or some can have added features (Like having a gunblade at the end of your knife that has a single shot in the handle).
Like I said they are all examples and things I need to think about when implementing Assest's.
If you can add go ahead and provide examples.
Thanks again.
Thought I come here to chat and display a little hobby that has become an addiction.
So I got interested in the idea of creating a game, no real vision on where I want to go or what type I wanted to make. But more get the skills and understand how much it really does take to make a game.
NB. By no means am I a professional Game developer or programmer.
So there might be game developers giggling at this thread.
So after a month of making content for my little map/game, I can fully say, game developers really are skilled at what they do and I am a less of a complain bag when I see a bug or an issue within a game as I know fixing an Issue is not like "Hmmm....Unplug this then plug this in and presto."
First thing I thought, let me make a game engine.(What a bad idea)
This route was a terrible Idea (you can ask if you wanna know why not going to talk as this will turn into TL DR)
So after some researching I made my Home Cryengine (UDK 4 has not been released).
Cryengine is fun, easy to use and has alot of information available.
There are some things that annoy me about but you find ways to work around it.(Ask if you want info)
So the main reason I wanted to make a post on myg , as there are gamers from PC and consol.
What my Questions are:-
1. What annoys you in a game that a developer has implemented (Exclude DRM and weird things, think gameplay wise)
eg... All the cars in the game feel the same speed. / Maps feel to generic ./
2. Immersion, how much Immersion does people really want and to what point does it become too annoying to enjoy your game. (Exclude Waypoints saves)
eg... If a player run then dives into sandbank(A pity filled with sand) the gun becomes unreliable (Ie. Bullets curve right or makes the gun Unusable)
3. Character Customization what bothers you about them? Or what more can they add to make you happy that you are a unique player?
4.Weapons, What makes you happy about them (Rockets causing destructible objects) and What annoys you (I.E. EVERY GDM game has mini guns and pistols)
5. Weapon customization, let me know if some lack features (A sniper rifle that auto tracks a target within view finder) or some can have added features (Like having a gunblade at the end of your knife that has a single shot in the handle).
Like I said they are all examples and things I need to think about when implementing Assest's.
If you can add go ahead and provide examples.
Thanks again.