This is something I have thought of a lot before. There are 3 things that I utterly despise in MMO's, while most might like these, I cna't really stand them. Magic, guns, and crowd control (aoe mezmerise/stun or whatever). Imagine Dark Age of Camelot (with Age of Conan graphics, and better combat system), with no over powered magic bolts from so far away that you have no chance of reaching them before dying, and with no area of affect mezmerise. Mezmerise or any other form of crowd control is just a spiteful and unfair way to gain the upper hand. I like to fight head on, without having to use pathetic methods to win. Just a plain ol fair melee battle. Would be lovely. The main reason I played Age of Conan at first was because I thought it was going to be melee focussed, but was found a bit disappointed with the magic implemented. Ruins it in my opinion. And for guns, I despise the most- I absolutely hate any form of gunpowder. A coward's weapon.
So, Dark Age of Camelot, with Age of Conan graphics (Very bloody and violent), with an improved combat system, no magic, no guns, no crowd control.
Storyline/Timeline:
As far as a story line is concerned, I wouldn't mind seeing it based on actual history. The year 880, when Alfred the Great ruled Wessex (in England). There could be 3 realms, like in DAoC (3 realm system works immensely well), the Saxons, the Northmen (Danish and Norse vikings), and the Celts (ie Scots, Welsh, Cornish, and Irish).
Feudal System: Owning Property/Houses/Manors/Land:
There would be a Feudal system in place regarding owning property and rank, which you would have to work very hard for. Example:
Ranks:
Peasant
Serf (Servant)
Freeman
Squire
Knight
Lord
(When you reach max level perhaps, you get this title. From here on, it is based on advanced achievement)
Baron
Earl/Jarl
Classes. Have thought quite a bit of this as well. Let's see, based upon a magic-less realm, it does not rule out the possibility of some lesser witchcraft and pious influence (buffs/debuffs) alongside some healing, for example, priest and shaman.
Wessex Classes:
Fighter:
Knight
Man at Arms
-
Archer:
Retinue Warbowman
Scout
Yeoman
Rogue:
Assassin
Bandit
Craftsman:
Typical Wood/Metal/Fletcher/Siege etc
Zealot:
Priest
Nun
Viking Classes:
Fighter:
Einherjar
Warrior
Frenzy Fighter (?)
Archer:
Gatherer
-
-
Rogue:
Raider
Bounty Hunter
Craftsman:
Typical Wood/Metal/Fletcher/Siege etc
Zealot:
Herbalist
Shaman
Celtic Classes:
Fighter:
Woad Warrior
Berserker
-
Archer:
Longbowman
Hunter
-
Rogue:
Infiltrator
Thief
Craftsman:
Typical Wood/Metal/Fletcher/Siege etc
Zealot:
Druid
Noden's Chosen
Just a rough sketch of the classes. I would implement a lot of things that would actually make people avoid "laming" each other. And also, to fight, and not be a coward.
Coward System:
If you run away from a battle, and is killed from behind while running perhaps, you suffer a major penalty. Half an hour suffering half of your strength and constitution debuffed. This debuff on your character would be labeled "Shameful Coward".
Blood Fued System:
And if someone likes to be an asshole the whole time, there will be a Blood Fued system. With this you will be able to force him into a duel, or perhaps put a bounty on his head. This could be monitored by in-game admins, as judges, to determine if the blood fued is legit and is reasonable- just so that it cannot be exploited.