Kingdoms of Amalur - Reckoning

Consolitis aside the game is fun.

Menu (UI) & camera = shit.
The cartoony nature of the game makes it feel like WOW and I did not like WOW, but I try not to judge it on how it looks too much.

Also the combat is fun, but as mentioned, not ground-breaking - unless they talk about an attack where you literally break the ground.

I want to get this game and I want to like it, but I think I will wait for it to be released and then some reviews to go out and then check out the user ratings, before I make a final decision.
 
as soon as you jump off the heap of bodies you notice the camera IS pretty shitty, but once you're into it you kinda forget about it. haven't tried it with keyboard/mouse since gamepad seems sufficient control wise, its got auto aim and this aint exactly a fps so I'm not bothered with precision. enjoying the melding of games, but until one can get at least 5 - 10 hours of play, I can't really say what it's like. the oblivion presence is no surprise given that ken rolston is in the mix. some are saying it looks a bit like WoW and it does (a bit), but that's about all there is in that similarity. it actually looks a lot better than WoW. the fluidity of attacks is pretty nice, going from melee to magic to projectile. can't see how this truly pans out since you don't have more than the simple moves.

To put it better, this is what Fable was meant to be.
 
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Your character can't jump...
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Some weird choices regarding defence, archery and inventory management, but if you can look past these console infections, you'll find awesome combat and effects and, uh, yeah. I'll reserve further judgement until I've played more of the final product.
 
You can't jump in Diablo, Nox, Icewind Dale, baldur's gate. All great RPGs, so why is the lack of a jump ability such a bad thing? If the level design takes this into account there really isn't a problem.
 
You can't jump in Diablo, Nox, Icewind Dale, baldur's gate. All great RPGs, so why is the lack of a jump ability such a bad thing? If the level design takes this into account there really isn't a problem.

Those were all isometric view though so jump becomes less of a factor. No jump in a 3rd person perspective can be perplexing. It was especially noticeable when I got outside, but like all things that are not important was soon forgotten.

It's obvious why there's no jump though, it allows for the level designers and programmers to worry less about the player jumping into funny things that causes them to get stuck. I think it's a bit lazy tbh because other developers like Bethesda don't remove the feature for the sake of development time.
 
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Fuck jumping. I really don't see why it's necessary to be able to jump.

Neither the Witcher nor its sequel has jumping (TW2 does have ledges you can climb though), and neither of them are worse off because of it.
 
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Those were all isometric view though so jump becomes less of a factor. No jump in a 3rd person perspective can be perplexing. It was especially noticeable when I got outside, but like all things that are not important was soon forgotten.

It's obvious why there's no jump though, it allows for the level designers and programmers to worry less about the player jumping into funny things that causes them to get stuck. I think it's a bit lazy tbh because other developers like Bethesda don't remove the feature for the sake of development time.

But if it make sense in the mechanics of the game then whats the problem? Considering that most Bethesda titles are more first person rpgs, I would say the jump ability is much more crucial than in a 3rd person title like Fable, World of Warcraft, Kingdom of Amalur or, like Wlad said, Witcher.

I would say it could be an attempt to keep the animation smoother than Fallout or Elder Scrolls weird looking jump animation. A context sensitive jump ability make much more sense in that case.

Fuck jumping. I really don't see why it's necessary to be able to jump.

Neither the Witcher nor its sequel has jumping (TW2 does have ledges you can climb though), and neither of them are worse off because of it.

I'm with you. If the game mechanics take the lack of jumping accounts for that Im cool with it.
 
But if it make sense in the mechanics of the game then whats the problem? Considering that most Bethesda titles are more first person rpgs, I would say the jump ability is much more crucial than in a 3rd person title like Fable, World of Warcraft, Kingdom of Amalur or, like Wlad said, Witcher.

I would say it could be an attempt to keep the animation smoother than Fallout or Elder Scrolls weird looking jump animation. A context sensitive jump ability make much more sense in that case.



I'm with you. If the game mechanics take the lack of jumping accounts for that Im cool with it.

That's the thing there is no problem, like I said after a while I forgot it had no jump button.

Also Wlad you do make a very valid point with regard to the Witcher 2, I think it's just more of an expectation that has been instilled by other games with similar perspectives that at first the lack of jump does initially feel out of place.

One grows so used to certain gaming conventions that when it's changed or parts are omitted one can initially be very apprehensive about it since it doesn't gel with what you are used to.
 
That's the thing there is no problem, like I said after a while I forgot it had no jump button.

Also Wlad you do make a very valid point with regard to the Witcher 2, I think it's just more of an expectation that has been instilled by other games with similar perspectives that at first the lack of jump does initially feel out of place.

One grows so used to certain gaming conventions that when it's changed or parts are omitted one can initially be very apprehensive about it since it doesn't gel with what you are used to.

Sorry missed that part of your post. My bad dude.
 
Fuck jumping. I really don't see why it's necessary to be able to jump.

Neither the Witcher nor its sequel has jumping (TW2 does have ledges you can climb though), and neither of them are worse off because of it.

Waaaaaaaaaaaaat a rpg which you can't rocket jump in !!!!! The horrors !!!!
 
I actually don't remember remember how the camera controls even though I played it just a few days ago, so I couldn't have been bothered too much with it.
The UI was pretty bad though, especially trying to get to the inventory was bound to give problems with the damn buttons not working 50% of the time.

Overall I liked the gameplay though. Combat was pretty good and I think it could be fun. As mentioned before it definitely has a Fable feel to it.

Unfortunately the dialogue put me to sleep. the story in itself was interesting enough, but almost all of the voice actors failed to keep my attention and I ended up doing everything except listening to what was being said.

Can't really decide if I want it.. Maybe if there's nothing else at the time.
 
I downloaded the PS3 demo last night, going to give it another whirl when I get home and make my final judgment then.
 
The videos were grand and really sucked you in promising so much and we hope it delivers. The combat was fun, but as stated the dialogue was extremely boring and didn't grab my attention. Also 45 mins to play the demo doesn't really give you a feel for the game. You get a small taste and then you need to decide if that taste is worth spending your hard earned cash on.

I have gotten very pessimistic about games over the last year, mainly because they all needed to be patched to actually be a game and not some borked excuse for a game.

I think I will wait and get it after they release that inevitable day-one patch, if there isn't a day one patch then wait until there are some reviews and more information.
 
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