Diablo 3 auction house to be fixed, loot drops improved

If the AH gets removed, people will just revert to using forums and other sites to sell stuff. Delete the notion that deleting the AH will have any kind of positive impact on anything, and try again. People who complain about the AH are the ones that make the AH a 'problem', not the fact that it actually exists or that people use it.

I seriously don't get how people can keep crying for the AH to get removed and remain oblivious to the fact it would survive out-of-game, but in a not-officially-supported capacity anyway.


The targeted gear and ability to change one's gear's appearance sounds good to me. I can't see any reason whatsoever one oughtn't be able to dye legendary/set gear, and the fact that, with the exception of legendary and set gear, everything tends to end up looking exactly the same is just crappy imo. Dunno that the ability to modify items' 'mechanics' is going to be a good thing unless they implement some form of risk to it so that one is taking a gamble when you try to adjust the stats on something - unless they're doing something like bringing back runes for weapons/armour.

Anyway, the main thing I'm looking forward to is the itemization update. Getting ilvl 59 gear with crappy rolls while farming at MP10 on Inferno is just silly.
 
If the AH gets removed, people will just revert to using forums and other sites to sell stuff. Delete the notion that deleting the AH will have any kind of positive impact on anything, and try again. People who complain about the AH are the ones that make the AH a 'problem', not the fact that it actually exists or that people use it.

I seriously don't get how people can keep crying for the AH to get removed and remain oblivious to the fact it would survive out-of-game, but in a not-officially-supported capacity anyway.

I don't care about the people trading/selling items outside of the game. I know they are not going to remove the AH, but removing it would mean they can focus more on making the game geared how Diablo 2 worked. I never bought an item outside of the game in D2 and I managed very well.

For me personally I don't like what the auction house does to the game and again for me personally it doesn't help saying 'you don't have to use it'. It's like an annoying fly and I can't just ignore it.
 
Then that's entirely your problem. Removing it because you can't ignore it is like not liking wraps and asking KFC stop selling them because they're there and annoying you. There are other people that use the AH, their use of the AH does not impact you in any way whatsoever, but you want it removed because its mere presence 'annoys' you?

How many other people do you imagine have exactly the same reasoning and are on the "get rid of the AH" bandwagon?
 
That's a pretty interesting way of looking at it, considering the entire game was built around the AH. Shit loot drops and stats being entirely gear-dependent is proof enough of that.
 
Then that's entirely your problem. Removing it because you can't ignore it is like not liking wraps and asking KFC stop selling them because they're there and annoying you. There are other people that use the AH, their use of the AH does not impact you in any way whatsoever, but you want it removed because its mere presence 'annoys' you?

How many other people do you imagine have exactly the same reasoning and are on the "get rid of the AH" bandwagon?

Of course it's my problem. I don't enjoy the game with the AH around as the fun that I felt when something awesome dropped in Diablo 2 is severely diminished, because I can just buy it...

Obviously they aren't gonna remove it because of me saying I don't like it, but it doesn't mean I can't complain about it.
 
Here's an image I love to link to to explain why the way gear works is geared towards trying to coerce the player into using the AH.

http://i.imgur.com/h6OUS.jpg

That doesn't do anything of the sort, though. It simply explains that gear in D3 is essentially crap overall from a gameplay perspective versus how it was in D2.

You are not 'coerced' into buying gear in D3 any more than you were in D2. You could spend weeks upon weeks trying to find a really nice roll for an item in D2 (just as you can in D3), or you could go buy it from someone else on a forum or eBay.

You can spend weeks and weeks farming to get a good roll of an item in D3 (just as you could in D2), or you can go to the AH to buy it from someone else.


The key component that's consistent between both? Someone had to grind for that item you're buying, whether it was you or not. That's why the AH doesn't matter in the least.

My character's gear was built up of several hundred thousand gold worth of AH purchases and, wait for it, drops that were even better. I've gotten a few rings that are worth tens of millions of gold as best I can tell, on the AH, from drops - not from the AH. There's no way in hell I'd ever manage to raw-farm up the amount of gold people are asking for rings that are better than mine, there's no way in hell I'm paying real money for them and it would still take me a hell of a lot of time to flip items to get the gold for them.

Or, in the process of trying to get the gold via whichever means, a better ring will drop for me. Not for someone else - for me.


I spent years playing Diablo2, and as memory serves, if you didn't buy anything from anyone else, it was still an intense grind just to get items to allow you to survive that step up in difficulty. What people seem to have forgotten since they stopped playing D2 and D3 came out is that nothing has changed in the fundamental gameplay concepts, they're just far less willing and able to do the grinding it takes to get decent gear and are being butthurt, spoiled little brats when they see a piece of gear on someone else's character that they really want, but don't have. The fact that there's the opportunity for them to go out and spend real money to 'get ahead' in a quick, easy and officially supported manner eats away at them the way it annoys Pooky like a fly he can't swat but doesn't want there either.

Ignore it, don't use it, pretend it doesn't exist and there isn't a problem. I'm pretty sure people competing in ladders, when Blizzard finally introduces that for D3, won't be able to use purchased gear to contribute towards their scores, anyway, so it's not like it's a competition to see who can have the best gear - people are currently just trying to get to a point where they can say "I can steamlol Diablo on MP10 inferno difficulty solo". It's a case of bragging rights and bruised pride - and it's sad, pathetic almost, because in D2 and even D1, people were buying gear to one-up their friends as well.
 
This is one of those arguments no one will win as it's a matter of personal preference. When D3 first came out I played it a lot but then I stopped playing as there was nothing exciting anymore for me.

Loot that was all variations on the same thing and that picture illustrates the difference quite well. In D2 it was fun choosing your character build via skills and items, in D3 everyone can make the same build just by changing a few things around.

You say you aren't 'coerced' into using the AH, maybe so, but the fact is its there and is part of the game. I would never buy items for D2 as it's not 'official'. And yes it's like an annoying fly.
 
That doesn't do anything of the sort, though. It simply explains that gear in D3 is essentially crap overall from a gameplay perspective versus how it was in D2.

You are not 'coerced' into buying gear in D3 any more than you were in D2. You could spend weeks upon weeks trying to find a really nice roll for an item in D2 (just as you can in D3), or you could go buy it from someone else on a forum or eBay.

Actually, you're wrong. Stats was made gear-dependent because it reduces the amount of gear each class can use. You can go for hours without finding a piece of gear that's usable for your class, forcing you to eventually go looking for gear on the AH just to keep your gear up to scratch for your level. By the time I came around to fighting Diablo the first time, I still had white items under level 10.

By making stats gear-dependent Blizzard indirectly coerces people into using the AH, because they made it a lot harder to find gear that is usable for your character class. In Diablo 2, you increased your stats yourself, so a single piece of gear became usable for multiple classes.

It's really simple. The AH has a direct affect on the game. Loot drops and the way gear works have both been made with the AH in mind. If they took the AH away, they'd either have to raise the loot drops by a lot or you'd be forcing everyone to grind parts of the game for hours on end just to find usable gear. Even the always-online requirement is only there because Blizzard wants to coerce you to make use of the AH. If they didn't want to coerce you into using it, they would have offered an offline mode which couldn't trade on the AH.

I really find it baffling when people try to convince other people that the AH has no effect on the rest of the game when everything about the game points otherwise. It came under discussion thousands of times since the game released, and it's part of the reason why Diablo 3 is regarded in such a shit light, not to mention why it's playerbase dropped dramatically so soon after release.

The RMAH/AH ruined Diablo 3.
 
The drops in-game are completely different now to how they were at release. I also felt they had done item-drops based on the AH existing and when I reached inferno was considering using the AH because I felt it was needed to progress (it really was before the 1.0.3 patch). It's not the case now. Ignoring the AH was easy for me, but I can see why it'd bother people.

They've done a lot to push people away from the AH, like adding much better crafting recipes, much higher chance for sets, legendaries and recipes (gems and gear). That said, the AH will always make gear upgrades a lot easier. With all the changes made since release though, there is no ways the game relies on you to buy gear (that's true up to a point, going for the new marquis gem or wanting for farm mp10 would require AH). The itemisation in general and the way everything relies on weapon damage is still an issue that I'm hoping they'll address in an expansion, but I'm not counting on it.
 
Seems it's easier to just bandwagon these days than step back and carefully consider things on your own. Infographics and 'everyone' complaining about something obviously means there's something wrong with it, despite the fact that a massive proportion of those complaining couldn't explain in any specific detail to you why they believe something is wrong.

Graal said:
By the time I came around to fighting Diablo the first time, I still had white items under level 10.

Doing it wrong and/or quite simply lying. I had a big reply typed up to this, but the paragaph up top here pretty much summarizes it. I don't believe you actually know what you're talking about and so am disinclined from bothering.
 
Yes, someone tells you what their experience with the game is and then you tell them they're lying or that they don't know what they're talking about. How very surprising.

When the majority of the playerbase experienced the same thing, are you going to tell me they didn't understand what was going on or that they were all just lying? :rolleyes:

The game is built around the AH. There's no two ways about it and no matter how much wishful thinking you do, that's not going to change. Stats being item-dependent, the always-online DRM requirements as well as the fact that loot drops were so crap at release all just further reinforces this fact. Blizzard wanted us to use the AH and it shows in their game mechanics.
 
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