As you’ll see, there will be fewer worlds available initially than we had during BWE2. Why do we have fewer worlds for a much larger beta event? There are a few different reasons for this, ranging from being able to have a larger player limit on all worlds, to a shift in focus for how we utilize our server power.
Many of you may remember our blog post prior to BWE2 that mentioned how we had acquired a ton of new servers in order to support the number of players we expected.
As our esteemed Lead Server Programmer Dr. Stephen Clarke-Willson put it recently, “Quite frankly, we made too many worlds for BWE2 just because we could and not because we should, and thus we had a lot of low population worlds. This time around we’re focusing our new CPU horsepower into fewer, more populated worlds.