Guild Wars 2

LOL - no idea about that, but I think that is a no. Rifle , pistols only weapons I know about - Maybe CharrZooka...

guildofwar2.jpg
 
I will ask questions that don't have answers on the wiki.

I will ask questions that I'm unsure of.

Is anything unclear about dungeons, events, skills, traits, professions, races, PvE?

I want questions along those lines.
 
The questions (all) I asked was and partly is still unclear :/ Where does it say its unlocked for the complete account, it just says tiers unlocks per character...
 
Will Rangers be the nerfed class again? xD ok nvm .... totally different game.

Uhm lets see,


About crafting : We currently know that nodes can be gathered for resources required and just depletes for the current character, and that useless crafting (less grinding). Any examples of what can be crafted, and a summary of the process involved in crafting, from start to completion of an item?

Armor / Weapons / Loot: A possible acquisition of armor / weapons are from loot dropped from a monster. All we know is "loot is dropped by monsters you kill during events, and everyone who helps kill a particular monster will receive rewards for doing so:". If more than one person were involved in killing the monster, would the drop of its armor / weapon be assigned to one person at random? Or will it (when it drops weapons / armor), give those SAME drops to all people?
 
also drop related: To expand what CD asked, when these loot drops happen, Will i get loot relevant to my class or will it be random and i have to beg to trade with another player?
 
@Tank as far as I remember from a post I read somewhere I can't remember, loot should drop for your class. Will try to get more detail about this & ChameleonDevil's questions.

Though I think about crafting they will say "We don't have all the specifics worked out yet, but will give more information on this when it's done..." something like that, but I will ask anyways.
 
Well the domain for the Guild Wars 2 SA site is still in the waiting line at za.net, hopefully it will be done by tomorrow or the day after.

I'm still busy looking at forums for integration and plugins for the blog to add functionality to it. I chose a WordPress blog as I'm hoping that there will be a WordPress Plugin for Guild Wars 2 when the game (finally) launches and I can add the offline tools & map stuff to the Blog.

Also any suggestions you might have for for the site post them here as well.
 
weapon related again: it's already been revealed that each weapon on the warrior is going to be better at something like greatswords will be the primary aoe weapon for warriors. will this then mean we will be weaker against single targets with that weapon forcing you to switch or will you still atleast be passable with that weapon
 
Yeah, would be great if we just get a tiny sense of what happens to crafting xD

Yeah Tank thats one of the reasons I asked, all that we have heard at the moment is that end-dungeon loot (weapons / armor) will be specific to what your class requirement is.

And also imagine this scenario : I have this awesome 133t armor because of HOM rewards and Im lvl 3 now. Along the way of my adventure I group up with someone completely new (not played GW), and I get the loot (armor) of the monster, he get 1 copper coin for his effort. Now, because I love mah loot alot; I pick it up and go merch it somewhere... The other guy could have made better use of it, as the monster is better looking equipped than the poor starting guy... He has so much bad luck (hint <<---- me) that he only gets a new shiny armor drop from monster when he is lvl 10... (its rediculous example, but just to show that randomness of loot drop will be fail).
 
Will GW2 have local (South African) servers?
According to GW1 server list, there are districts that are ghost districts -- this means no matter how much people play, they add district anyway. Why not add South African for GW2?
 
GW2 will be a persistent world, so for dynamic events to work, they have to link the server cluster somehow to run the whole world persistantly... So it likely wont work like in GW that was different instances when required. But, for your home instance, I would think those will be run in a similar way like in GW, as the impact on the external world is non-existant.

Huge mega server-cluster for dynamic world and WvWvW
Several IPs for home instances (and for that matter also the dungeons / PvP) that get its needed info from a master server
 
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@Tank - not sure what you mean by passable - body block? If it is body blocking, the answer is yes they can pass you as there will be no body blocking in GW2.

@Jagtiger - I will definitely ask about SA servers, though I think the answer will be no -.-, but I will ask nonetheless.

@ChameleonDevil - I think loot will definitely drop per class, making sure you at least get something of use to your class, maybe not you personally, but for your class yes. Also dungeons with their Token System will ensure you get the item you need or want from a dungeon, ensuring less grind & more reward.
 
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