What they need to do is storm bitComposer Games' offices and seize the Jagged Alliance IP so someone who actually understands how turn based games should work can finally take a shot at resurrecting that franchise.
And yeah it's not going to be AC, but Firaxis is my favourite dev and I thin Sid is one of the best designers ever. So whatever they make i'm pretty certain it'll be quality.
I definitely see the Firaxis team as the current masters of any type of turn-based titles, for sure.
I'm actually tempted to reinstall AC and give it a run-through just for old-times' sake.
Ghandi "You have had a scout in my territory for more than 1 turn, I declare war!"
*Nukes all your Capital Cities*
G A M E O V E R
It's more like - this fudging friendship thing they have going now. And the denouncements that don't really seem to do anything ... it's kind of like a kindergarten squabble. You say something nasty to me, so I say something nasty back.
Civ 2 was easy to understand ... you had truces, non-aggression pacts, mutual defense treaties, and full on alliances. And it was understood that under a mutual defense, if you attacked someone, your partner didn't pitch in, because whatever happened was your own fault.
In Civ 5, I can't get anyone to attack me ... ever. And if I'm busy watching out for my approval ratings, that makes my games pretty damn boring.
Walking into someone's territory requires a declaration of war ... in older games I could provoke them by occasionally wandering into their territory. Or manipulate them in other ways. Sometimes just massing troops on their border was enough to send the aggressive ones over the edge. And I really did prefer the cultural system in Civ 4 as well ... where you could simply occupy territory by being culturally "stronger" than your neighbour. Which half the time was enough to get them to attack you as well.