ArchieChoke
New member
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Sams is legend.
Love the books!
AH cool, nah the reason I was asking is cause I don't often see much in the way of assets before there's a solid prototype.
Yeah I love it, other books and sites go on and on about mumbo jumbo that bores me, sam is straight to the point and moves on.Does not chill there on a single point for many pages.
The reason why I have been focusing on the Asset's is because i need to set out a foundation in which my brother constructs objects that can be converted to entities later.Unfortunately all the work he has done has to be redone due to the Scheamatic's and destructions are not done.
He is using CryEngine.
ArtieChoke, I've been a developer for a long time and I've released a small game before. You are dreaming big and that's good but don't you think you should maybe start a bit smaller for a first game? It's up to you of course but wow you've picked a difficult engine and a very big game for a first project.
This is from the Unity forums:
In fact the whole thread is worth reading:
http://forum.unity3d.com/threads/184797-The-answer-to-every-Can-it-be-done-and-I-ve-lost-my-way-post
Of course that's just my advice. There are people who start a big project and finish it but it's tough. Good on you for following your dreams!
Thanks man, appreciate you taking the time to give advise.
Why would you say Cryengine Difficult?
Thing is I have already have done something 2 years ago using this as a starting point:-http://www.amazon.com/The-Game-Makers-Apprentice-ebook/dp/B00475ARJS/ref=sr_1_2?s=digital-text&ie=UTF8&qid=1373016577&sr=1-2&keywords=Game+maker
, creating a stupid pacman look alike. Then went onto http://www.amazon.com/The-Game-Make...TF8&qid=1373016577&sr=1-1&keywords=Game+maker
When I did this I honestly felt bored, felt like I was restricted and confined within a 2D world.
-Just a quick Q, can you import 3ds max files into Unity? Didn't ever go as far to import 3ds max files.
When you comment on that the engine is difficult, in what sense is it difficult.
I find it more fun than when i was using Unity, Torque 3D or even game maker studio.
ATM.Sure I can have big dreams and goals, but iv'e closed that door by making it that i first, understand C++
,get fluent with implementing Terrians, Asset's, using flow graph , Applying animation set's, Understanding CS5 and the engine, understanding 3ds max.
Then when I believe I might be able to read and understand C++ then I can start to worry about doing the Hardcore and read the Source file and make modifications and see the results.
I agree with that topic though. You will dream dream dream but not really finish anything.
So im going to finish something, make a map, fill it, edit files to put my own map in the game and the test and play.
Cryengine is designed as a FPS game so I wont be trying to anything outside of a normal FPS.
Then I can worry about making a prototype or think of a concept of a game.
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