James
MyGaming Alumnus
Devil’s Advocate: Does Ubisoft have a point? (Column)
Ubisoft say piracy breaks PC sales – so let’s look at PC sales.
Ubisoft say piracy breaks PC sales – so let’s look at PC sales.
I was actually thinking about this last night, while I agree the blaming it on piracy is a bit of a dick move, surely they must have a reason for choosing this course of action. Nice read and glad to see there are still objective views out there.
F@K it, imagine that, without a PC you cant even develop the dam game...
That point has no bearing on the argument at all, no offense. Developing the game on the PC is not nearly the same as developing it for the PC.
That point has no bearing on the argument at all, no offense. Developing the game on the PC is not nearly the same as developing it for the PC.
Just look at Skyrim, it's only reporting 555k sales for PC yet there were 270k concurrent players on Day 1.
Tell me how you would pirate something on Steam???
There are often cracked Steam releases of games where certain steam files are "patched" or whatever.
There were also methods of viewing the entire steam games catalog and downloading the games you like, but they can only be played in offline mode. So piracy is everywhere.
PLEASE STOP USING VGCHARTZ
It's unreliable at best and misleading at worst.
Battlefield 3 Online Stats
Global stats
PC online 38 095 [5.3%]
PS3 online 39 135 [1.6%]
360 online 26 110 [0.8%]
[% of total population]
So those stats suggest a game which is heavily focused on multiplayer has 5x more PC players per population than 360 or PS3. Once again a figure I find it hard to believe, unless you think 4/5 console players bought BF3 for the single player.
Battlefield 3
PS3 – 2,418,421
360 – 3,332,395
PC – 716,269
Finally, Someone Talks Common Sense About PC Piracy
Ubisoft has no idea on the topic of piracy and the PC market. None. It must be embarrassing for lower-downs at the company who do have an idea to have to listen to people like Stanislas Mettra open their mouths.
Thankfully, not everybody in the industry shares that stance. Trevor Longino, from Good Old Games, a retailer of all people, has a more realistic, pragmatic view on the subject.
"By focusing on piracy as the evil enemy of PC gaming", he told GamersMint, "the industry loses sight of two things: first of all, pirates are better at distributing games than many companies are. Why else would someone risk getting malware or a virus on their computer from a torrent, except that they've made it simpler to get a game through pirates than it is through traditional digital distribution? There are definitely things that we can learn from how simple it is to pirate a game compared to purchasing it, installing the client, patching the game, patching the client, activating it, activating the online component, and then-finally!–being able to play."
Read the rest: http://kotaku.com/5862465/finally-someone-talks-common-sense-about-pc-piracy
Thank you, Kotaku and GOG!
As for Quinton... I'm no longer speaking to you.
Read the rest: http://kotaku.com/5862465/finally-someone-talks-common-sense-about-pc-piracy
Thank you, Kotaku and GOG!
As for Quinton... I'm no longer speaking to you.
They say "PC sales are bad, so obviously the PC market doesn't want us" - but the issue is beyond sales figures - that's the standpoint. The figures given are for context as to what developers are seeing, and what they're using as ammo for their arguments.