Since it's been made clear that hosting a game of MW2 locally uses 200MB/hour, I was wondering what kind of cap usage normal XBOX 360 games use per hour? Games like for example: Forza 3?
Since it's been made clear that hosting a game of MW2 locally uses 200MB/hour, I was wondering what kind of cap usage normal XBOX 360 games use per hour? Games like for example: Forza 3?
I agree with what Azimuth said. FPSs definitely transfer more data because the game has so much more to keep track of (position of players, who's shooting where, etc). Racing games pretty much only deal with your position on the track and chat data, therefore much less data is transferred.