DarthMol
New member
I was reminiscing over one of my favourite childhood games earlier today, Buck Rogers: Countdown to Doomsday, and was remembering one of its early missions in particular where you board an abandoned spaceship and find that all is not what it seems. This got me thinking, for me the mission aboard the abandoned spaceship is a part of a game that has stuck with me and stood out as a truly memorable experience, so I thought I'd ask:
What level or section of a game is most memorable for you? Describe the game and the section/level and say why it stuck in your mind as memorable?
Here are 2 of mine:
Buck Rogers: Countdown to Doomsday: (Essentially a sci-fi, TBS based on D&D rules)
In the 2nd mission/section of the game you board an abandoned vessel. As you start exploring the alarms go off and the red emergency lighting kicks in, setting the mood. In the game you have a small first-person view that you move around and explore in and descriptions and storyline are given in the box below (for longer segments of story there was a physical log book that came with the came with numbered sections that you referred to when prompted). There are recordings and logs that you find that detail the story of the crew in bits and pieces - essentially they contract some virus which embeds itself in your brain. This actually starts to happen to your own party and over time he infected behave erratically and eventually collapse unconscious. If untreated the infected eventually wake up insane and attack your party and you have to kill them (perma-death essentially for that party member).
The only solution is to gather enough info regarding a cure, find the med-bay and get someone who has sufficient stats to operate the brain surgery. If you manage to do this you will make it out alive with a complete party. All the while you are fighting off mutant creatures aboard the ship. (A quick glance at wikipedia reminded me off the ship AI that helps you, the argon gas have to put into the ventilation to kill of the mutants, and the rush to stop the self-destruct sequence at the end!)
The difficulty and atmosphere of this level has really stuck with me and I remember my immense satisfaction when I finally got it all right and made it out alive with my party intact. It was amazing how a 1990 game could use so many elements to create such immersion in the game.
Spec Ops: The Line
This is regarding one of the games endings, so...
What level or section of a game is most memorable for you? Describe the game and the section/level and say why it stuck in your mind as memorable?
Here are 2 of mine:
Buck Rogers: Countdown to Doomsday: (Essentially a sci-fi, TBS based on D&D rules)
In the 2nd mission/section of the game you board an abandoned vessel. As you start exploring the alarms go off and the red emergency lighting kicks in, setting the mood. In the game you have a small first-person view that you move around and explore in and descriptions and storyline are given in the box below (for longer segments of story there was a physical log book that came with the came with numbered sections that you referred to when prompted). There are recordings and logs that you find that detail the story of the crew in bits and pieces - essentially they contract some virus which embeds itself in your brain. This actually starts to happen to your own party and over time he infected behave erratically and eventually collapse unconscious. If untreated the infected eventually wake up insane and attack your party and you have to kill them (perma-death essentially for that party member).
The only solution is to gather enough info regarding a cure, find the med-bay and get someone who has sufficient stats to operate the brain surgery. If you manage to do this you will make it out alive with a complete party. All the while you are fighting off mutant creatures aboard the ship. (A quick glance at wikipedia reminded me off the ship AI that helps you, the argon gas have to put into the ventilation to kill of the mutants, and the rush to stop the self-destruct sequence at the end!)
The difficulty and atmosphere of this level has really stuck with me and I remember my immense satisfaction when I finally got it all right and made it out alive with my party intact. It was amazing how a 1990 game could use so many elements to create such immersion in the game.
Spec Ops: The Line
This is regarding one of the games endings, so...
Spoiler: show
There is an where you send out an SOS message and the American troops arrive to pick you up but you still get to choose if you lower your weapon or start shooting like crazy. I tried out both options, but depressingly enough I found the ending where you gun down your rescuers to be incredibly poignant. You kinda role-play that you have completely cracked and are unable to trust anyone in an American uniform. For me this was most suitable ending to the sad story.




