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Amazing, seems that SZ is going to cross that 25mill mark. It is currently standing at $23,328,942 :eek::eek::eek:

Letter from the Chairman: $23 Million!

Greetings Citizens,

Thanks to your efforts, we have reached $23 million in crowd funding! We are in uncharted waters here; the community is allowing us to do something truly new, for which you have my eternal gratitude.. Our unlock for this level is the addition of a Xi’an scout plane. The goal here isn’t simply to add an extra ship to the game, but to add a new type of ship which can be expanded upon as we go. Once we’ve put the effort into building an alien experience for the Khartu, we can apply it to other Xi’an ships moving forward. Essentially, the extra funding lets us build an even more immersive universe. Here’s the official unlock statement:

$23 million

Xi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi’an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi’an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa)
As a special reward for those who have backed us to this point, you will be receiving a model of the Khartu to display in your hangar. It won’t be ready immediately, as we now have to concept the ship… but as always, we will be keeping you informed about that process!

$25 million

Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!

Finally, I would like to share two new images that have just come in from concept artist Ryan Church. When the artwork we released last week came in, I asked Ryan to follow up with the cockpit because I wanted to see how cool it would be to get behind the ‘stick of this ship… and I was not disappointed! I hope you enjoy.

Thank you for your continued support of Star Citizen and for helping us build a bigger, better game than I had ever dreamed possible.

— Chris Roberts
 
Letter from the Chairman: $25 Million!

Letter from the Chairman: $25 Million!

Greetings Citizens,

Last week, when we reached $24 million, I wrote that you must like Hornets. It turns out you REALLY like Hornets: Star Citizen’s backers have propelled us to $25 million in crowd funding! This milestone also means that October has been our single biggest month for crowd funding yet… that’s truly astounding.

At $25 million, you allow us to build a stronger infrastructure for the Star Citizen alpha test:

Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!
The tech team is already looking into the best way to make this happen! One immediate impact is that we can add 50,000 alpha slots to our test plan, which will be reflected on the site shortly. As usual, we are ready to unveil the ‘next next’ stretch goal, for the $27 million level. This is another goal that should interest everyone immediately because it allows us to expand the range of experiences you’re going to find in Star Citizen.

$27 million

Banu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.
Even though we’ve fully funded the base game, every extra dollar helps to make the experience better. The content we talk about in these stretch goals isn’t “feature creep”; it’s elements we’ve been building and planning that will be all that more impressive with additional resources. In essence, you’re putting things we’ve already discussed for the future into development now. The extra funding means we’re secure in assigning resources to go ahead and begin developing that richer content we had initially planned to fund through the game’s success upon release.

Thank you for your continued support of and trust in project. You have empowered the team to make Star Citizen something truly special… the Best Damn Space Sim Ever!

— Chris Roberts
 
JAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
JAAAAAAAAAAAAAAAAAAAAAAA
JAAAAAAAA
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:)

/shirt arrived today :D
 
I wish I had the money now to contribute! I already spent my monthly entertainment allowance on a few games so this will have to stand over till next month.
 
Star Citizen News - Squadron 42 Detailed

The Star Citizen crowd-funding juggernaut continues to raise cash at an astounding rate. The most recent funding goal passed is the $29M mark that sees the addition of Squadron 42. Chris Roberts has penned a new developer blog to detail Squadron 42 along with a spiffy new video.

Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal!

RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!​

Read more on the Star Citizen site.


 
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