How much cap does hosting an XBOX Live game use?

Neo

New member
Since it's been made clear that hosting a game of MW2 locally uses 200MB/hour, I was wondering what kind of cap usage normal XBOX 360 games use per hour? Games like for example: Forza 3?
 
Since it's been made clear that hosting a game of MW2 locally uses 200MB/hour, I was wondering what kind of cap usage normal XBOX 360 games use per hour? Games like for example: Forza 3?

It really depends on the game, as well as the number of players in it and how much they talk.

According to posts on the local Xbox forums, hosting full games of MW2 is using up around 100 MB/ hour. FPSes in general use up the most bandwidth.

I'm not sure what the maximum number of players is in Forza 3, but I'm sure the bandwidth consumption for hosting is nowhere near 100 MB/hour.
 
I agree with what Azimuth said. FPSs definitely transfer more data because the game has so much more to keep track of (position of players, who's shooting where, etc). Racing games pretty much only deal with your position on the track and chat data, therefore much less data is transferred.
 
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