The new fad of yelling 'consolization' at everything.

Graal

New member
Thing is, if piracy wasn't as big on the PC, developers would actually give a shit about legitimate PC gamers, so if you want games to stop being ported from consoles (not that I find anything wrong with that, seeing as I don't find it an 'insult to my intelligence' if the controls for opening a door is displayed on-screen throughout the game), get people to stop pirating first. If piracy keeps going on the way it is, you can keep whining until you're blue in the face, but nothing's going to change.
 
Not all developers there is still hope as for one cdprojekt is sole focusing on pc release and then they will think about a console version.

Imho stopping piracy is both the consumer and the developer's responsibility.

I would like to think that the following form their side might help:
1) proper netcode and actual code on release and not release now and patch later.
2) proper development of platforms and not just do one and port over to the other.
3) proper scaling and consistent system requirements.
4) less of "mass market" and start making decent and challenging games.
5) do away with release 70% of the game and the other 30% as "dlc".
6) simple cd check VS draconian protection like zomg I haz to be connected to play the game.
7) less of stretching out of a game that should have been 1 title but now is 3 or more.
8) release the damned game as a single game and not each race as a separate.
9) charging exuberant prices.
10) plantform exclusivities.
11) region exclusivities.
12) release form exclusivities like for example dragon age ultimate (pc) only being available in RSA as digital download.
13) shitty collectors editions.

Quite few other reasons I can slap on and go on. Still I feel that it falls in both courts and just not in the consumers lap. Obviously if we have less self entitled brats like raven and key there would obviously be more inventive to do away with some of the above by developers and release houses.
 
Yeah, I can agree to that, it is both involved parties' responsibility. I feel paying between R400 and R700 for a game is absolutely ludicrous, which is why I prefer to buy most of my games on Steam when specials come around. The problem is, even if prices are reduced, you might get a decrease in piracy, but the vast majority of pirates will keep pirating, simply because greed wins out in the end. Why decide which games to buy if you can just download them all for free? Back when I used to pirate, greed was the main reason I did it.

Then there's the whole DRM cycle that we all know by know, where people pirate a game to miss the DRM, piracy forces even more restrictive DRM and then it starts over again. I can see why companies want to protect their wares, but it's definitely not working. I've never heard of a game that hasn't been hacked due to DRM.

As for the 3 games for the 3 races thing of Starcraft 2. I felt more or less the same, but after playing the game, I thought that the actual content and length of the campaign was sufficient to justify the price I had to pay for it. It's not as vast as Starcraft 1, but compared to most modern RTS games, it was quite good.

And yes, I absolutely agree with your point of making short games and releasing loads of DLC. One of the most prominent examples recently was Mafia 2, which was way too short and then had tons of DLC released after the game's release. But then you get games like ME2, which I felt had more than enough content to justify the extra content added through DLCs. DLC is fine by me, as long as the original game has enough content to be considered worthwhile.

But the big problem I see is that the money lies in consoles, and there's less risk there, so developers would rather alienate PC gamers, than the paying console market. I know I'd take that business route, because you do, after all, need to make money with your company.
 
I think that the software developers' marketing department need to re-educate themselves.

There are two separate markets at play. The market for pirated good and the market for legal goods. The two are highly linked due to the product being identical. However, the marketers treat them as mutually exclusive to a large degree.

They have spotted the link, but have failed to appreciate the substitution effect properly. They have increased the cost of piracy but they expect that to suddenly shift people to purchase the original. If you ask any pirate why they do what they do, they only cite costs (monetary or not) of the original format. In the digital world more than any other, volumes are key. The more people who buy your title the better. The fixed costs are high to produce a title yet the variable cost per unit is tiny. Selling low quantities makes no sense in a market that is viral and which benefits from the continued support of a brand or title series.

I am not saying piracy is justified, or that it will stop if the prices come down. but i see no point in spending more money (costing the company) to stop pirates (costing the pirates) which annoys the consumer (you get the picture) to stop piracy (which if you face reality, will never stop).

Game devs, halve your prices and you are likely to get more than double the volumes... guaranteed! It is simple economics (with a bit of complicated ecos and psychology) but if you can't see this, well you are definitely not winning.

Piracy is becoming more and more easy. Maybe not the actual cracking, but the distribution. This means more and more pirates which is not stoppable.

The flipside is that there can never be no cost to piracy. Companies have to do small amounts to stop it as there will always be the person who will pirate a free game, so to speak.

Also keep in mind that piracy is not only of games. So blaming bad game dev is not really going to be plausible.
 
Wow are we on about this again ?
1. There are more PC players than console see:MMORPG
2. PC is there to push the envelope ,which is why it has moved Past current GEn and Consoles are still stuck in 2005 .
3. People who Pirate would not have bought the game anyway
4. As noted in these economic times my money is hard to part with , so if there is a demo I check it out and if its worth it sure , but any gamer knows that the demo isnt really like the end product , so yes I have played a pirated version of a single player /co op game Portal 2 case in point , if its good Which Portal was I gladly parted with my cash for the Legitimate version (not a very good example cause I knew Portak 2 was going to rock ...Thank god I didn\t spend money on Bullet Storm)
5. MP games is the only real reason to buy a game ,so I can kill my friends .
6. DLC is a waste and just a rip off if its to cost the same as a new game I would rather get a new game.

Did I mention ......We have way to many threads about this already .
 
Did I mention ......We have way to many threads about this already .

My thread is more because I'm tired of people bitching and moaning about games rather being ported from console to PC, while they're busy downloading 20 torrents in the background.
 
Surely you can get pirated ISO's of console games as well?

Yeah, but it's not such a big problem as on PC, because you have to modify your console first, then there's the problem of not being able to go online with your modified console. All in all, console piracy isn't as big as PC piracy.
 
Yeah, but it's not such a big problem as on PC, because you have to modify your console first, then there's the problem of not being able to go online with your modified console. All in all, console piracy isn't as big as PC piracy.

Thats ridiculous , ha ha ha ..... firstly console games are easy to pirate and are very freely available , you do not need extra internal hard ware , all u need now is firmware and any monkey with a wrench can play copied games .
If you have the internet then just google you are bound to find answers on the first page.

So far as the problem of not being able to go online with your modified console and you think that you can play online with copied PC games , even those that manage to cheat the system for a few days get patched out , this cause online play now isn't like the old days of COD4 where it was user hosted .
Have you seen anyone playing a cracked Bad company 2 online or Black ops .

You are generalising way too much , your statement that "All in all, console piracy isn't as big as PC piracy." is so unfounded and brash because you are comparing it to most Likely a PS3 but let me ask if you have considered
The Xbox 360 , the Wii that have been open to Piracy for years but let me add the mother of them all there , the PS2 which is still the most widely used console /gaming device that has hundreds of titles which to this day are still being pirated ,uploaded then downloaded , the whole world is not First World , the greater portion of the planet is still poor and those still use ps2 , just for fun I will add in the PSP with CFW that should push the tally of consoles way above that of PC.

People who own PC 's at most case have money to spend on our PC's or save to upgrade our machines , point being that PC gamers
will at some point buy a game ,SP or MP but they will, where as I know of people with modded Xbox's that have never purchased a game and don't give a rats ass about xbox live .
PC gamers are a community that like it or not ARE the original Gamers .

I may come across bias but , I own All variations a PS2 ,a PSP, a PS3 ,and a360 ....I dont believe the Wii is a console or a gaming machine so I don't own that .

My point is its not PC game pirates that cause Piracy ....its Pirates and people that don't want to pay what ever console or medium you choose to pirate ...

This is not to say that I agree with your argument , which essentially is that because of pirates developers are not making as many PC games or games of this or that type .

No developers are merely latching on to the new quicker cash cow , the easier to deliver to , the ones that wont question , what they are getting the ones that look at the shiny pictures and think of my this is going to be a awesome game , yet it lasts for all of 5 sec's
Yes I refer to the console market , it is this reason that I stopped using my ps3 as a gaming machine because of the ,un proportionate value for price paid ...R650 bucks for Infamous and all I could say at the end of the 3.5 hour play trough was wtf ...

Let me just repeat what I said in my first post ... A pirate would not have bought the game anyway .
Games are a global market , the revenue generated from the first 3 days of sales , of any AA title can fund another 2 titles and there are more than 2 titles out a month ..you do the math

PC wont die , not for all the reasons gamers think , but because its a cash cow , not as large as the console cow now but it is .
 
Thats ridiculous , ha ha ha ..... firstly console games are easy to pirate and are very freely available , you do not need extra internal hard ware , all u need now is firmware and any monkey with a wrench can play copied games .
If you have the internet then just google you are bound to find answers on the first page.

Okay, so let me ask you this, what dangers are involved with piracy on PC? You don't have to modify your PC at all, so what could possibly go wrong when you pirate?

Then you get your consoles (and I'm talking about them all, because I haven't been follwoing the PS3 jailbreak debate at all, seeing as I have no interest in ever owning one and whether you can pirate on it or not doesn't affect me). If you modify your console in any way, be it physically, or firmware, you lose any warranty you have on it, meaning if it breaks, you're screwed. You have to replace it at your own cost. Take the PSP. It's easy enough to install Custom Firmware, but if anything goes wrong, you stand the chance of turning it into a nifty little paperweight. That means you also lose your warranty, because you're not supposed to be loading CFW on it. On PC, you have no such issues.

Then comes the issue of pricing. If the console piracy scene was nearly as big as the PC piracy scene, do you think we'd be paying an average of R700 a console game? Why is it so expensive if not for that reason? Look at the PSP, the piracy has always been there, but it's never been big. A few years ago you'd have been very lucky to get a new PSP game for under R500, nowadays they release for more or less the same price as PC games, while the piracy scene has exploded. Coincidence?

I stand by my point, piracy on the PC is much larger than any other platform, and therefore I think developers see it as a much riskier platform to develop for, because the big money lies on the console, simply because there are a lot more people who goes 'ooh shiny, do want' at games, without being bothered by the hassle of pirating the games. I guess we've probably met an impasse on this point, so I'll step out. Here's just hoping it doesn't turn into another piracy vas anti-piracy thread tomorrow when all the other regulars see it.
 
The point I am trying to get across is that not only can't you single out any one form of Piracy it has no existential bearing on development ,
Development of games on PC or lack thereof is nothing to do with PC but rather where the masses lye ,and the masses have consoles
this doesn't make consoles better or even less piratable than the PC counterparts , it just makes more business logic and that is all an IP is its a business.

The fact that PS2 is the most pirated gaming medium did not stop it from being the best selling console in history , nor did it stop developers from making games for them.

I stress this it has nothing to do with piracy , developers know this , if you dig a little deeper you will know it too.
 
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