Top MMOs of 2014

I dunno they are mixing all kinds of the games there. That is a chart of online multiplayer games in general, definitely not MMORPGs. Counterstrike is on there , so err, yea.
 
Yeah it looks like SuperData took MMO to mean "online games with subscription fees and/or in-game digital goods for sale".
 
Lol someone got the whole MMO thing mixed up, i have to say only been playing wild star this year and besides the limited content its a fun game and i love the humor. but that didn't even make it onto the list :(
 
They just looked at revenue. And that LoL doesn't fall under MMO notwithstanding, I'm impressed that they made more money than WoW (especially since you can play LoL without spending anything, and spending is a prerequisite to playing WoW)
 
Im pretty surprised to see Hearthstone in the top 10 of... what ever that list is...

Have heard great things about world of tanks...
 
It looks like anything that goes online for any stretch of time is an MMO in their books :/

2 players? Online? MMO

Seems legit
 
Title should have read "Top Online Games of 2014":rolleyes:

Clearly the writer doesn't understand what a MMO is
 
Title should have read "Top Online Games of 2014":rolleyes:

Clearly the writer doesn't understand what a MMO is

The writer knows. The company doing the rankings might not, or has simply decided to define it in a way that suits them.
 
MMO is fine to describe all those games. I really don't see the problem.

I kind of feel the same, in the case of Dota, everyone connects to central server, I'm guessing that's the Massive part. Some people might not consider WoW to be massive since its 20 000 per server?
 
MMO is fine to describe all those games. I really don't see the problem.

I kind of feel the same, in the case of Dota, everyone connects to central server, I'm guessing that's the Massive part. Some people might not consider WoW to be massive since its 20 000 per server?

An MMO essentially requires two major things to be considered an MMO:

1. It should support a large number of players simultaneously within a single world and
2. It should feature a story-driven persistent world ie - the state of the game still keeps changing regardless of whether you are online or not.

In the case of Dota (and many other multi-player games), people connect to a server for the purposes of matchmaking - they do not all play on the same server. What's the max per map - 10 or 12? Not really massive. If you use that definition, any game with a couple of people on the same map would qualify.

And what happens when the game is closed? Does the world continue moving forward? No - the map/instance is essentially destroyed when the game ends, and refreshed when a new game starts. There is essentially no passage of time.

Bodhi was basically correct - the title of that report (I'm not singling out MyG here - but the authors of the original report rather) should have been top online games of whatever year.
 
An MMO essentially requires two major things to be considered an MMO:

1. It should support a large number of players simultaneously within a single world and
2. It should feature a story-driven persistent world ie - the state of the game still keeps changing regardless of whether you are online or not.

In the case of Dota (and many other multi-player games), people connect to a server for the purposes of matchmaking - they do not all play on the same server. What's the max per map - 10 or 12? Not really massive. If you use that definition, any game with a couple of people on the same map would qualify.

And what happens when the game is closed? Does the world continue moving forward? No - the map/instance is essentially destroyed when the game ends, and refreshed when a new game starts. There is essentially no passage of time.

Bodhi was basically correct - the title of that report (I'm not singling out MyG here - but the authors of the original report rather) should have been top online games of whatever year.

I just happen to disagree. I think the fact that everyone logs into a single server and can chat with one another before a match in Dota COULD be why its being considered. I personally don't think the persistent world has anything to do with if its an MMO or not. Just many happen to have a persistent world.

From wiki "A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ."
For me Dota technically covers that. for you, I guess not. But I honestly think this is a dumb debate, since I don't think anyone really cares. It's just a label, it's not the reason someone is going to like or not like a game.
 
Look technically MMO = Mass Multiplayer Online if im not mistaken?

So who ever made the initial ranking is probably not to "game Savy"...
 
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