One more reason why developers are stepping away from pc, I wont be suprised if AC 3 is a console only.
One more reason why developers are stepping away from pc, I wont be suprised if all upcoming ubisoft games are console only.
That was quick, maybe I'll get it now.
I doubt this development will stop Ubisoft from investigating new DRM measures - but it does show a worrying lack of consideration for those in their customer-base who have to rely on less-than-stable connections and data caps. However, from their point of view, players in, for instance, South Africa are small beans when compared to the market in Europe and the US, which I assume is where most of their market lies.
What does worry me as that the price of R&D into DRM will eventually be added onto the prices of PC games - so the games will be more expensive, which will probably end up leading to more piracy - a never-ending bloody vicious circle, if you will.
I think everybody just has to face up to the fact that DRM is not the solution. It doesn't do anything more than bother legitimate buyers of the game - pirates don't have to deal with it. Some other solution needs to be found. And no, I don't know what - so don't bother asking me for ideas.
The USB dongle idea might seem like a nice one, but if any publisher executes it I'll give them 10/10 for stupidity, because it'll be cracked in no time. Maybe a little more difficult to implement, but it won't stop anyone.
Ubisoft have issued a statement claiming that their DRM has not been cracked.
Ubisoft says DRM is not cracked
Ubisoft have issued a statement claiming that their DRM has not been cracked.
Ubisoft says DRM is not cracked
the only way piracy will be stopped is if the cloud gaming scene kicks off. no local data means there is nothing to hack. OnLive and the rest of them might just have a future if companies see them as a type of DRM.
the only way piracy will be stopped is if the cloud gaming scene kicks off. no local data means there is nothing to hack. OnLive and the rest of them might just have a future if companies see them as a type of DRM.
And where does that leave people with dodgy - or non-existent - internet connections? If AC2 had been released 2 years ago when I didn't have a connection I wouldn't have been able to buy it at all. As a matter of fact, I still really can't - I rely on 3G, which is about as crap a connection as you can get - stability wise.
I also patently dislike the no local data idea. And I'm also certain there are work-arounds ... hackers will simply find a way to make the data save locally anyways.
Correct. If all you have access to is a video stream, you really can't steal or crack anything.
I think we are still a loooong way off from that though, I can't imagine everybody connecting to such a service and getting the equivalent of a full blown high end gaming PC dedicated to them at the datacenter. The hardware costs, maintenance costs, power costs and SPACE (not storage, but physical space) costs for even just 20 000 simultaneous players would be astronomical.
But what happens if you capture that all the data then let the game think its still communicating with the cloud server but in fact just saving to the local computer. Encryption sure but then we all will need specific hardware, programs to decrypt that signal again.
Plus the worlds largest cooler would probably be to small to handle all that heat.