Depends on what the issue with the camera in the demo was.
I'm playing with a gamepad, but my camera feels fine, aside from just stretching far out when a big enemy enters the field of view or when the last remaining enemy is far off screen.
Depends on what the issue with the camera in the demo was.
I'm playing with a gamepad, but my camera feels fine, aside from just stretching far out when a big enemy enters the field of view or when the last remaining enemy is far off screen.
Specifically the turning speed is too fast.
But u get used to it..Im totally used to the speed now...
Specifically the turning speed is too fast.
Yeah, the one time I tried using the M&K the camera went spinning, and my mouse is only set to 2000 dpi.
Either way, this game basically screams gamepad, and not in a bad way. Usually I dislike when games require a gamepad to be playable, but with Amalur it just feels so right. I'd probably stop playing entirely if something happened to my gamepad.
Hmm, not sure. Using my 360 controller and I sometimes find the turning speed to slow. Haven't really tried without the controller.
However, I will say that I can't imagine playing this without a controller. It just feels natural, like the game is made for it. Either that, or I'm just starting to favor the controller in general.
i had to turn the dpi down on my mouse quite a bit to make it manageable, but this game plays so much better with a gamepad its scary
Hmm, not sure. Using my 360 controller and I sometimes find the turning speed to slow.