James
MyGaming Alumnus
Used game sales are killing single player games
Retailers are ordering less single player games as a result of second hand sales
Retailers are ordering less single player games as a result of second hand sales
Used game sales are killing single player games
Retailers are ordering less single player games as a result of second hand sales
I want to know if the actual game programmer is poor? Like does he/she struggle to get through the month?
Gaming is run as a business now so understandably everyone needs to get paid, but lately games require subs, pay to win schemes are added, DLC released daily, sub standard releases are made with half finished products yet and version 2.5's more than a version 3. They complain when people try and legal play their games in the most affordable way for them. As a consumer is lose lose
That's what gets me the DLC, a game is released and not even a month later DLC is there for 800 to 1200msp, so it's another 80 to 100 bucks to add to the game. Ridiculous when we want to try play things legally they moan at us.
That's total bullshit. In fact, the gaming industry has never had it better than it currently does.
OVER the past two decades the video-games business has gone from a cottage industry selling to a few niche customers to a fully grown branch of the entertainment industry. According to PricewaterhouseCoopers (PwC), a consulting firm, the global video-game market was worth around $56 billion last year, and has grown by over 60% since 2006, when the Nintendo Wii console was launched. The gaming industry is more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and about three-fifths the size of the film industry. PwC predicts that video games will be the fastest-growing form of media over the next few years, with sales rising to $82 billion by 2015. The biggest market is America, whose consumers this year are expected to spend $14.1 billion on games, mostly on the console variety. Consoles also dominate in Britain, the fifth-largest gaming market. In other parts of Europe, and particularly Germany, PC games are more popular. China has overtaken Japan to become the second-biggest market, and is one of the fastest-growing, with sales rising by 20% last year.
Since when is DLC a must have? Gaming is a luxury, if you can't afford it then you dont do it.
12 Studios that Died in 2011
THQ in administration.
GAME group (Largest European Gaming Retailer) on the verge of Entering Administration.
Countless Small Devs shut up shop.
Yes Gaming is really living the dream.
Yes Skyrim & MW3 each made Millions, MW3 a bit more than that, but other than a few bright points its been a pretty grim year.
I'm not sure how you can say it was a grim year, studios open and close all the time that's the way the industry is set up, especially under the big publisher paradigm. Adding THQ's problems is actually quite a counter to the argument that core games are dying, THQ is in trouble because they dramatically overreached with their uDraw tablets on the 360/PS3 and got left with this huge inventory of unsold product burning a massive hole in their pockets. Not because their games didn't sell well.THQ in administration.
GAME group (Largest European Gaming Retailer) on the verge of Entering Administration.
Countless Small Devs shut up shop.
Yes Gaming is really living the dream.
Yes Skyrim & MW3 each made Millions, MW3 a bit more than that, but other than a few bright points its been a pretty grim year.
The bigger companies are raking in the cash. They barely feel the impact of second-hand sales. Singleplayer games aren't going to get killed by second-hand sales anytime soon. It will only kill the occasional smaller developer.
The industry might eventually get pruned until only the bigger players are left, but to state that second-hand sales is killing SP is really asinine.
In some cases, it's killed them dead. I know publishers who have stopped games in development because most shops won't reorder stock after initial release, because they rely on the churn from the resales," said Braben. "It's killing single player games in particular, because they will get preowned, and it means your day one sales are it, making them super high risk."
I'm not sure how you can say it was a grim year, studios open and close all the time that's the way the industry is set up, especially under the big publisher paradigm. Adding THQ's problems is actually quite a counter to the argument that core games are dying, THQ is in trouble because they dramatically overreached with their uDraw tablets on the 360/PS3 and got left with this huge inventory of unsold product burning a massive hole in their pockets. Not because their games didn't sell well.
So of the 12 studios that closed, half made crappy games, some others were closed because of publisher troubles and the rest were closed because the publishers that bought them didn't actually know what to do with them.
I don't see the industry being in trouble or anywhere near it, a troubling trend I do see, and it's been around for a while, is too much money going to publishers and not enough going to developers.
Which is why they keep bringing up Pre-owned sales, or releasing exclusive content tied to an online pass or lock Multiplayer away behind and online pass. If they weren't noticing the "small" dent in their money bags then way go through all the trouble, spark all the controversy? Surely it would be easier to not bring in these measures if the return was negligible.
I am sure the hundreds of people now unemployed by those 12 studios, or the studios that got projects cancelled due to THQ's financial issue and may now be in financial troubles themselves would disagree with you.
Sorry but that's like saying every unemployed actor, screen writer, musician or artist is some indication that those industries are dying.I am sure the hundreds of people now unemployed by those 12 studios, or the studios that got projects cancelled due to THQ's financial issue and may now be in financial troubles themselves would disagree with you.
Sorry but that's like saying every unemployed actor, screen writer, musician or artist is some indication that those industries are dying.
The better question to ask really is how long do those people remain unemployed, for most I would guess not long.
Well that's essentially what online passes are, except more optional, yet people have been bitching about them since the start.I think if they want to do something about it, make the resellers of 2nd hand games pay a fee to the publishers/devs.
$10 per title or something along those lines.
Well that's essentially what online passes are, except more optional, yet people have been bitching about them since the start.