MOnk
New member
Nice, the workshop is just such a good idea.Torchlight 2 devs confirm Steam workshop support. http://pc.gamespy.com/pc/torchlight-ii/1225950p1.html?utm_campaign=twposts&utm_source=twitter
Nice, the workshop is just such a good idea.Torchlight 2 devs confirm Steam workshop support. http://pc.gamespy.com/pc/torchlight-ii/1225950p1.html?utm_campaign=twposts&utm_source=twitter
Especially with the mod-ability of the game being one of the many features of the game.
So, anyone here objective enough to compare TL2 to D3 without descending into needless bashing? I quite liked TL1 but did find it a bit boring TBH...
TL2 will have a free demo on release day, so if you aren't sure whether you will enjoy the game that was made by the guys who made D1 and D2, then try the demo and decide for yourself![]()
Brock Jones â€@BrockDiesel
It's really humbling/terrifying how many people were willing to wait in a ~2 hour line to play #Torchlight2 at #PAXPrime2012.
It's still only $20 from a small dev company (less than 40 employees). Personally I don't mind supporting the little guys. I've been following them for a long time on Twitter and their forums and they really appear to be a bunch of decent guys who actually care about how people experience their game.
Just keep a close eye on the special. I'm not sure if the 4 for the price of 3 special will still be available after launch. But knowing Runic it might well be![]()
Well if it isn't then I am sure someone around here will be floating around looking to get rid of one of the keys.
Yeah probably. Have you had a look at the launch trailer, there are also lots of gameplay videos available if that will help you decide.
Have seen a couple trailers. Liked the first one so will probably like this one. I got retrenched so I have to watch where my money goes until I get another job working elsewhere.
Confession: I never did finish the original Torchlight. For whatever reason, the game failed to grab me -- maybe it was the pacing, the lack of co-op support, or something else entirely. Whatever the case might be, I'll finish Torchlight II. It's come together nicely and feels like a true sequel, to the point where I had completely forgotten that Runic Games is only asking for $19.99 come September 20, 2012.
While getting some hands-on time at PAX, Runic president Travis Baldree recapped many of the changes and additions that went into Torchlight II, both big and small, from the reworked impact of animations to the varying amounts of splash damage associated with attacks. Long story short, the end result is a game which just feels right -- an absolute must for click-heavy titles like action-RPGs. This is not merely more Torchlight, it's better Torchlight.
What stood out to me the most was the combat. Not only did it seem more fluid, but the actual number of creatures -- which have some ridiculous, awesome designs -- seems to be noticeably up. I wouldn't say my Engineer was overwhelmed, but it came close a few times, seemingly right at the sweet spot between gameplay that is either unexciting or overly difficult.
What's happening after the September release? Runic will focus on getting the mod tools out in the coming weeks, and there's also the Mac port to look forward to. While not necessarily a huge deal, Baldree did mention that Steam Workshop will be supported as well. With Diablo III disappointing some players, there's been a lot of pressure placed on Torchlight II. The wait looks to have been worth it.
Aw man, that sucks. Hope you find something quick.