Risen 2 Officially Confirmed

Well for us anyway:p

Loved risen due to how hard it was. Wow I was taken back. Oblivion sucked it was to easy and really everything was the same and way to dumbed down.
 
Well for us anyway:p

Loved risen due to how hard it was. Wow I was taken back. Oblivion sucked it was to easy and really everything was the same and way to dumbed down.

There is no comparison between Oblivion and Gothic/Risen. The former is entirely linear, there are no tangible consequences for your actions, you can be an Arch-Mage and head of the Warrior's Guild (you'd think that in an RPG that would exist as a contradiction) and that holds no sway to how other characters interact with you and... really, the game is just lifeless, soulless and a waste of time. The mechanics are vile, the class-system is pointless AND vile and it only JUST managed to be considered an RPG instead of some glorified pointless action-adventure game. I think the only reason it wasn't marketed as a pointless action-adventure game is because 99% of all action-adventure games are thoroughly immersive, enthralling and enjoyable.

Gothic and Risen are the only games where you are a part of the world instead of "above" it. You were no better (and in many ways inferior) to the average NPC and the rules that applied to them, applied to you. There was something magical about firing a steel blank, hammering it out, quenching it in water and sharpening it on a whetstone. There was something magical about collecting herbs, learning to create your own potions and finding an alchemy bench and have at it. There was just something magical about "seeing" yourself craft and going through the process.

There was something fiercely rewarding in going from nothing to specialising in your field (rogue, warrior, mage) and joining your respective guild by earning their trust and faith in you and rising in their ranks to be recognised as just that--a mage, a paladin or a mercenary. Comparing that degree of achievement, of class-influence to Oblivion where you could be a pit-fighting champion warrior mage while the average Joe on the street thinks you're some beggar waiting to steal their food stash is just pathetic.

And don't even get me started on the mindless, cheap and unpolished dialogue. There's nothing so humorous as a character talking about themselves in third person or suddenly forgetting that you'd spoken to them moments before.

Oblivion is a joke. Even die-hard fans of that series say the only time Oblivion even starts to become enjoyable is after it gets modded to hell.

But no, games like that have a following, they have fans and people that enjoy them and hey, to each their own. But a mindless, pointless world like that cannot be compared to a game that lives and breathes--a world whose perceptions you can shape by your decisions and a world in which you can thoroughly lose yourself.

I can't enjoy something like Oblivion and **** me, I've tried. I just can't enjoy it, it lacks everything that I crave and then some.
 
That is true. I did not enjoy that game.

The biggest joke is that you could be a warrior that doesn't use more than maybe one or two spells and still end up being an Arch-Mage. Yet THAT'S immersive? THAT'S believable?

Stupidest; most pointless excuse for an RPG ever.
 
True. I wanted to be a necromancer but no you could not but yet you could be an evil dude but yet you were no more evil than the dirt crabs:mad:

bleh Risen was a better game by far. I felt very immersed in it. You start out and you can barely fight love that. You feel like your character has grown into something awesome:D.
 
True. I wanted to be a necromancer but no you could not but yet you could be an evil dude but yet you were no more evil than the dirt crabs:mad:

bleh Risen was a better game by far. I felt very immersed in it. You start out and you can barely fight love that. You feel like your character has grown into something awesome:D.

Yep :) Character development is fantastic.
 
Best part for me about the Gothic Series / Risen is the early game when almost everything pounds you senseless. One really gets a sense of a hostile world which is exhilarating.
 
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Best part for me about the Gothic Series / Risen is the early game when almost everything pounds you senseless. One really gets a sense of a hostile world which is exhilarating.

And then 10 min into the game its all boring same stuff over and over...
 
And then 10 min into the game its all boring same stuff over and over...

Hah. Well towards the end it gets overly easy. But to be honest most, to all games are the same stuff over and over. Just depends on the person and what you find acceptable / enjoyable. I notice that when people do not like a genre, or a game they tend to say it is repetitive as a reason why it sucks. The irony is if one looks at what they most enjoy, could you honestly say your "gem" is not repetitive?
 
I thought it had more variety than Fallout 3 and oblivion.

Me too.

I enjoyed doing the quests and exploring on top of developing my character. Eventually reaching the point where nothing can stand in your way is a fantastic achievement. That's where the depth of individual guilds and interlinked quests come in and... pfff.. Way better than a game that starts out easy and fuels the mundane.
 
^^ how can you 2 compare it to fallout 3 and Oblivion?


Hah. Well towards the end it gets overly easy. But to be honest most, to all games are the same stuff over and over. Just depends on the person and what you find acceptable / enjoyable. I notice that when people do not like a genre, or a game they tend to say it is repetitive as a reason why it sucks. The irony is if one looks at what they most enjoy, could you honestly say your "gem" is not repetitive?

Yeah most games are same over and over again but its how good that game hides it. The things is if you like the genre but they don't give in what you want you automatically sets you in a state of mind of you "don't like it". I gave risen a fair time to whooo me over but in the end got a game breaking bug and even after the 4th time of restarting the game it kept popping up. My gem actually is very much repeating a lot of stuff over and over, especially the combat but the story was good enough to make you look past that.
 
^^ how can you 2 compare it to fallout 3 and Oblivion?

You didn't read my Great Wall O' Text, did you?:

There is no comparison between Oblivion and Gothic/Risen. The former is entirely linear, there are no tangible consequences for your actions, you can be an Arch-Mage and head of the Warrior's Guild (you'd think that in an RPG that would exist as a contradiction) and that holds no sway to how other characters interact with you and... really, the game is just lifeless, soulless and a waste of time. The mechanics are vile, the class-system is pointless AND vile and it only JUST managed to be considered an RPG instead of some glorified pointless action-adventure game. I think the only reason it wasn't marketed as a pointless action-adventure game is because 99% of all action-adventure games are thoroughly immersive, enthralling and enjoyable.

Gothic and Risen are the only games where you are a part of the world instead of "above" it. You were no better (and in many ways inferior) to the average NPC and the rules that applied to them, applied to you. There was something magical about firing a steel blank, hammering it out, quenching it in water and sharpening it on a whetstone. There was something magical about collecting herbs, learning to create your own potions and finding an alchemy bench and have at it. There was just something magical about "seeing" yourself craft and going through the process.

There was something fiercely rewarding in going from nothing to specialising in your field (rogue, warrior, mage) and joining your respective guild by earning their trust and faith in you and rising in their ranks to be recognised as just that--a mage, a paladin or a mercenary. Comparing that degree of achievement, of class-influence to Oblivion where you could be a pit-fighting champion warrior mage while the average Joe on the street thinks you're some beggar waiting to steal their food stash is just pathetic.

And don't even get me started on the mindless, cheap and unpolished dialogue. There's nothing so humorous as a character talking about themselves in third person or suddenly forgetting that you'd spoken to them moments before.

Oblivion is a joke. Even die-hard fans of that series say the only time Oblivion even starts to become enjoyable is after it gets modded to hell.

But no, games like that have a following, they have fans and people that enjoy them and hey, to each their own. But a mindless, pointless world like that cannot be compared to a game that lives and breathes--a world whose perceptions you can shape by your decisions and a world in which you can thoroughly lose yourself.

I can't enjoy something like Oblivion and **** me, I've tried. I just can't enjoy it, it lacks everything that I crave and then some.
 
Oblivion is the game equivalent of Mills & Boon. Just because there's an audience that likes that kind of thing doesn't mean you should be proud of it :D
 
For many reasons people obviously prefer certain styles of games, even within a genre. The thing that pisses me off no end is that often the common demographic complain and subsequently changing a genre to suite them. This is largely done because they are the majority, and well the developers know money is gooooood.

Personally I do not mind many of the mass produced popular games, but damn, don't take away my niche games that often require more of a player! Games should not be largely homogenized, which I feel the gaming industry is verging on. But sadly flavour of the month and the money argument comes into play again.

There is too much pressure on the industry to perform each year. If they don't sell X copies, it can mean collapse. While high production values are great, they are also strangling the industry.
 
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