Guild Wars 2

Hi FINALLY got myself GW2... took long enough.
Any local guilds that's recruiting and that can be recommended?
Got a level 36 Warrior. Wanna level that up to 80 and then get an Ele going as well.

We're not recruiting per se, but always happy to pull in the myGaming regulars :) Just give Wyvren a shout and send her your IGN, and she'll pop you an invite ;)
 
Ffs I miss this game!

Hopefully my dsl will be sorted this week, so I might be able to join you guys next week sometime. Are the same regulars on each night?

Well now that I am studding again I wont be on as much as I used to, also got quite a few games to get through after the Steam December sale, but I will still be logging a good few hours every week. :)
 
Well last night was weird... O.o

Bitching and moaning about the JP in EB last night and after about an hour of dying to those damn germans i rushed it got to the room after the dark room and there was 2 frenchies waiting i was like " ag stuff it let me just stand there and watch them kill me" they then and heres the interesting part...

Invited me to join their party O.o

accepted and we bum rushed the germans that were camping that room lol and finished the JP

I didnt know you could actually party with other servers players in WvWvW???
 
Well last night was weird... O.o

Bitching and moaning about the JP in EB last night and after about an hour of dying to those damn germans i rushed it got to the room after the dark room and there was 2 frenchies waiting i was like " ag stuff it let me just stand there and watch them kill me" they then and heres the interesting part...

Invited me to join their party O.o

accepted and we bum rushed the germans that were camping that room lol and finished the JP

I didnt know you could actually party with other servers players in WvWvW???

Apparently you can yes. I've seen a couple of posts in various places where people team up to gain some immunity against campers - although I didn't know about the fact that you could party with them. I'm going to assume it was a change made later, since teaming up with non-server folks meant you would accidentally AOE the shite out of them while trying to protect yourself :D

As much fun as it was camping the entrance that one time, I think we shouldn't do that again, since it seems to be a bit of a community faux pas - so if we go in again as a group, I recommend we leave folks alone unless they actually attack us. For the most part it seems to be a neutral zone by silent agreement.
 
Apparently you can yes. I've seen a couple of posts in various places where people team up to gain some immunity against campers - although I didn't know about the fact that you could party with them. I'm going to assume it was a change made later, since teaming up with non-server folks meant you would accidentally AOE the shite out of them while trying to protect yourself :D

As much fun as it was camping the entrance that one time, I think we shouldn't do that again, since it seems to be a bit of a community faux pas - so if we go in again as a group, I recommend we leave folks alone unless they actually attack us. For the most part it seems to be a neutral zone by silent agreement.

Thats what i generally tend to do, but the damn germans want revenge for ww2 or something attack on site.

Frenchies on the other hand are their usual self "I surrender" lol

will post a screenshot of the party when im home
 
I see WvW upscales your level. How does that work? Will I be at a disadvantage with higher level players?
 
I see WvW upscales your level. How does that work? Will I be at a disadvantage with higher level players?

Yes, gear makes quite a difference there, even if you are level 80, you'd wan't full exotics to be properly competitive. The extra traits also help.
 
Apparently you can yes. I've seen a couple of posts in various places where people team up to gain some immunity against campers - although I didn't know about the fact that you could party with them. I'm going to assume it was a change made later, since teaming up with non-server folks meant you would accidentally AOE the shite out of them while trying to protect yourself :D

As much fun as it was camping the entrance that one time, I think we shouldn't do that again, since it seems to be a bit of a community faux pas - so if we go in again as a group, I recommend we leave folks alone unless they actually attack us. For the most part it seems to be a neutral zone by silent agreement.

I'm sorry, but if I see one bloody german or fr in the jumping puzzle, they are going down. The vast majority of times, they are dicks. You see one of them and think "Nah, I'll just let him go". Two seconds later he/she gets 2 buddies and gangs up on you. I've had to take on armies on my own more than I care to remember. So if I see 1 or 2 of them in the jumping puzzle, they are going down "whistling:
 
I'm sorry, but if I see one bloody german or fr in the jumping puzzle, they are going down. The vast majority of times, they are dicks. You see one of them and think "Nah, I'll just let him go". Two seconds later he/she gets 2 buddies and gangs up on you. I've had to take on armies on my own more than I care to remember. So if I see 1 or 2 of them in the jumping puzzle, they are going down "whistling:

If I see a red name tag I have to kill it. :D
 
True, but with a thief condition dmg is the bom if you are playing dotsFTW...

I've got Warrior, and power is the thing to do. Still wanna do a tank build, but the POWEr is holding me back (/me likes doing alot of dmg :D)
 
Something interesting to check out when you guys are bored. It's about the upcoming updates on gw2.

http://www.gamebreaker.tv/video-game-shows/guild-wars-video/guildcast-guild-wars-show/guildcast-ep57-not-quite-guild-wars-2-expansion/

tl;dr - :)

No expansion planned yet + ban hammer is making a comeback on exploiters.

True, but with a thief condition dmg is the bom if you are playing dotsFTW...

I've got Warrior, and power is the thing to do. Still wanna do a tank build, but the POWEr is holding me back (/me likes doing alot of dmg :D)

Thankfully my main has 500k+ Karma so I can easily pick up a maximum level karma set and mod it with runes of my liking.
 
tl;dr - :)

No expansion planned yet + ban hammer is making a comeback on exploiters.

Hahaha, you hardly had to read anything Glordit, the video tells it all. They are going to use January's patch to prepare for large scale updates on February and future patches. Nothing like expansions, just a lot of extra content coming in after the January patch. Well I doubt they can say that for certain, seeing as how ANet loves to be mysterious when it comes to future content.

[EDIT]
It seems that their are going to be quite interesting updates in the next few months. I especially like the one that rewards you for exploring.
https://www.guildwars2.com/en/news/colin-johanson-on-guild-wars-2-in-the-months-ahead/
 
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Greetings I am new here and I noticed we have a great ZA GW2 community and really interested in the game. Would like to know more about it. I read they have a unique weapon equip variety skill set system and a level change in certain different areas. Not too sure how this effects the gameplay not too familiar with this style.

I am an old WOW player. So if someone can compare the two with the understanding of WOW UI would make me understand it much better. How are classes built uniquely? are there talent systems or skill trees? How are the PVE compared to WOW? the raid instances with boss fights and constant wiping? I Hear GW2 has more focus on the PVP side so curious regarding how the PVE is. How are the end game content? is it still fun once you reach max level?
 
Here's a very rough summary of the live stream ArenaNet had yesterday that gives a little clarity on some of their plans for the game over the next few months:

The livestream lasted 20 minutes and was 3 developers talking about PvE/sPvP/WvW. This is some rough notes that I took.

This was the livestream if you missed it and want to watch it/re-watch it. http://www.twitch.tv/guildwars2/b/357921586

Part 1

TL:DR

Incoming AoE ability balancing (nerf) - they are too effective right now

Removing rez rushing in dungeons - i.e. can't WP if group members are in combat. Reducing difficulty on some of the more challenging encounters

New achievement system to encourage players to go back to the deserted zones & guilds stuff

sPvP: custom areans. leaderboards, 1 team vs 1 team winner stay in loser kicked out tournament (paid)

WvW - working on introducing progression, better rewards and fixing culling

Class balance to bring up the weaker weapons/traits, more viable builds, and reduce AoE effectiveness.

What is our long term focus for PVE and how we are bringing left back to deserted zones

New achievement system that plays into dailies/monthlies that adds new style of gameplay
New achievements to encourager cooperative play – i.e. rezzing, rallying) – things that will help players better at understanding the concepts of our game.
Allow players to filter back into some of the deserted zones (i.e. this month’s monthly achievement for jumping puzzles was used as an example)
New content with the guilds – 4-5 different styles of content that show up in the world that guilds can go in to help kick off and pull other players into it as well.
Adding tiers to guild economy/ear guild tabs, adding in new rewards for guild members to show off.
>100 new rewards tied to the achievement system/guilds to allow players to show off some of the cool stuff they have done.
Framework rolling out next couple months
New Ascended items coming into play outside FOTM with the new achievement/reward system.

Philosophy on the dungeons

Multiple phase change for the dungeons – first build – remove the idea of rez rushing (i.e. only way to beat some of the difficult encounters at the moment is to have dead players run back from nearby waypoints while players that are alive kite the mobs)
You can no longer able to rez (I think he meant waypoint here) if someone in dungeon is in combat
We are nerfing some of the encounters that are a bit more challenging
Phase 2 – go back and look at some of the encounters – retune and increase difficulty if necessary.
New rewards (no details)

LFG mechanics

We are working right now on a system that go across the board, not just for dungeons, sPvP. It is a bit far off.

sPvP

Working on custom arenas – need to make sure it is bug free, we are polishing them atm
Working on leaderboards – see your progress against other people
New player experience for PvP – better matchmaking system – play with players of your skill level.
Working on a new 1 team vs 1 team version of our tournament system , will be paid tournament (but reduced the cost and reduced rewards). Winners stay in, losers kicked out to the lobby. (Current tournament system require 8 teams for a single tournament with 3 rounds so it is hard to get tournaments started at the moment)
This new tournament version will be on Temple of Silent Storm map (this map has a lot of tournament potential).
Blog post coming up to talk more
Adding more PvP specific armor skins – i..e skins that are available in PvE but not in PvP.

WvW

Looking into progression in WvW to give you some kind of character development and rewards
Goal is to progression/rewards. Encourages more players to do WvW.
Recently tested culling – we are doing great things with culling – running a lot of different tests/tweaks.
Our WvW programmer talks about more on the official GW2 forums.
Adding more PvP specific armor skins – i..e skins that are available in PvE but not in PvP.

Upcoming AoE skill balancing (nerf)

One of the issues brought up a lot in WvW./sPvP is AoE (Area of Effect). We feel like they are too strong at the moment and a lot of people in WvW are gaming the system using AoEs.
For people that don’t know – max targets for siege weapons is 50 while max targets for AoE is 5.
Reducing AoE effectiveness to bring them in line with the single target damage skills.
Major update coming to all the AoE skills – make classes that are good at single target damage stand out a bit more.
Same thing with dungeons – right now if you have a lot of AoE you can past encounters by just spamming AoE which is not what we want.

Philosophy inside weapons and class balance

We want every single class to feel like they have multiple options to deal with every situations, this doesn’t mean every class will have the exact same options.
We want every single class to deal situations in an unique manner – we keep “purity” in certain skills/traits i.e. only mesmers and thieves have stealth to deal with some situations. Not everyone have stealth but every class have a defensive mechanism they can use if they don’t stealth.
We want to bring up all the weak weapons/traits on par with strong weapons/builds/traits in addition to reduce AoE effectiveness.
A lot of classes have 1-2 good builds while some have 5-6 builds , we want to bring up all the classes to 5-6 good and viable builds.

Part 2 - Q&A (Part 2 is in super rough draft format, some things might be inaccurate, makes no sense, editing it when i get to rewatch)

Q: How close do you feel each class fulfill the class philosophy

We use one set of balance numbers for wvw, pve, and spvp. We do this because people get acclimated to characters – we want people to play a class in a certain situation and feel comfortable in another
Some classes are filling their roles, some are not
We are brining up the weaker builds to be on par with the good builds.
So yes they are but there are more work to be done.

Q: Expain what you mean by progress in WvW

We are encourage people to defend, to get involved, to break away from large mass mentality of zerging
Reward the individual player for what they are doing rather than contribute scoring via server

Q: Culling fixes available in WvW, sPvP, or PvE, when?

Depends on testing – WvW atm is bad, PvP is not an issue, PvE affected for large scale events (i.e. Lost Shores, Shatter event)
We are testing the system in WvW and hopefully it will affect all across the board.

Q: Fractals

Adding reconnect to fractals, and coming up a solution for the level restrictions – those are coming up in the next build.
Able to start at the highest fractal level achieved by any group member – it will advance everyone who is eligible for advancement up one tier
You will be rewarded based on your personal level, not the level of the fractal you are in (i.e. if you are not 10+, you can’t get ascended rings by doing higher fractals etc)
 
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