Apparently drops have been improved in the 10 months since I finished the game, but that doesn't change the fact that at the time I finished the game, drops were abysmal and were a product of Blizzard trying to coerce people into using the AH.
So basically, while we're talking about the state of the game
now, you're busy focusing on the state of the game
then. Which obviously validates the basis of your entire argument.
The first time I killed Diablo was around this time last year, so I also did so roughly around the time you did. At the time, I had absolutely no shortage of blue gear dropping that was vastly superior to any white gear that was dropping, and also quite frequently got yellow gear dropping, though obviously not as often as one can have these days with monster power and the since-revised drop tables.
So basically, I'm calling bullshit on your claims or telling you outright that you were doing it even more wrong than I did. While I had no shortage of stuff dropping, I didn't know what I was doing as well as I had done in Diablo 2, and so I did visit the AH. I didn't do so because I wasn't getting good drops, though - I did so because I didn't know what I was doing, and so kept buying stuff off the AH to experiment with. Cheap stuff, mind you - 15k gold or less, which paled in comparison to how much gold I was getting from monsters, selling stuff to vendors and selling stuff on the AH myself.
I wasn't playing with any of my friends at the time, or we'd probably have traded gear - y'know, kinda like a one to one 'auction house' where I offer something and they decide how much they're willing to pay for it, or they do the same. The moment I started playing with people in public games, people that knew what they were doing far better than I did, I kept getting great gear from them for free. Gear that was essentially junk to them versus what was dropping for them and they were looking for to sell on the AH or improve their own gear with. Amazing how they were getting these drops from a game that only dropped white leggings and shoulders by the time one was fighting Diablo on Normal difficulty, huh?
Let's not even get started on how if it wasn't for Blizzard trying to coerce people into using the AH, we likely would have been given an option to play Diablo 3 offline.
Ladders (which, admittedly, the game still doesn't have a year after release) are wholly dependent on a system that doesn't allow for any cheating by way of duping gear. Despite Blizzard's best efforts initially in trying to find a way to make it possible to play the game offline (during closed alpha and beta testing, they had offline play options, by my understanding), people still found ways to dupe stuff. The only way for them to control -though not render impossible to achieve- duping was to end up with an online-only model of play.
There are those that argue that they could have simply had two completely separate forms of play that cannot ever be used together; one where you've only your offline and LAN play but cannot use the AHs at all and cannot play online with those characters at all, and then the online-only forms of play - and I'm all for that - but they elected to simply not have an offline mode at all. This lack of an offline mode, however, has absolutely nothing whatsoever to do with the AH.
Granted, by allowing LAN play people could use VPNs to play 'online' and thus forge a duping-friendly online community of sorts, which is purpose defeating. It could also foster a new community of out-of-game auction houses specific to such VPN-based play where people could get scammed into buying duped gear that may glitch out at some point and/or be made to pay without ever receiving their stuff - which could become a tech support nightmare for Blizzard/Activision since there will inevitably be idiots
Just like stats and skills being entirely gear-dependent is a subtle way of coercing people into using the AH.
I don't know where you got the idea that skills are 'entirely gear-dependent' from. If anything, there's very little ability to modify your character's capabilities based on what gear choices you make in comparison to Diablo 2 - one of the ways in which they dumbed things down. Yes, you can get a quiver for a Demon Hunter that has up to a 10% increase in critical hit chance for a given ability -which is great if you're using that skill as your primary attack- but that doesn't exactly end up making your character that much 'better' than a different build that doesn't even use that skill to begin with for a given set of gameplay situations. That skill might be better suited to dealing with massive blobs of weak enemies as opposed to a single really strong monster - or the inverse could be true, which might be the opposite of what you want.
Oh, and let's not forget, as your wonderful infographic points out in the first place, that's what people loved about Diablo 2; the fact that you could use gear as a supplement (read: sometimes, a very important differentiating factor) to whatever skill build your character had
*GASP!*
To claim that the AH has no effect on the rest of the game is so blatantly and utterly naive that I can only chuckle. The AH's influence is apparent throughout the entire game.
To claim that the entire game revolves around the AH is ignorant and I am now going to record a playthrough from the beginning of Normal to the end of Hell difficulty without touching the AH once to prove you wrong. At least, I'll begin as soon as these EU login issues are rectified.
I'll be uploading the videos as I go to
my Youtube channel, so even if
you don't watch it, it'll be available as a public record of your being wrong.
* At login, the amount of experience and every piece of equipment will be listed to prove there were no changes since the last time the character was played
* At logout, the amount of experience and every piece of equipment will be listed for the aforementioned
* It will be an entirely single-player playthrough starting at MP10 with zero gear - MP will be adjusted when things get too difficult with a given set of gear for a given area, since there are huge monster level jumps for certain areas derived from MP, such as when one enters the Highlands Passage
* Only gear that has been picked up and crafted will be used. In this sense the fact that I've already purchased just about all yellow recipes from the AH will come into play, although it's worth noting that this was done with less than 250k gold in total, which is a pittance compared to what you can farm by the time you're playing at Hell or Inferno difficulty from just monster gold drops. That being said, the chances of me even crafting anything is very low.
* If I do craft any gear, I'll use only materials gained from salvaged gear I've looted
* I'll be buying crap in order to zero my gold balance so that I'm essentially starting 'from scratch'
* I'll only be using gems I pick up during the course of the recording
The first video ought to be up by the end of the week, depending on just how long it takes before Blizzard sort out these login issues.
Even if you put aside the issues with the AH, the game itself is so utterly and totally mediocre that I cannot understand why people would play it over the vast host of other, better hack 'n slash games out there. Path of Exile is free and Torchlight 2 is only $20.
PoE only became publicly available for play about half a year after D3 launched. I've played it a fair bit and it causes me significant pain in my mouse hand (I have arthritis). Why it does so more than other games, I don't know, but there it is. It was also the final nail in the coffin for a friend of a friend's development of RSI, and after a week's study in a lab where he did what he'd normally do it was found that PoE was, in fact, the single greatest contributor towards it after driving with a car that doesn't have power-steering and has a very stiff wheel.
Similarly, Torchlight only came out about half a year (again) after D3 did.
So yes. You're right. People should've completely held off of buying D3, because we all knew, without a doubt, that both PoE and Torchlight 2 would be vastly superior games when they finally landed and that Torchlight 2 would cost just $20 at launch (which wasn't known for sure until a fair amount of time after D3 launched, mind you).
People should also completely stop playing a game they enjoy and play one of the alternatives just because there are people out there that don't like what they're playing when those alternatives are available.
These recordings are going to be fun to make. Who knows, I might even stretch for completing the game on Inferno difficulty just to rub it in afterwards - after all, I have time.