End-game content shouldn't be "easy" to acquire otherwise what's the point?
No-one likes to grind (except possibly for disturbed individuals) but no-one wants to have something every Tom, Dick and Harry has either.
Which is EXACTLY why I am begging MMO developers come up with an "endgame" alternative.
Is endgame all about looking better than everyone else, having better gear than everyone else?
Is end game all about getting that dangling carrot that gives you Jump +1 which you need to catch the next carrot hanging a little higher? Is endgame all about "experiencing the content" over and over and over again for that random drop you need?
Is "endgame" all about signing up for an event with 20 other people that is going to suck your evening dry for 4-6 hours?
Is "endgame" all about racing against a DPS meter and being judged about how well you time pressing buttons x, y and z in the right sequence which is called a "rotation"?
Is "endgame" all about dancing around a boss DJ dance floor, everyone You-Tube choreographed?
From the looks of things, yes, it looks to be exactly that in SWTOR. Yawn, done it all before, seems that this "new" blockbuster is going to do it all again. Yeay.
Sure it will be fun levelling through the game, experiencing that content, just like it was in WoW, Rift etc. But again... it seems the only retention past the first month or two will be this "endgame" treadmill. Bleh. So much for being creative and evolving the genre.
Besides, as Voicy mentioned, hitting a "mob" over and over and over again, whittling down its "health bar" with a
lightsaber makes me laugh. Unless you spin it that EVERY non jedi in all of the movies, including the animated Clone Wars were all level 1 and all the Jedis were level 100, it is a big ask to stomach using a lightsaber like a spoon to slowly chip away at a "Boss'" health.
Apologies for the acid in my post but I am just REALLY getting tired of MMOs following the same route over and over again.