Do You Have A 'Most-Liked' Game Engine?

Hagan

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So many (videogame) engines out there, each offering its own unique pros and cons, but which one(s) do you prefer, and... is it game/genre specific?

To name but a few...:

1. Dunia
2. CryEngine 3
3. Unreal 3
4. Frostbite 3

are Engines I've come to find a great liking to.
Not sure what Engine The Witcher 3 uses, but it too is a powerful and efficient Engine.

Any Engines you like can be named alphabetically or in terms of most liked. If you so desire, you can go ahead and name Engine you're not a fan of.

Also, if you'd like you can state a reason as to why you like a specific gaming Engine.

Gaming Engines I mentioned are from the top of my head, I'm sure I like many more.
 
Two come to mind. Mostly favorable being the Unreal engine, always has been and always will be. My next favorite if the Havok physics engine, just for the lulz :D
 
So many (videogame) engines out there, each offering its own unique pros and cons, but which one(s) do you prefer, and... is it game/genre specific?

To name but a few...:

1. Dunia
2. CryEngine 3
3. Unreal 3
4. Frostbite 3

are Engines I've come to find a great liking to.
Not sure what Engine The Witcher 3 uses, but it too is a powerful and efficient Engine.

Any Engines you like can be named alphabetically or in terms of most liked. If you so desire, you can go ahead and name Engine you're not a fan of.

Also, if you'd like you can state a reason as to why you like a specific gaming Engine.

Gaming Engines I mentioned are from the top of my head, I'm sure I like many more.

Well seeing as CDPR has their own engine, REDengine, i'm assuming W3 was made with it :p

Off the top of my head i would say the Unreal engine, Frostbite and my new favorite the snowdrop engine (The Division)
 
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My fav has always been the id Tech engine, from the first itiration used in Quake 1 to the latest. Its been one of thee most stable engines I have ever played on. Back with Quake 1, being able to mod and build your own stuff, getting tons of mods....also, it just works. Even today on Windows 10, it just works. I do admit though, its lost a lot of ground the last couple of years, especially to my 2nd most liked engine.

Thats the Unreal engine, its just.....unreal. Also, from its very first use, Unreal 1, I still remember it for the vast open areas that was unbelievable for its time. Getting out of the claustrophobic space station and out in that openness. Those massive canyons.

Other than that, the frostbite engine and the CryEngine is also amazing.
 
Just because of the ease of development and the massive push its making into the game dev market these days: Unity. 3 awesome games that were made in it are Ori and the Blind Forest, Homeworld: Deserts of Kharak and Cities: Skylines. All 3 run on fairly modest spec machines and offer astounding visuals (and art direction) in their own right.
 
Well seeing as CDPR has their own engine, REDengine, i'm assuming W3 was made with it :p

Off the top of my head i would say the Unreal engine, Frostbite and my new favorite the snowdrop engine (The Division)

Of course, right.

I was too lazy to look it up. :)
 
AnvilNext - the engine used to run AC3 and later. A step in the right direction for Ubisoft.
 
Unreal 2.5 and 3, the limits of those engines are amazing look at bioshock it ran on ue 2.5 and yet it looked better than rainbow six vegas that ran on Ue3 same with arkham knight it looked amazing for a UE3 based title.

also the scalability of the rage engine from take 2, it ran anything from shitty table tennis titles to midnight club to Gta 4 and 5

also a memorable mention would be the lithtech jupiter engine that ran No one lives forever 2 it looked amazing for its time and even shadow of mordor runs a modified version of that engine, wished they would invest more money in that one.
 
Just because of the ease of development and the massive push its making into the game dev market these days: Unity. 3 awesome games that were made in it are Ori and the Blind Forest, Homeworld: Deserts of Kharak and Cities: Skylines. All 3 run on fairly modest spec machines and offer astounding visuals (and art direction) in their own right.

+1

I'm also a big fan of Unity.
 
I cannot base it on games, as that is actually basing it on the studio that made the game and not on the engine.

Unreal engine here, so well maintained. Only cause I use it and have used the other engines you mentioned.
Oh and a little thing that made me soso happy, they were probably the only game engine where they out of the box use Nvidia's flex tech.
 
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