Necuno
The Piper
You do quite well on that frontand insulted me at least twice during his "explanation".
You do quite well on that frontand insulted me at least twice during his "explanation".
You do quite well on that front![]()
If you want maturity then might help to act that wayOh, I see, so after he insults me in game, then insults me here in front of other people, I'm supposed to be cool with that?
ThanksGEE, UR SMART. *rolleyes*
Think I pinched a nerve there...I'm the "narrow-minded" person this fool is referring to.
He completely failed to explain anything, and insulted me at least twice during his "explanation".
From what little I understand, you level, and then have your level brought down depending on the area you're in, so that any monster you fight is equally tedious to fight, and takes just as long, and you get the same amount of experience. You follow a mind-numbingly boring and poorly written "story" which consists of tiny little areas in which you need to kill a small group of enemies (just like, I dunno, every other part of the freakin' game!), interspersed with horrible "we-put-as-little-effort-into-this-as-possible" pseudo-cutscenes. Then when you've tired of that, you can... I dunno, go on more random (as in stupid and senseless, rather than actually being RANDOM) repetitive quests where you can basically kill one enemy then just sit around until everything is dead at which point you will be awarded experience for.... nothing at all, really. Or you can chop wood and have your inventory fill up instantly with random crap, forcing you to either constantly deposit "collectibles" in your bank, or fork over cash for the gems to buy more space.
The writing is awful, the characters are uninspired (aside from the Asura, who I think are pretty cool), the combat is boring and repetitive.
Keep in mind that this is all from what I've gleaned from what I've seen so far, and what that imbecile calling me "narrow-minded" above "explained" to me.
On the flip side, gorgeous graphics, great voice acting, but otherwise, this game completely and utterly fails, as far as I can tell.
If someone who has an IQ of more than 70 wants to tell me what to like about this game, and how to actually play it, please feel free.
Think I pinched a nerve there...
AnyWAY ... Anyone who cares to explain Guild Wars 2 in explicit detail (but to no point that "she'll" understand or be interested in)... Go right ahead.
I explained what little I know, and it was not NEARLY enough to convince "her" that this game's more than worth playing.
I'd be careful to mention that... you might summon spartan![]()
I'm the "narrow-minded" person this fool is referring to.
He completely failed to explain anything, and insulted me at least twice during his "explanation".
From what little I understand, you level, and then have your level brought down depending on the area you're in, so that any monster you fight is equally tedious to fight, and takes just as long, and you get the same amount of experience. You follow a mind-numbingly boring and poorly written "story" which consists of tiny little areas in which you need to kill a small group of enemies (just like, I dunno, every other part of the freakin' game!), interspersed with horrible "we-put-as-little-effort-into-this-as-possible" pseudo-cutscenes. Then when you've tired of that, you can... I dunno, go on more random (as in stupid and senseless, rather than actually being RANDOM) repetitive quests where you can basically kill one enemy then just sit around until everything is dead at which point you will be awarded experience for.... nothing at all, really. Or you can chop wood and have your inventory fill up instantly with random crap, forcing you to either constantly deposit "collectibles" in your bank, or fork over cash for the gems to buy more space.
The writing is awful, the characters are uninspired (aside from the Asura, who I think are pretty cool), the combat is boring and repetitive.
Keep in mind that this is all from what I've gleaned from what I've seen so far, and what that imbecile calling me "narrow-minded" above "explained" to me.
On the flip side, gorgeous graphics, great voice acting, but otherwise, this game completely and utterly fails, as far as I can tell.
If someone who has an IQ of more than 70 wants to tell me what to like about this game, and how to actually play it, please feel free.
so its best not to get into a flame war over it because all thats gonna do is give the jackals ammo.
I'm the "narrow-minded" person this fool is referring to.
He completely failed to explain anything, and insulted me at least twice during his "explanation".
From what little I understand, you level, and then have your level brought down depending on the area you're in, so that any monster you fight is equally tedious to fight, and takes just as long, and you get the same amount of experience. You follow a mind-numbingly boring and poorly written "story" which consists of tiny little areas in which you need to kill a small group of enemies (just like, I dunno, every other part of the freakin' game!), interspersed with horrible "we-put-as-little-effort-into-this-as-possible" pseudo-cutscenes. Then when you've tired of that, you can... I dunno, go on more random (as in stupid and senseless, rather than actually being RANDOM) repetitive quests where you can basically kill one enemy then just sit around until everything is dead at which point you will be awarded experience for.... nothing at all, really. Or you can chop wood and have your inventory fill up instantly with random crap, forcing you to either constantly deposit "collectibles" in your bank, or fork over cash for the gems to buy more space.
The writing is awful, the characters are uninspired (aside from the Asura, who I think are pretty cool), the combat is boring and repetitive.
Keep in mind that this is all from what I've gleaned from what I've seen so far, and what that imbecile calling me "narrow-minded" above "explained" to me.
On the flip side, gorgeous graphics, great voice acting, but otherwise, this game completely and utterly fails, as far as I can tell.
If someone who has an IQ of more than 70 wants to tell me what to like about this game, and how to actually play it, please feel free.
Lock'n load
I love Guild Wars 2 for the simple fact that it's not forcing me to play in order to get my money's worth.
I love the fact that I can the way I want to, go where I want to, without being forced to join a group of randoms who will at some point flay me for not playing "their" way.
I love the fact that it levels you down when you go to a lower level area - you can help a fellow lowbie guildie out without being overpowered and one-shotting everything in sight, and you still get loot (name any other MMO that does this). I can easily go and farm low-level areas in order to get mats to craft gear for my lower level guild mates.
I love the fact that, despite not forcing you into a group, the game rewards playing as a group. Beating down a monster together with a horde of people you've never met before is a factor I find fun.
I love the way the game rewards you for helping out. See someone having trouble with a mob? You can help him out without kill-stealing. You can then go and gather the same node he was heading for without stealing his gatherables. Have you seen how much XP you score for reviving people? More than you get for downing a mob in most cases. I spend more time healing and reviving people during champ-fights than anything else, and it's fun, because more often than not the bastard will come after you next.
I love the sheer insanity of the visual effects when I'm in a fight with a lot of people. Yeah sure, you can't see what the hell is happening on the screen, but it adds to the unpredictability of the fights - and for me, the immersion.
I love the fact that you are rewarded for exploring with more than just a title. XP, gear, cash, awesome views, and a sense of achieving something, especially if you just managed to conquer that jumping puzzle on your nth try.
I love the fact that this game is beautiful. I accept that this is a subjective opinion, but I can honestly stand in a spot and admire the view for minutes on end.
I'm only at level 48 at the moment on my main, and I've explored only about 27% of the world. I usually end up running around in areas I've been in before, simply taking part in events, earning karma and rewards, influence for the guild, and just generally having fun. I've only seen a fraction of what the world has to offer - and I'm in no rush to level up and uncover everything - I'm savouring the game as much as I can, and I'm still going to be spending a lot of time in it. The best part being, of course, I don't have to do it continually - I can take a break and play other things, and come back weeks later - nothing lost.
Guild Wars 2 was never a game that was meant to replace everything else - as a matter of fact I feel like it's easier for me to go and play other games - something I haven't experienced with any of the other MMOs I've played thus far.
All of that being said - the game is not without its flaws. Yes, there are plenty of bugs, and every fix applied seems to break something else. But I can simply by-pass the broken bit and come back later. No worries. Class balance needs a fair bit of work, and the story, can, at points, be a bit boring and pointless. But then again, nothing forces me to play through it - I leave it as is and come back to it whenever I'm in the mood.
Whisper - you've basically ignored most of the positive aspects of the game and focused only on the negative. Maybe you can't see the positive - but that just means that GW2 is not for you. Thus far you are the only person that I've seen coming onto the forum and crying for help - nobody else here has done that. All of us have ventured into the game, and figured things out for ourselves. That's part of the fun. For me at least.
Anyways - pardon me for the novel; if that was too much to wade through, here's the TL;DR - The game can be fun if you want it to be - I love it, but nothing forces you to love it as well.
Very, very well said.
I read your wall o'text.
The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.
It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.
Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.
The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.
Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.
When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.
None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.
"You're dumb lol" is not an argument.
Please grow up.
The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.
It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.
Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.
The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.
Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.
When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.
None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.
"You're dumb lol" is not an argument.
Please grow up.
The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.
It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.
Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.
The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.
Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.
When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.
None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.
"You're dumb lol" is not an argument.
Please grow up.
I've never really tried it, and figured I might give it a shot. I'm currently looking at Guild Wars 2. Is this one any good, or are there others I should consider?
Now to address people telling me "Why do you need to ask about the game, none of us did":
Somebody help me with this freakin' game already! >_<
I don't get what I'm supposed to be doing.
For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it.
None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.
... I don't think I'll ever dish out subs for any MMO ever again - not because of GW2's presence, mind you. There's just way too much variety in the F2P arena right now: Aion, STO, DDO, LotRO, GW2 - SWTOR is implementing a F2P model, I frankly don't see TERA lasting much longer on their exclusive subs model either. I'm sure I've left a couple out.
While DDO and LotRO didn't really do anything to keep me playing, I'd probably be willing to play TERA and SWTOR for short periods at a time - similarly to what I do with STO. Although I haven't been back to STO since well before GW2's release (same with Aion) but at the very least they are there.