S.t.a.l.k.e.r. 2

It was going to continue where either Shoc or COP left off. You should really try COP, it's not bad. And some of the up coming mods out there add a lot to the game.

The only thing that's driving me right now though is Lost Alpha.
If Steam has a special, or I find it for a good price at a local retailer, I will definitely give it a looksy. :)
 
If Steam has a special, or I find it for a good price at a local retailer, I will definitely give it a looksy. :)

Funny thing this, sometime due to my real life job some modders ask me to test their mods for them. So last night I installed COP again to test the mod called M.S.O (Massive Simulation Overhaul) and it's awesome. basically it puts A-Life in overdrive. You can set it as you like, but it can turn the game into one huge war torn map. With mutants moving from camp to camp and stalkers of all kinds killing, looting and throwing grenades all over the place. Haven't had this much fun, or died this much in any mod before.
 
Funny thing this, sometime due to my real life job some modders ask me to test their mods for them. So last night I installed COP again to test the mod called M.S.O (Massive Simulation Overhaul) and it's awesome. basically it puts A-Life in overdrive. You can set it as you like, but it can turn the game into one huge war torn map. With mutants moving from camp to camp and stalkers of all kinds killing, looting and throwing grenades all over the place. Haven't had this much fun, or died this much in any mod before.
So what? Everyone goes crazy? So as I read and understand, it adds more AI/AI interaction in the game?

What's A-Life?
 
So what? Everyone goes crazy? So as I read and understand, it adds more AI/AI interaction in the game?

What's A-Life?

A-life is what was one of the original ideas behind Shadow Of Chernobyl. Where creatures and Npc's moved from one map to the other even when you aren't on that map. You would watch some boars migrate from one spot to the other, kill anything there and stay there. It worked in some way, but no-one really noticed it. And it COP it's completely absent. Replaced with a simulator that sucks. So these guys bring it back.

Yes it adds more warfare, more unique looking stalkers. Unique loot for each npc. The mutants are revamped and it makes the game a lot more dangerous. You could sit on a hill and watch a group of bloodsuckers attack some stalkers migrating. It's extremely entertaining.
 
Mods can add a whole lot to a game, but it can also disturb gameplay as well.

I modded Skyrim for example, and I really enjoy/ed the modding. It took lots of effort and Trial-and-Error, but I eventually got it to work properly.

It hasn't made me feel like I lost touch with the game though, still enjoying it as much, if not more, but, modding makes the game feel kind of fake IMO.
 
I have a gift for my local stalker fans:

S.T.A.L.K.E.R 2 brand new art and renders!
Posted by Hpnot1Q on November 5, 2012

Breaking news people,

The guys over at GSC -fan.com manage to get their hands on NEVER BEFORE seen unique concept art and renders. They have added a small description on the monsters in these arts and renders, informing what they do and what they are all about. I will do my best to translate in my own understanding.

So let us start of with the first one.

The Леший also known as the Silvan, according the Google translator.

Silvan (Click to enlarge)
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094eb54de871.jpg

Meet the character that can only be found deep in the woods, away from the Stalker bases.
A strange monster that is not trying to catch its prey. He just stands in such completely non-aggressive posture, looking at you from a distance and produces a prolonged, mournful sound. Almost as if singing. Or just standing in silence. But also a creature that can easily be overlooked. His way of killing you is very unique, you will feel the usual fatigue when walking in the forest close to him, lie down on the leaves, fall asleep and never wake up.

What this creature does to you once you are asleep is, it drags you into his lair, deep in the forest (yes you will have to walk back allot probably IF you manage to escape) he will put you next to a bunch of other stalkers he kidnapped, and put you all in a star shape form as a global, why? I do no not know. He will then go in some sort of trance where he kinda breaks out of his ”cocoon”, this is your chance to grab a weapon and shoot it, because this is the only time you can actually hurt him.

This creature himself at this moment is superb – it feeds of the anomalies energy Noosphere – the only resource that can support life in this absurd creature. He uses a combination of nervous systems of their victims as a one-time conductor, on which energy is transferred to the substance of the Noosphere. During one such session, stalkers killed will grant the Silvan full of energy, so he can wander through the forest and sing their songs once more.



Pig – Version 1 (Click to enlarge)
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094ec050ede3.jpg

Pig, the first version

Pig – a creature half alive, led formed in the womb of his parasite. Docile farm animal that died due to the release of anomaly energy, but lost his own mind and will – now its control center is located somewhere in a torn, rotting belly. Looking out of a huge hole, the inner part being a parasite. This feels like a part of his body for the pig. It moves with great difficulty. Seeing the enemy, the creature tries to attack him – it begins to squeal wildly, thin legs with young immature hooves, he will try to attack the player with not only hooves but also turn his parasite side to the player, and let the parasite do a bit of the dirty work.

Pig – Version 2 (Click to enlarge
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094ec8107fc9.jpg

Pig, the second version

The original version had a very bloody look to it. The second version is more of a “modest” type – it has another dead head and face of a parasite.



The Крысоволк aka the Krysovolk aka the Giant Rat
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094ed1f66669.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094ecf3a3a82.jpg

Visual and game play wise very similar to the “blind dogs” (not to be confused with rat wolf, which was planned for the first STALKER – approx. Ed.). Krysovolk was approved and modeled. It was prepared with a lot of complicated skeleton bones, skin, and even a couple of animations.



Бревно aka the Log. (Click to enlarge)
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094ee2b46db5.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094eed0d500f.jpg

Another creature, able to camouflage in a forest. It looks like a damp, rotten log. Inexperienced Stalkers hardly distinguish it from conventional logs.

When this log starts attacking, bark fragments begin to move, and he “splits” in the a eerie organic thing, something like a monster from Dead Space.

The Джембельме, aka the Dzhembelme.
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/o_5094ef56a933f.jpg

The evil monkey that eats ‘plov’ (comic sketch Ilya Tolmachev and Andrew Verpahovskogo ) (No further information known)

So there you have it guys, remember: A game like S.T.A.L.K.E.R 2 never dies out, it merely is on a setback from revolution!
 
That first version pig must be one of the most disturbing concepts I've ever seen; loved it! Great find axon, thanks. Looks like the game was shaping up to be a very worthy sequel. Hopefully these concepts are adopted when (or if, god forbid) the porject gets picked up by another developer.
 
That first version pig must be one of the most disturbing concepts I've ever seen; loved it! Great find axon, thanks. Looks like the game was shaping up to be a very worthy sequel. Hopefully these concepts are adopted when (or if, god forbid) the porject gets picked up by another developer.

I was quite chuffed with myself when I found it. Yeah Bethesda MIGHT be that developer. Will have to wait and see.

Also: MOOOOOOORE pics!

"Oh hell yea man,

That’s what i am talking about :D More of that creepy, atmospheric, addictive dangerous stuff! I got this in the last hour, and wanted to put this up so fast that i was like ”fuck this” during work. And just started on this article, hope you enjoy :) !

As usual i cannot reveal my source(s), but know that you know as much as i do on these beauties. The only text included with it was as followed.

Exclusive 3D scenes and models from STALKER 2. All the material is taken from a portfolio of Sergey Ivanchenko, 3D-artists working in GSC Game World.

There was no description on each of these pics, as to compared tot he last one, but still. This is awesome!!!"

http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-7.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-6.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-5.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-4.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-3.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-2.jpg
http://www.hpnot1q-gaming.com/wp-content/uploads/2012/11/stalker-pic-1.jpg

Looking amazing as always. These guys have amazing ideas.

AND some interesting news as well: (I'm on a roll here!)

"Hello my Stalkers!

I want to start of by wishing you all a happy Halloween.

With that said, lets start with Stalker 2!

Recently there was this meeting with this guy called Mr. Razumov, who is/was an important man within the former Stalker team, what i manage to get my hands on were the highlights summarized of this meeting with a bunch of very exciting things, it go’s as followed:

After meeting M. Razumov said:

Brand S.T.A.L.K.E.R. not sold and it still owns S.Grigorovich.
Development of the game S.T.A.L.K.E.R. 2 suspended, but not closed.
Grigorovich has some suggestions for the project S.T.A.L.K.E.R. 2

All we have to gain more patience, do not believe every rumor (like Galenkin and Co.), and wait for news from Grigorovich. Projects like S.T.A.L.K.E.R. live forever!!!

Thanks to our community reader Jaunty for the tip!"

AAAAAANNNNNNNNNNNNDDDDDDDDDD last but not least, the whole Road Side picnic book can be found here in digital form:

http://lib.ru/STRUGACKIE/engl_picnic.txt
 
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Having the web go bananas over morsels like this is testament to the lasting impact the S.T.A.L.K.E.R. series has had on the gaming landscape.

I bought Roadside Picnic and the movie it inspired some time ago. Love them both.

Some more concrete information from Grigorovich is long overdue.
 
Having the web go bananas over morsels like this is testament to the lasting impact the S.T.A.L.K.E.R. series has had on the gaming landscape.

I bought Roadside Picnic and the movie it inspired some time ago. Love them both.

Some more concrete information from Grigorovich is long overdue.

I wish I could share with you what I've found out. But for now these morsels will have to do. If you find anything more please share it with us!
 
As much as I want this to see the light of day (long time STALKER fan here), I sincerely hope this doesn't get picked up by Bethesda. Bethesda will just ruin what everything that made the original games great.

I really don't know why these guys don't try a Kickstarter, though? As far as I know you don't have to pay anything to put a project up on KS, so there's really no reason not to, unless I'm missing something?
 
As much as I want this to see the light of day (long time STALKER fan here), I sincerely hope this doesn't get picked up by Bethesda. Bethesda will just ruin what everything that made the original games great.

I really don't know why these guys don't try a Kickstarter, though? As far as I know you don't have to pay anything to put a project up on KS, so there's really no reason not to, unless I'm missing something?

Because the CEO of GSC owns the IP and all rights to it. And he does not want to do anything like that. That's all I'm saying for now guys. Just keep in mind that in the near future some interesting things might develop.
 
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