Battlefield 3

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Kurike im actually trying to get to your platoon so i can do some scouting. "whistling:

lol scout away, but one thing we pride ourselves on is our sneaky puffadder status, we so sneaky we surprise ourselves by our ....... ummm ...sneakyinessess
 
I think Patriarch is one of the deadliest ground pounders in the game. I dont think he is anything close to being noob .

He is most likely the best infantry player in our country

Yeah he is not bad on the ground either hey
 

These are the most noticeable changes.

-Laser Guided missiles can now be distracted by Flares.

/facepalm,ecm is now useless.

-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.

-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
^this one is awesome.
-Added Horns to all Jeeps.
^lol?
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV can no longer be used as an elevator.
^dang
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Players should no longer take fall damage from short falls.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
 
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the patch is mixing things up niceley

looks like the foregrip/flash suppressor is going to be a good combo

liking what i see
 
do you see that the AN94 is having its accuracy increased!

im loving this KH2002 but it seems the AN94 will make a return :D

I tried the KH2002 last night, not good with it :/ perhaps I need to unlock more attachments to truly enjoy it. AN-94 gonna suit me even more now. Plus did you see the single fire weapons getting that jam problem fixed... hope that includes the AN-94's slight stutters.
 
I tried the KH2002 last night, not good with it :/ perhaps I need to unlock more attachments to truly enjoy it. AN-94 gonna suit me even more now. Plus did you see the single fire weapons getting that jam problem fixed... hope that includes the AN-94's slight stutters.

suppressor, kobra sight try that

Its def not as accurate compared to the An94, i'll put it in 2nd place, however close range/medium range it would beat the AN94 as the recoil is less and its 3 bullets as opposed to 2....

for now i'll jam the Kh2002, maaaybe go back to the An94 2nite :D but then there is the PKP
 
suppressor, kobra sight try that

Its def not as accurate compared to the An94, i'll put it in 2nd place, however close range/medium range it would beat the AN94 as the recoil is less and its 3 bullets as opposed to 2....

for now i'll jam the Kh2002, maaaybe go back to the An94 2nite :D but then there is the PKP

I'll have to unlock that tonight. All I have is the Acog :/
 
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