Need For Speed World Online Screenshots

Police chases are back!!!! (Atleast that's what Image 8 from your link suggests)

Now all we need is fast, low latency Broadband. (Memories of Trackmania Nations on iBurst come to mind...)
 
I don't really like the idea of a Need4Speed MMOG it just seems a bit off, but just my opinion.
 

Is this not considered modding? :
need-for-speed-world-online-20100316102127573_640w.jpg


need-for-speed-world-online-20100316102234008_640w.jpg
 
I love the idea of a NFS MMO, if its has proper modding and I saw that X-Gamer its just doesn't seem as in depth at Underground and carbon :(
 
I don't really like the idea of a Need4Speed MMOG it just seems a bit off, but just my opinion.

Likewise, I also don't see this being developed into something awesome
it doesn't feel right lol , although I guess if done correctly, it could be quite awesome
 
It's probably going to be lame and just like the other free online car racers. You wait in a lobby, join a race and that's your "MMO."

If it was an open world in which you could get out of your car and stuff...well that would be beyond legend.
 
It's probably going to be lame and just like the other free online car racers. You wait in a lobby, join a race and that's your "MMO."

If it was an open world in which you could get out of your car and stuff...well that would be beyond legend.

Read the Link : IT IS!!!!!! ;) :D

Gamespot said:
We talk to Senior Producer John Doyle about some of the details on Need for Speed: World Online

You'll soon be able to dive back into the world of Razor Callahan (among others) in the upcoming massively multiplayer online racing game Need for Speed: World from EA and developer Black Box. This is the first MMO racer from EA since 2001's Motor City Online and represents a different approach than that ill-fated game; it looks to take advantage of modern technology while it harks back to two of the most popular recent entries in the series.

Those two entries are Need for Speed Most Wanted from 2005 and Need for Speed Carbon from 2006. The two cities in which those two games take place--Rockport and Palmont City--have been fused together in NFS: World to create a huge drivable area. It has also been completely relit so that the night races that were a hallmark of Carbon's gameplay now take place in the daytime. So with a return to familiar territory, can we also expect the return of characters like Most Wanted's Razor Callahan or Carbon's Darius? EA reps were keeping those cards close to their vest during our demo. They said that the game will have a story of sorts, but they didn't reveal much more. ...

LINK - AGAIN! :D
 
It's probably going to be lame and just like the other free online car racers. You wait in a lobby, join a race and that's your "MMO."

If it was an open world in which you could get out of your car and stuff...well that would be beyond legend.

no getting out would be lame, they way they got it is perfect, but I was thinking, rockport, bayview and the other cities from UG to Carbon all linked by long stretches of highway, that would be orsom
 
It needs guns everything is better with GUNS and BIGGUNS :D Hope to give this a go something new.

Hahaha , As fun as that sounds, the game you're thinking of is called Blur.

If NFS did that it would be quite "unoriginal".

Playing as a machine is lame. People want to feel like people...the reason why Eve Online is getting ambulation.

Well, remember how you played as a character with some sort of backstory from Underground, through Most Wanted (the best in my opinion), all the way to Carbon? The story helped achieve that sense of being a person and not just a machine. I wonder if the same technique will work now that its an MMO, seeing as player interaction is a strong focus?
 
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Well, remember how you played as a character with some sort of backstory from Underground, through Most Wanted (the best in my opinion), all the way to Carbon? The story helped achieve that sense of being a person and not just a machine. I wonder if the same technique will work now that its an MMO, seeing as player interaction is a strong focus?

I doubt it. The whole point of an MMO is, as you said, player interaction. Unless they're going the hardcore roleplaying route, which I doubt they are, I can't see how they expect us to communicate and feel like people, not cars :confused:
 
Well, it is a Racing game , its not like you need much player interaction. Just a "Wanna Race?" button. And a Yes/No button. (If only it were that simple,lol).
 
Well, it is a Racing game, its not like you need much player interaction. Just a "Wanna Race?" button. And a Yes/No button. (If only it were that simple,lol).

It's a racing MMO ;) There's a difference. They can't legitimately stick that tag onto it if they dumb down player interaction, as that's contrary to the whole concept behind the genre.
 
Hmmm. NFS is fun. Too bad it won't run properly on my hardware... Alas.

Gamespot said:
...Designed to run on everything from high-end gaming rigs to lowly netbooks. Naturally, we didn't get a chance to test its performance on a netbook--the build we played was on a higher-end PC, and, as a result, it ran at a relatively smooth clip...

Sounds promising, like the way Valve made the Source engine scale down to your PC's specs. Even i could run it on my Geforce4 MX440. Not that I would WANT to play NFS like that , but atleast it wont be like Crysis...
 
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