Kevin
The Dude
Which MMO ruled in 2014?
League of Legends, World of Warcraft, or Dota 2 – which title reigns supreme?
League of Legends, World of Warcraft, or Dota 2 – which title reigns supreme?
In what universe do moba's count as mmo? The first m in mmo does actually stand for something.
I'm surprised Final Fantasy 14 didn't make that list...
Title should have read "Top Online Games of 2014"
Clearly the writer doesn't understand what a MMO is
MMO is fine to describe all those games. I really don't see the problem.
MMO is fine to describe all those games. I really don't see the problem.
I kind of feel the same, in the case of Dota, everyone connects to central server, I'm guessing that's the Massive part. Some people might not consider WoW to be massive since its 20 000 per server?
An MMO essentially requires two major things to be considered an MMO:
1. It should support a large number of players simultaneously within a single world and
2. It should feature a story-driven persistent world ie - the state of the game still keeps changing regardless of whether you are online or not.
In the case of Dota (and many other multi-player games), people connect to a server for the purposes of matchmaking - they do not all play on the same server. What's the max per map - 10 or 12? Not really massive. If you use that definition, any game with a couple of people on the same map would qualify.
And what happens when the game is closed? Does the world continue moving forward? No - the map/instance is essentially destroyed when the game ends, and refreshed when a new game starts. There is essentially no passage of time.
Bodhi was basically correct - the title of that report (I'm not singling out MyG here - but the authors of the original report rather) should have been top online games of whatever year.