If you could make a MMO, what would it be ?

WarlordZim

New member
Exactly what the question asks. If you could make a MMO, what genre would it be?

What would make it stand out to the rest ?
On which platform would you like it to be ?
What graphics style would you like it to be ? ( or non graphics for interactive text multiplayers )
What would they story line be like ? What is the theme ?
Would you add interesting mechanics, can you create your own mechanics ?
How would you implement a payment option ?
 
Sold on the idea of make Dungeon Keeper type MMO, not too sure if it I would make it true to the nature of being a keeper of a dungeon or let the player get involved as a minion.

Prob go for the minion style.
 
Just to start of I always wanted to develop my own game but I do not have knowledge nor experience to begin.

I am currently in High School, doing basic Java, and I am going to study Computer Science next year. Hopefully I will be able to put my thoughts to code after a year or two. ;)

Basically I have an idea for a normal game but after some thought I won't rule out the possibility of it being a massive multiplayer online game.

What would make it stand out from the rest?

That is a good question. One must remember that you are entering a very competitive market and you are competing with the likes of World of Warcraft, Aion and many more. Obviously to make it stand out from the rest you have to implement something in your game that nobody else has.

There are so many features that one can implement. Things that can make the game super realistic. For argument's sake lets say you have dynamic weather in your world. You walk past a river and it has been raining for "two days in the world", surely the river will be flowing much stronger than before? Simple things like this can be implemented to make your game more realistic and stand out from the rest. This is easier said than done though, all these extra features you implement takes processing time. You have to keep that in mind when you want to make a game with thousands of features.

Core elements to make the game stand out from the rest :
  1. Dyamic world - Everything you do has an effect on the world
  2. Rock-solid storyline
  3. Decent graphics
  4. User friendly interface
  5. I cannot stress this enough, the game must never become repetitive

Platform :
I would definitely chose the PC as the one and only platform for my game. For me massive multiplayer online games are about playing,communicating and enjoying the game with others. For me that is something a console would never be able to provide. Why do I say this? I do not know. Maybe I am just a fanboy. :p

Graphic style :
I would like my models to be more or less like Gears of War, Fable and Bulletstorm. The models are a tad fatty/cartoony in a way. If you look at Gears of War the bodies' proportions are a bit big, which I love. It will add that mystical/omnimous feel to the game.

The world will mainly be lush foilage and acres of explorable forests. The graphics will be more or less like Fable and Oblivion.

Storyline :

I believe that one has to do something that nobody has done before and that is why I am working on a really imaginative storyline. I do not want to give away too much information but there will be two factions. Which will serve as the two entities in the world. Basically when you imagine something you form a picture in your head and you control that imagination. Now in the game there is a stone, called the Dreamstone which allows the user to turn his imagination to life.

It is really hard to explain at the moment. I am still working on the idea. The two factions come in to play when something terrible happened (No spoilers! :D) and the one faction wants to stop the mining of Dreamstone and the other wants to continue using it but with a lot of precautions, something similar to the Templars in Dragon Age : Origins.

Interesting mechanics :
To get back to the dynamic world where every action has an effect on the world. Like burning a farmer's crops, it will increase the price of his products or the market will simply be out of stock.

Payment option :
I really do not like the idea of a subscription but that is always an option. I believe that if you have the option to buy items in game one should not have an advantage over a person that doesn't buy anything. Basically if I would implement microtransactions in my game it would probably be something like new clothes, houses or taunts.

Meh, still have a lot to work on. That is it for now... :rolleyes:
 
Interesting post, new guy :)

I like everything you mentioned, though one crucial element that makes or breaks an MMO for me is character freedom. Being able to jump off any edge, swim anywhere or perhaps have mounts, but more importantly ease of travel. Aion's gliding was GREAT, but traveling long distances was SUCH a pain! Guild Wars' non-jumping characters was annoying, but you could quickly map anywhere, which was cool. Rift you had mounts, but portals were few and far between. Lotro has swift travel and mounts and certain classes have 'portals', but travel was expensive compared to your intake. Otherwise it was actually pretty epic.

In that regard WoW still leads the way with the mounts / flying mounts, flight points and portals...plus the ability to swim underwater, fall off any cliff edge etc. Another character freedom advantage Lotro had was character housing as well as clothing skins (putting on clothes that looked nice, and hides ugly armor underneath with all the stats) That way you could get TONS of money coming in for micro-transactions based on clothing alone, without it benefiting the characters in combat.

Give your customers character freedom and they'll entertain themselves for ages.
 
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My idea is a bit futuristic so might sound a bit crazy :)

(The gaming area):The gaming area will be a large virtual planet that's 400 times the size of earth,the planet comes with all the resources of real earth plus extras which do not exist in the real world.The planet has a wide range of plants and animals where a small amount of them are also taken from the real world to add a bit of familiarization.

(The Player):The Player is literally in the world,the gaming platform is connected to the back of the head on to the spinal cord where it can send signals from the game to the brain and back.1 hour in the real world will be 1 day in the game and as such the virtual planet has a 12 day and 12 night cycle.

(skills and levels):skills and levels still exist in the game but just because a player is lvl 200 doesn't mean a single gunshot to the head is not going to kill them,even in the world the player gets to make a living by doing various jobs such as creating weapons,working at and office or being a bounty hunter or creature slayer etc.

(Special skills):all players enter the world as normal humans but if they explore enough they may find special places which can grants them extra ordinary abilities such as being able to control fire,ice,water,wind,earth,force,gravity and uncountable more.

(items):all the items like armor,clothing,weapons,transportation etc are custom made by players using the resources they find on the planet.

(logging out):should players log out in the game their in-game body is deconstructed and vanishes in thin air until the player log's in again.

End***



It would take me ages to write down everything but if something like this could be possible in the future then it would be awesome :D
 
Something in the line of the UFO series.

2 Major races, Human and Alien

Aliens invading (crash site) and humans stopping them (like a battle ground in WoW but just better)

Being able to 1st person or 3rd person with maybe master controllers like in Savage.
 
This is something I have thought of a lot before. There are 3 things that I utterly despise in MMO's, while most might like these, I cna't really stand them. Magic, guns, and crowd control (aoe mezmerise/stun or whatever). Imagine Dark Age of Camelot (with Age of Conan graphics, and better combat system), with no over powered magic bolts from so far away that you have no chance of reaching them before dying, and with no area of affect mezmerise. Mezmerise or any other form of crowd control is just a spiteful and unfair way to gain the upper hand. I like to fight head on, without having to use pathetic methods to win. Just a plain ol fair melee battle. Would be lovely. The main reason I played Age of Conan at first was because I thought it was going to be melee focussed, but was found a bit disappointed with the magic implemented. Ruins it in my opinion. And for guns, I despise the most- I absolutely hate any form of gunpowder. A coward's weapon.

So, Dark Age of Camelot, with Age of Conan graphics (Very bloody and violent), with an improved combat system, no magic, no guns, no crowd control.

Storyline/Timeline:

As far as a story line is concerned, I wouldn't mind seeing it based on actual history. The year 880, when Alfred the Great ruled Wessex (in England). There could be 3 realms, like in DAoC (3 realm system works immensely well), the Saxons, the Northmen (Danish and Norse vikings), and the Celts (ie Scots, Welsh, Cornish, and Irish).

Feudal System: Owning Property/Houses/Manors/Land:

There would be a Feudal system in place regarding owning property and rank, which you would have to work very hard for. Example:

Ranks:

Peasant
Serf (Servant)
Freeman
Squire
Knight
Lord (When you reach max level perhaps, you get this title. From here on, it is based on advanced achievement)
Baron
Earl/Jarl

Classes. Have thought quite a bit of this as well. Let's see, based upon a magic-less realm, it does not rule out the possibility of some lesser witchcraft and pious influence (buffs/debuffs) alongside some healing, for example, priest and shaman.

Wessex Classes:

Fighter:
Knight
Man at Arms
-

Archer:
Retinue Warbowman
Scout
Yeoman

Rogue:
Assassin
Bandit

Craftsman:
Typical Wood/Metal/Fletcher/Siege etc

Zealot:
Priest
Nun

Viking Classes:

Fighter:
Einherjar
Warrior
Frenzy Fighter (?)

Archer:
Gatherer
-
-

Rogue:
Raider
Bounty Hunter

Craftsman:
Typical Wood/Metal/Fletcher/Siege etc

Zealot:
Herbalist
Shaman

Celtic Classes:

Fighter:
Woad Warrior
Berserker
-

Archer:
Longbowman
Hunter
-

Rogue:
Infiltrator
Thief

Craftsman:
Typical Wood/Metal/Fletcher/Siege etc

Zealot:
Druid
Noden's Chosen

Just a rough sketch of the classes. I would implement a lot of things that would actually make people avoid "laming" each other. And also, to fight, and not be a coward.

Coward System:

If you run away from a battle, and is killed from behind while running perhaps, you suffer a major penalty. Half an hour suffering half of your strength and constitution debuffed. This debuff on your character would be labeled "Shameful Coward".

Blood Fued System:

And if someone likes to be an asshole the whole time, there will be a Blood Fued system. With this you will be able to force him into a duel, or perhaps put a bounty on his head. This could be monitored by in-game admins, as judges, to determine if the blood fued is legit and is reasonable- just so that it cannot be exploited.

MrBurns.gif
 
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Thanks for the replies. If you are interested in the gaming development, please contact me.
If you are a programmer that have programmed a game before, contact me.
 
I'll just summarize what i had in mind, i have ideas on the details on these "subsystems" , but it's kinda pointless going into it here. So:

Skill/Class System : Dungeon Siege 1 [you just play and skills improves as you use them. This also implies there are no "level cap", your specific skill rank and combination thereof will determine whether you can do something or not]
World Interactivity : Minecraft [ability for players to change the world within limits of course]
Story/Theme : Fallout or Oblivion [the same freedom, but there must be a story line and something coherent keeping things together, it must not be a Second Life effect where you get Airplanes and Tanks in a medieval world]
Factions : At least 3
Payment Options : F2P, but paying to unlock "building blocks" or "training paths" or even further "skills"
Expansions/Extensions : Adding more "building blocks" , adding further story lines to follow and adding more content to raise various abilities with.
PvP : Controlled PvP , not FreeForAll , but factions must be able to own regions and it must have meaningful impact on the world, specifically the economy .
Combat : World of Tanks , alot more tactical but with a good combination of "player ability" and "aquired gear+skill" . There must always be the chance for a good undergeared player to beat a bad overgeared player.
 
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Also, I would really love to see a proper Dragon Ball Z mmorpg. Yes I've seen Dragonball Online, and it looks shite.

But yeah, that would be awesome.
 
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Modern something like shadowrun or call of cthulhu, Decent weirwolf and vampire and finally Thief...
 
I'm particularly noticing that you're referring to single player games revamped into multiplayer-online. Have you ever thought of the results of this ?

If there was more than one splinter cell, how would you be able to do missions. One guy makes a wrong move cause he broke silence or was spotted, and you all die.

Oblivion could be interesting, but unfortunately it would rather take a while to be able to replicate a game of that caliber.

No. What game would you like to MAKE. From scratch. It shouldn't be a reference to any other game. It should be a standalone game of its own, in its own caliber.

I rather think mexch mmorpg could be quite interested. Maybe with a savage meets sins of the solar empire gameplay mechanic. As for storyline; we simple need to find someone who does anime :P

Which leads to another question. Would anyone be satisfied with new generation "anime" graphics style gaming ? Or would it be too cartoony ?
 
One MMO I've been thinking about would mimic Day of the Tenticle sort of (those of you who don't know it: http://en.wikipedia.org/wiki/Day_of_the_Tentacle)

Basically, instead of "factions" like you get in most MMO's and people fighting (buy armor/weapons/fight monsters blablabla) you get "Past/Present/Future". Maybe a 100 years apart. If you do something in the past it will affect the Present/Future. Present will affect Future and the Future *CAN* affect the Past/Present factions *if* they figure out time travel.

Something like that... sort-of Second Life'ish but with a buttload of more mechanics to explore
 
I'm particularly noticing that you're referring to single player games revamped into multiplayer-online. Have you ever thought of the results of this ?

I think he's referring more to the theme / genre of the game, rather than the intricacies thereof.

Example: Jade Empire could be a cool theme for an MMO...Chinese Dynasty martial arts classes - with their own weapons and skills available to each class. You could have multiple factions - and PvP would be surreal! landscapes could vary across Chinese and Mongolian lore.

It was an epic SP game (as could be expected from BioWare) and it wouldn't be the worst MMO that I've ever seen.
 
Also, I would really love to see a proper Dragon Ball Z mmorpg. Yes I've seen Dragonball Online, and it looks shite.
h
ave you played it? Or just seen it?
Tired getting the english traslated version working but had no sucess, also getting an account was a mission in its-self..
 
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