Game pricing blamed for "absurdly entitled" gamers

People disliking the ending of Mass Effect 3 is not entitlement, it's freedom of expression. I don't think too many people were really calling for them to redo the ending, maybe some were hoping they would. If I were to guess I would say Bioware released the extended cut in order to salvage some good will for the game and especially the franchise. Since after the ME3 ending and Dragon Age 2 I think many people lost faith in Bioware's abilities. They messed up and tried to fix it, that is hardly a new or dangerous phenomenon.
 
There is a really good opinion piece in the August Edition of Edge Magazine entitles "You're playing it wrong" which captures the sentiment of gamer entitlement, something I believe has the potential to ruin the industry, too bad there is no online verion that I can link to and I cant copy paste out of the ipad version.
 
If you read through some of the other responses in the original Q&A, it's obvious the person is in management somewhere.
 
There is a really good opinion piece in the August Edition of Edge Magazine entitles "You're playing it wrong" which captures the sentiment of gamer entitlement, something I believe has the potential to ruin the industry, too bad there is no online verion that I can link to and I cant copy paste out of the ipad version.

/off topic

Try making screen shots?

/on topic

i also think the price is part of the problem. but games cost more in the long run for example servers needs to be kept online 24 7
 
No one’s demanding re-shoots for the final Matrix, because it only cost you 10 bucks to see it.

I think this is a really bad analogy, because once you walk out of the cinema, that $10 you spent is gone. You've got nothing left to show for it. Whereas with videogames, you 'own' the game.

Besides that, with the advent of the internet, changing the ending of a game is a lot easier than that of a movie. If someone wants to see the movie with the updated ending, they have to pay to watch the movie again, whereas a game developer can just make something for free and distribute it on the internet.

It's two entirely different things.
 
I always felt, with games you have to figure out how to play it as the developer intended it to be played, just like any other piece of software. You cant just hop onto Photoshop and expect to make it do what you want, you have to figure it out and often times its the same with games.
 
I always felt, with games you have to figure out how to play it as the developer intended it to be played, just like any other piece of software. You cant just hop onto Photoshop and expect to make it do what you want, you have to figure it out and often times its the same with games.

I could not disagree more.

The whole idea of 'playing it wrong' is complete bollocks. Many developers would also agree with that statement. They create the game as a medium to entertain but the specifics of that experience is left up to the player. Just because I choose to play a game one way and you another doesn't mean either one of us is wrong or right, just different. Often you hear devs say just how surprised they are by ways players come up with to play the game.

It's like artists or poets; you'll never really hear them tell you exactly how you are suppose to look at their art or interpret their poems because it's all about your own experience, there is no 'right' way to see things.

As for your Photoshop example, yes you damn well do expect Photoshop to do what you want and if it can't then the product is worthless to you. Sure you still need to operate within the parameters of what is possible within the tool but you are still moulding the tool to your liking, the tool isn't moulding you. That's how you get all these different ways to do things within the program and often artists will have their own way of things which suits them.
 
Games are experiences and your experiences are shaped by your own views, perceptions and feelings and since no to people have the except same feelings, views and perceptions as another the experience will always be unique to the individual. The worst kind of games are those that force you to play in a specific way.
 
I could not disagree more.

The whole idea of 'playing it wrong' is complete bollocks. Many developers would also agree with that statement. They create the game as a medium to entertain but the specifics of that experience is left up to the player. Just because I choose to play a game one way and you another doesn't mean either one of us is wrong or right, just different. Often you hear devs say just how surprised they are by ways players come up with to play the game.

It's like artists or poets; you'll never really hear them tell you exactly how you are suppose to look at their art or interpret their poems because it's all about your own experience, there is no 'right' way to see things.

As for your Photoshop example, yes you damn well do expect Photoshop to do what you want and if it can't then the product is worthless to you. Sure you still need to operate within the parameters of what is possible within the tool but you are still moulding the tool to your liking, the tool isn't moulding you. That's how you get all these different ways to do things within the program and often artists will have their own way of things which suits them.

Play Hitman or Splinter Cell as a run and gun and you'll see what I mean. Its not how its meant to be played, the whole experience is lost.
 
If you enjoy playing it that way then so be it. Saying 'how it's meant to be played' you obviously just missed the point of what I was saying.
 
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