Guild Wars 2

I'm the "narrow-minded" person this fool is referring to.

He completely failed to explain anything, and insulted me at least twice during his "explanation".

From what little I understand, you level, and then have your level brought down depending on the area you're in, so that any monster you fight is equally tedious to fight, and takes just as long, and you get the same amount of experience. You follow a mind-numbingly boring and poorly written "story" which consists of tiny little areas in which you need to kill a small group of enemies (just like, I dunno, every other part of the freakin' game!), interspersed with horrible "we-put-as-little-effort-into-this-as-possible" pseudo-cutscenes. Then when you've tired of that, you can... I dunno, go on more random (as in stupid and senseless, rather than actually being RANDOM) repetitive quests where you can basically kill one enemy then just sit around until everything is dead at which point you will be awarded experience for.... nothing at all, really. Or you can chop wood and have your inventory fill up instantly with random crap, forcing you to either constantly deposit "collectibles" in your bank, or fork over cash for the gems to buy more space.

The writing is awful, the characters are uninspired (aside from the Asura, who I think are pretty cool), the combat is boring and repetitive.

Keep in mind that this is all from what I've gleaned from what I've seen so far, and what that imbecile calling me "narrow-minded" above "explained" to me.

On the flip side, gorgeous graphics, great voice acting, but otherwise, this game completely and utterly fails, as far as I can tell.

If someone who has an IQ of more than 70 wants to tell me what to like about this game, and how to actually play it, please feel free.
Think I pinched a nerve there... :p

AnyWAY ... Anyone who cares to explain Guild Wars 2 in explicit detail (but to no point that "she'll" understand or be interested in)... Go right ahead.

I explained what little I know, and it was not NEARLY enough to convince "her" that this game's more than worth playing.

Edit: Far as I can tell... It's all...

Fight monsters
Level Up
"Collect Junk"
Complete objectives


To "her"...
 
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Think I pinched a nerve there... :p

AnyWAY ... Anyone who cares to explain Guild Wars 2 in explicit detail (but to no point that "she'll" understand or be interested in)... Go right ahead.

I explained what little I know, and it was not NEARLY enough to convince "her" that this game's more than worth playing.

I'd be careful to mention that... you might summon spartan :eek:
 
I can summon him if you guys want? :D
He has been a bit quiet lately i must admit...

on a side note, CHILL THE F### OUT... ALL of you. If i havent got cancer yet from the last two pages of this thread im sure its not far off.

Play the game, if you dont like it, sell your account and dont play it. If you like the game, keep playing it. simple as that ;)

@Whisper, I dont want to troll you so please dont take this as a shot against you, but you have made some points in your LONG ASS post that are valid and some that are a bit below the belt i think. Im not going into intricate details of what i agree and dont agree with in that post but it basically comes down to this:
Play the game. If you can see past its cons and enjoy its pros, then by all means keep playing and add me to your friends list (PanthisZA.1728) and we can jam when ive thrashed BL2.
If the cons annoy you or rub you the wrong way, as i said above, dont play.

We that started playing this game from launch didnt go onto a forum and ask people to explain it for us, we got the game, went in and discovered it for ourselves. We made our own assessments of the game and have made the decision to keep playing or not based on our own opinions, not those of others.

on a side note tho... this is a public forum filled with trolls (not you prophet ;)) and highly opinionated people, i know this because i am one of them... so its best not to get into a flame war over it because all thats gonna do is give the jackals ammo.
 
I'm the "narrow-minded" person this fool is referring to.

He completely failed to explain anything, and insulted me at least twice during his "explanation".

From what little I understand, you level, and then have your level brought down depending on the area you're in, so that any monster you fight is equally tedious to fight, and takes just as long, and you get the same amount of experience. You follow a mind-numbingly boring and poorly written "story" which consists of tiny little areas in which you need to kill a small group of enemies (just like, I dunno, every other part of the freakin' game!), interspersed with horrible "we-put-as-little-effort-into-this-as-possible" pseudo-cutscenes. Then when you've tired of that, you can... I dunno, go on more random (as in stupid and senseless, rather than actually being RANDOM) repetitive quests where you can basically kill one enemy then just sit around until everything is dead at which point you will be awarded experience for.... nothing at all, really. Or you can chop wood and have your inventory fill up instantly with random crap, forcing you to either constantly deposit "collectibles" in your bank, or fork over cash for the gems to buy more space.

The writing is awful, the characters are uninspired (aside from the Asura, who I think are pretty cool), the combat is boring and repetitive.

Keep in mind that this is all from what I've gleaned from what I've seen so far, and what that imbecile calling me "narrow-minded" above "explained" to me.

On the flip side, gorgeous graphics, great voice acting, but otherwise, this game completely and utterly fails, as far as I can tell.

If someone who has an IQ of more than 70 wants to tell me what to like about this game, and how to actually play it, please feel free.

Clearly the game is not for you then. There are those of us that do enjoy the game tremendously and will continue to do so for the foreseeable future.

You obviously don't get it and it seems from your post that you never will. We can't make you see the enjoyment that we are seeing since you are obviously viewing the game from you perspective; a perspective we pretty obviously won't be able to change.

What were you expecting from an MMORPG; a story on the level of Dragon Age Origins? And would you care to explain why it fails? This might help us see what you seem to find so "utterly fail".

Good luck on your next game...
 
I love Guild Wars 2 for the simple fact that it's not forcing me to play in order to get my money's worth.

I love the fact that I can the way I want to, go where I want to, without being forced to join a group of randoms who will at some point flay me for not playing "their" way.

I love the fact that it levels you down when you go to a lower level area - you can help a fellow lowbie guildie out without being overpowered and one-shotting everything in sight, and you still get loot (name any other MMO that does this). I can easily go and farm low-level areas in order to get mats to craft gear for my lower level guild mates.

I love the fact that, despite not forcing you into a group, the game rewards playing as a group. Beating down a monster together with a horde of people you've never met before is a factor I find fun.

I love the way the game rewards you for helping out. See someone having trouble with a mob? You can help him out without kill-stealing. You can then go and gather the same node he was heading for without stealing his gatherables. Have you seen how much XP you score for reviving people? More than you get for downing a mob in most cases. I spend more time healing and reviving people during champ-fights than anything else, and it's fun, because more often than not the bastard will come after you next.

I love the sheer insanity of the visual effects when I'm in a fight with a lot of people. Yeah sure, you can't see what the hell is happening on the screen, but it adds to the unpredictability of the fights - and for me, the immersion.

I love the fact that you are rewarded for exploring with more than just a title. XP, gear, cash, awesome views, and a sense of achieving something, especially if you just managed to conquer that jumping puzzle on your nth try.

I love the fact that this game is beautiful. I accept that this is a subjective opinion, but I can honestly stand in a spot and admire the view for minutes on end.

I'm only at level 48 at the moment on my main, and I've explored only about 27% of the world. I usually end up running around in areas I've been in before, simply taking part in events, earning karma and rewards, influence for the guild, and just generally having fun. I've only seen a fraction of what the world has to offer - and I'm in no rush to level up and uncover everything - I'm savouring the game as much as I can, and I'm still going to be spending a lot of time in it. The best part being, of course, I don't have to do it continually - I can take a break and play other things, and come back weeks later - nothing lost.

Guild Wars 2 was never a game that was meant to replace everything else - as a matter of fact I feel like it's easier for me to go and play other games - something I haven't experienced with any of the other MMOs I've played thus far.

All of that being said - the game is not without its flaws. Yes, there are plenty of bugs, and every fix applied seems to break something else. But I can simply by-pass the broken bit and come back later. No worries. Class balance needs a fair bit of work, and the story, can, at points, be a bit boring and pointless. But then again, nothing forces me to play through it - I leave it as is and come back to it whenever I'm in the mood.

Whisper - you've basically ignored most of the positive aspects of the game and focused only on the negative. Maybe you can't see the positive - but that just means that GW2 is not for you. Thus far you are the only person that I've seen coming onto the forum and crying for help - nobody else here has done that. All of us have ventured into the game, and figured things out for ourselves. That's part of the fun. For me at least.

Anyways - pardon me for the novel; if that was too much to wade through, here's the TL;DR - The game can be fun if you want it to be - I love it, but nothing forces you to love it as well.
 
I'm the "narrow-minded" person this fool is referring to.

He completely failed to explain anything, and insulted me at least twice during his "explanation".

From what little I understand, you level, and then have your level brought down depending on the area you're in, so that any monster you fight is equally tedious to fight, and takes just as long, and you get the same amount of experience. You follow a mind-numbingly boring and poorly written "story" which consists of tiny little areas in which you need to kill a small group of enemies (just like, I dunno, every other part of the freakin' game!), interspersed with horrible "we-put-as-little-effort-into-this-as-possible" pseudo-cutscenes. Then when you've tired of that, you can... I dunno, go on more random (as in stupid and senseless, rather than actually being RANDOM) repetitive quests where you can basically kill one enemy then just sit around until everything is dead at which point you will be awarded experience for.... nothing at all, really. Or you can chop wood and have your inventory fill up instantly with random crap, forcing you to either constantly deposit "collectibles" in your bank, or fork over cash for the gems to buy more space.

The writing is awful, the characters are uninspired (aside from the Asura, who I think are pretty cool), the combat is boring and repetitive.

Keep in mind that this is all from what I've gleaned from what I've seen so far, and what that imbecile calling me "narrow-minded" above "explained" to me.

On the flip side, gorgeous graphics, great voice acting, but otherwise, this game completely and utterly fails, as far as I can tell.

If someone who has an IQ of more than 70 wants to tell me what to like about this game, and how to actually play it, please feel free.

I sense high standards... and someone can't tell you what to like because people like things in the game for different reasons.

Combat repetitive, Now you are describing every single combat based game I know of
Characters uninspired, suppose you are not a fan of Fantasy novels and films.
Game fails off the bat with out even ever trying anything...
 
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I love Guild Wars 2 for the simple fact that it's not forcing me to play in order to get my money's worth.

I love the fact that I can the way I want to, go where I want to, without being forced to join a group of randoms who will at some point flay me for not playing "their" way.

I love the fact that it levels you down when you go to a lower level area - you can help a fellow lowbie guildie out without being overpowered and one-shotting everything in sight, and you still get loot (name any other MMO that does this). I can easily go and farm low-level areas in order to get mats to craft gear for my lower level guild mates.

I love the fact that, despite not forcing you into a group, the game rewards playing as a group. Beating down a monster together with a horde of people you've never met before is a factor I find fun.

I love the way the game rewards you for helping out. See someone having trouble with a mob? You can help him out without kill-stealing. You can then go and gather the same node he was heading for without stealing his gatherables. Have you seen how much XP you score for reviving people? More than you get for downing a mob in most cases. I spend more time healing and reviving people during champ-fights than anything else, and it's fun, because more often than not the bastard will come after you next.

I love the sheer insanity of the visual effects when I'm in a fight with a lot of people. Yeah sure, you can't see what the hell is happening on the screen, but it adds to the unpredictability of the fights - and for me, the immersion.

I love the fact that you are rewarded for exploring with more than just a title. XP, gear, cash, awesome views, and a sense of achieving something, especially if you just managed to conquer that jumping puzzle on your nth try.

I love the fact that this game is beautiful. I accept that this is a subjective opinion, but I can honestly stand in a spot and admire the view for minutes on end.

I'm only at level 48 at the moment on my main, and I've explored only about 27% of the world. I usually end up running around in areas I've been in before, simply taking part in events, earning karma and rewards, influence for the guild, and just generally having fun. I've only seen a fraction of what the world has to offer - and I'm in no rush to level up and uncover everything - I'm savouring the game as much as I can, and I'm still going to be spending a lot of time in it. The best part being, of course, I don't have to do it continually - I can take a break and play other things, and come back weeks later - nothing lost.

Guild Wars 2 was never a game that was meant to replace everything else - as a matter of fact I feel like it's easier for me to go and play other games - something I haven't experienced with any of the other MMOs I've played thus far.

All of that being said - the game is not without its flaws. Yes, there are plenty of bugs, and every fix applied seems to break something else. But I can simply by-pass the broken bit and come back later. No worries. Class balance needs a fair bit of work, and the story, can, at points, be a bit boring and pointless. But then again, nothing forces me to play through it - I leave it as is and come back to it whenever I'm in the mood.

Whisper - you've basically ignored most of the positive aspects of the game and focused only on the negative. Maybe you can't see the positive - but that just means that GW2 is not for you. Thus far you are the only person that I've seen coming onto the forum and crying for help - nobody else here has done that. All of us have ventured into the game, and figured things out for ourselves. That's part of the fun. For me at least.

Anyways - pardon me for the novel; if that was too much to wade through, here's the TL;DR - The game can be fun if you want it to be - I love it, but nothing forces you to love it as well.

Very, very well said.

I read your wall o'text.
 
The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.

It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.

Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.

The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.

Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.

When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.

None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.

"You're dumb lol" is not an argument.

Please grow up.
 
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The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.

It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.

Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.

The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.

Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.

When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.

None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.

"You're dumb lol" is not an argument.

Please grow up.

Okay so the end result is that this game isn't for you then. Your expectations are not in-line with this games philosophies. I think you might be better served with a game like WoW or Aion.

No point to further try to convince you on this matter, I believe Shadow explained quite nicely why he loves it (this is also why the majority of us love it).
 
The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.

It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.

Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.

The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.

Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.

When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.

None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.

"You're dumb lol" is not an argument.

Please grow up.

You previously left out the part where you were at another forum asking for a traditional MMORPG. Guild Wars 2 is not that. It's an untraditional MMORPG. It's different. A breath of fresh air. I realise you don't see it like that. You were looking forward to the WoW tradition: leveling and questing the traditional way. Maybe the other forum misunderstood, because Guild Wars 2 is definitely not a traditional MMORPG. It doesn't try to be either. It takes pride in the fact that it's different. Unfortunately I do not know of a modern traditional MMORPG that's any good.

Sometimes it's just a matter of perspective.
So the way I see it is you have 2 options:
1. Try looking at GW2 from a new perspective
2. Forget about GW2 and find a traditional MMO you will enjoy.
 
The main issue I have with this game is that it is effectively a single-player game masquerading as an MMO, but the problem is, it's not a well-written, nor fun single-player game.

It's the same stunt they pulled with The Old Republic. Instead of giving people KotOR 3, which would presumably have sold relatively well, but wasn't a sure thing, they decided to make an MMO instead, which statistically has a far greater chance of success money-wise. They tried to make it a KotOR 3-alike, but with other people running around as well. That's exactly what Guild Wars 2 feels like.

Now to address people telling me "Why do you need to ask about the game, none of us did": well, you see, I asked in another thread for a decent, traditional MMORPG game. Guild Wars 2 was the one that was recommended. So when I finally bought the game, I was confused, but soldiered on in the hopes that it would get better. Sadly it didn't, since regardless of how many times I leveled or did "events", or "story-quests", nothing changed. It was all flat, and regardless of where I was and what my level was, fights took the same amount of time and were just as tedious and just as easy/hard. For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it. Essentially you are rewarded for the hard work you've put in by becoming more powerful, and in no way is this more apparent and satisfying than instantly being able to kill low level monsters that used to take you a long time to kill. It makes you feel powerful and like you've actually achieved something, which is a gratifying experience. Guild Wars 2 seems to lacks any element of this.

The reason I came here to ask for insights into why I should give the game a chance, was because I simply didn't believe that any developer would make such poor decisions in terms of game-design, so I figured there must be more to it, something that I was missing, or that perhaps I was in an area which lent itself particularly to tedium. I was trying to give the game a chance.

Unfortunately, the only person who came to "help" me was rude and obnoxious to me, but I was civil, despite that. I told him why I didn't like the game so far, and asked him to explain to me what I was supposed to be doing. He could offer no explanation. As a result, I made some points about why the game had design flaws. This seemed to make him angry, but he offered no counter-points. Instead he insulted me and called me "narrow-minded". At that point I realized he wasn't going to be helpful, so I did the civil thing and thanked him for his time, then left.

When I came back to the forum here to attempt to find someone else to help, I saw that he'd been bad-mouthing me for no reason (except that he was angry), despite the fact that I was entirely civil to him.

None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.

"You're dumb lol" is not an argument.

Please grow up.

/tries really hard not to rudely and sarcastically respond to this post, given its *deep sigh(ed)* nature.:(:confused:

See? It's like I said. Talking to a g*ddamn brick wall. It's a pointless discussion ultimately leading nowhere.
There's is no way of convincing this individual that this game is awesome, because of its non-conventional MMORPG style of gameplay (if you will).

She clearly has no interest in a fresh, new perspective on the MMORPG genre. She clearly expects
"Go to NPC"
"Get quest from NPC"
"Complete quest given by NPC"
"Run back ten million miles to the NPC that had given you the quest and collect reward"
"Explore"
"Repeat tedious action(s) ... As above metioned..."

That's how I perceive her idea of what this game is supposed to be like ...
 
I wonder if maybe Whisper is referring to this query?

I've never really tried it, and figured I might give it a shot. I'm currently looking at Guild Wars 2. Is this one any good, or are there others I should consider?

So, you know what SWTOR felt like enough to compare GW2 to it despite never having tried it? Fascinating. But that's neither here nor there. I also don't see you asking for a traditional MMO. You said you were looking at GW2, and asked if it was good. Those of us playing and enjoying the game, obviously - it's a subjective opinion after all - said yes.

Secondly, your paraphrasing of my one statement is horribly twisted, namely

Now to address people telling me "Why do you need to ask about the game, none of us did":

That wasn't what I said. I said that none of us ran into forums crying for help. Which you did, in this thread, specifically:

Somebody help me with this freakin' game already! >_<

I don't get what I'm supposed to be doing.

Guild Wars is different from any other MMO out there in terms of its approach to leveling, gaining skills, and a lot of the related mechanics. So, it's new to all of us. And all of us made a point of jumping into the game feet first and figuring it out. That post up there gave me a clue that you would at some point go on a negative rant about the game, and lo and behold, I'm friggin Nostradamus. I don't know how iNNOS4iNT tried to help you - maybe he was condescending or something - I don't know. But the point was someone tried to actually help, something I find the general GW2 community is really really good at.

Next point:

For an MMORPG to limit the power you've achieved through hard work via "leveling", whether it be grinding (tedious) or other monotonous and seemingly pointless tasks (nothing changes in the world after you've completed an event, it will be repeated again soon after, so what was the point?), is extremely counter-intuitive and counter productive. The point of most successful and critically acclaimed MMORPG's is to grow more powerful via the effort you put into it.

It's counter-intuitive because it goes against the grain. And it's great. Why? Because when you're a casual player who can only put a couple of hours a week into a game, vs the guys who apparently have no jobs, the guys who can spent 12+ hours per day have a MASSIVE advantage in terms of gear. GW2 attempts to remove that by not punishing people for not being online permanently. I can hop into WvW with my level 48 character, go face to face with someone who's level 80, and apart from the disparity in gear/skills acquired, I have a reasonable chance of actually coming out on top. Whereas I got constantly face-rolled in Aion, quite simply because I didn't have the best gear available. And I didn't have the best gear available because I couldn't be constantly online grinding for it.

Finally:

None of you have talked about the points I raised earlier or offered any counter-points or helpful advice. Instead, almost all of you have either insulted me for not praising your game, despite the fact that not a single one of you has offered any reason to feel otherwise, and the others have merely fobbed me off as someone who "doesn't get it". You're all missing the point, I've been trying to get it, but I am not going to sit there and let myself be insulted by some guy who isn't even willing to make any salient points about... well, anything, really.

Note the bolded bit, and then go look at the earlier quote. You said it yourself.

Now - I don't believe I have at any point insulted you for not liking the game, nor have I called you "dumb" (or stupid, or anything like that). I cannot offer you any explanations. I can offer advice maybe, to the best of my ability - whether you will find it helpful at all is another question entirely. I've laid out, as best I could, my reasons for loving Guild Wars. Grouping could have been handled better, because in some ways you're right - you could run the game entirely solo. But then again, you don't have to - you're free to group up with friends/other people, even for your personal instances. Again, ArenaNet was attempting to not force you into any particular playstyle. And there are people who go solo in any MMO you care to mention.

Does ArenaNet pull the concept off flawlessly? No - they don't. But they're breaking ground at least, and trying to step away from a tired formula that's been repeated ad nauseum for the past decade or so.

Seeing as how you're so vocal in your dislike of the game, then you should probably stop playing it. There are plenty of other free alternatives in the MMO arena, and you can try them without shelling out a red cent. And GuildWars2 will always be there, not costing you anything, should you feel the urge, however unlikely, of coming back and giving it another look. And if you want to hook up and ask for pointers and directions I can guarantee you I will still be playing, and I'll be happy to run with you. In the meantime - I've dropped my suggestions from the other thread in the below quote - go ahead and check them out and see if they suit your play-style a bit better:

... I don't think I'll ever dish out subs for any MMO ever again - not because of GW2's presence, mind you. There's just way too much variety in the F2P arena right now: Aion, STO, DDO, LotRO, GW2 - SWTOR is implementing a F2P model, I frankly don't see TERA lasting much longer on their exclusive subs model either. I'm sure I've left a couple out.

While DDO and LotRO didn't really do anything to keep me playing, I'd probably be willing to play TERA and SWTOR for short periods at a time - similarly to what I do with STO. Although I haven't been back to STO since well before GW2's release (same with Aion) but at the very least they are there.

Goddamn, another novel ... I'm in the wrong industry
 
FLAME ON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D

Shadow... bro... Next time you in durbz bud, give a ring and ill buy you a drink... or 5 :D
 
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