Stunt
New member
Except for the fact that developer have to use the shotgun approach when working on PC titles, instead of a sniper rifle.
You have such a huge target to hit when aiming for PC's that you end up missing a couple, and those you miss complain the hardest.
I recon game dev on Console vs PC it is very much like our mobile team. We target iOS 1st cause its a single target and way simpler to problem solve. Only once we happy with our application do we port to Android/Windows Phone cause of the mountains of problems you face when trying to find out why something misbehave on some systems.
I was not dismissing any facts, what you say holds true as the biggest investment advantage of console games. The PC market is not only smaller but carries a huge diversity of hardware standards. I for one hope that SteamBox's will change this to some extent slowly bringing PC and console closer together creating a single platform in time.