The player is guided by navigation beacons, but are free to explore at will, so each area has multiple entrances and exits. Using an ability called Focus allows the player to spot interactive objects like climbable pipes and extinguishable light sources. The ability can be upgraded to increase its area of effect. Focus highlights attack points on enemies, and selecting the right one results in a shove which unbalances them, allowing the player a little longer to escape. Stringing attack points together buys even more time.
Focus can also slow time, allowing Garrett more chances to pickpocket. every drawer in the game can be opened and raided; fingerprints show which ones are most likely to hold loot. Money is spent to upgrade supplies and equipment at mission end. Garrett can also steal artefacts, which have no gameplay value but can decorate his den.