...we want to get something playable out as soon as we can that is fun to play but possibly very limited in terms of the amount of content and features. One idea we've discussed is releasing a sort of "survival mode" so that fans could experience the combat, character development, and item collection that exists currently while we continue to work on the quests / world / additional content and features...
We've gotten the game to the point where the core gameplay is pretty fun. It is just taking a long time to produce content with so few people. So, the idea is that perhaps we'd release a version where you could run through areas of the world, kill enemies, collect loot, level up your character, and try different mastery combinations, just without the story-questing and full world that we ultimately want to build. To this end, one of the things we've considered is a survival mode where you play through a randomized series of small maps, leveling up your character, collecting loot, and trying to stay alive. Essentially, it would be like playing the normal game in terms of killing, leveling, and looting, just without the complete world and quests.