So many people are banging on about this point, and I'm utterly mystified by all the outrage. He simply said that, after one or two plays through, Dragon Age didn't offer much more as a single player game, and speculated that the second would be the same.
As Stefan9 said:
DA2 might disappoint but it won't be because of lack of multiplayer, if anything this enahances a game for me since resources can be spend on the single player elements.
And I agree, I would much rather play a single-player RPG with an immersive story and a bunch of endings than another... Neverwinter Nights 2 with a half-baked story, half-baked characters, half-baked animations and a godawful multiplayer system.
To everybody claiming RPGs should be single-player affairs, have none of you ever played pen-and-paper RPGs (you know, where the genre comes from)? They're almost exclusively multiplayer. I've played a lot of these in my time, and they're immensely entertaining.
Ah, but the P&P RPGs also had a dungeon master to keep things interesting. There are RPGs like that too, do you remember Icewind Dale? Again, companions had no life of their own, no story, no background because they were just there to be played; not to be loved. It's a nice concept but it doesn't work as elegantly as in a single-player RPG where companions contribute to the believability and the atmosphere. Multiplayer could only ever be an after-thought.
Show me one truly gripping and atmospheric MMORPG that is as driven and immersive as say... Planescape. It doesn't exist.
Keep multiplayer out of RPGs like Witcher, Dragon Age, Mass Effect, etc. Hell, even Dead Space 2's designers refused to implement co-op citing that it would ruin the atmosphere.
I love co-op and I would love more co-op based games but in a game like Dragon Age? No, never. Keep it out. That is the last thing I would want.
There's nothing wrong with preferring single-player, of course, but to declare that games like Dragon Age should remain so is perhaps a little unreasonable. Personally, I disliked most of the characters in the first game, and would much rather have played with a bunch of friends.
I disagree, give me my interesting companions rather than a bunch of friends screwing about, odd disconnections and latency ruining the atmosphere

I don't want or need that in a game.
On that note, I look forward to seeing what Dungeon Siege III will be like--a multiplayer game with story, depth and consequences. Bearing in mind, I'm getting it for the co-op, not for the story, although that the story is being touted means it's definitely something I'm keen on experiencing.
Edit: As an afterthought, I believe that games like Dragon Age, Wticher, etc don't target the multiplayer market for a reason, because that's not their market
