The Delay
So this delay is a bit of a mixed bag. A bit of good and a bit of disappointment — but before you cry out in dismay — we want to make it clear that we’re only delaying the release by 27 days. 27 final, no-more-delays days. The game will be absolutely and finally released on April 2nd (and after just over 2 and ½ years we’re preemptively declaring it a wondrous day).
The good news is that these extra few weeks allow us to add a ton of polish to the game (since we were already gunning for a March release, we now have some time to go back and add some extra flair to existing assets, and add a little extra polish to our campaign).
We’re sure you’re keen to know the reason for this final delay, and the truth of the matter is that there was a bit of a miscommunication between ourselves and PEGI. PEGI is the ratings board that is relevant to our physical, boxed release in Europe, and, because we are bound by this, our responsibilities to our backers who purchased boxed copies, and our commitment to release our game in stores, we have to wait an additional few weeks before release.
The miscommunication resulted in us having to delay our submission to PEGI, which means that our boxed copies of the game can’t be printed yet, which, unfortunately, delays our final street date. We hope that you will understand this one final hurdle — as a new developer we’re still at the tail end of the learning curve… and we’re confident that this final jump will be the last we have to leap over before the game is released.
The reason that our submission was delayed was a result of the addition of cutscenes to the game. Per regulation, these need to be evaluated by the aforementioned board before the game can be rated. It turns out that our cutscenes also need to be rated by the board, and if we had known this in advance we would have begun working on them much sooner. This terribly unfortunate miscommunication left our cutscenes incomplete when we submitted our game to the ratings board.
That said, in a few weeks they will be done and assessed by the ESRB, along with the rest of the game, at which point we’ll have our game confirmed and rated, and our manufacturers will be sent the OK to begin printing our boxed copies.
With all of those technical difficulties settled, let’s jump into a basket of good news and talk about what this delay means for the final release.
Early Adopter Bonus
We’re happy to announce our “Early Adopter†bonus! Everyone who purchased the game during (or before) the first month of release will be given WFTO’s first campaign DLC for free.
This expansion will be a short campaign that supplements and adds to the story of the main campaign. It also contains a new Dungeon Theme for use in Multiplayer.
This DLC will be released in June of 2015, but as you’ve doubtlessly seen our deadlines our less important to us than delivering shiny, solid gold content to you. We’ll reveal more details about this DLC, in addition to our plans for numerous free updates, shortly before release.
So, why are we doing this?
It’s a bit of an experiment, and our attempt to replace pre-order bonuses — an unfortunately all-too-common practice that isn’t consumer friendly for a variety of reasons. Chief among them, they force a potential player to gamble on a game before there is any hard feedback on the final product.
Our hope with this offer is that players will feel encouraged to pick up the game at full price (ie: before any big sales) whilst still giving them plenty of time to consult reviews, YouTube videos, and friends for general impressions and information about the game before they make a commitment to purchase it.
To answer some quick questions about our Early Adopter bonus:
This does not impact the backer-voted Flex Goal options (once the vote has taken place we’ll give you more details on when you should see this)
More details on what this DLC contains will be released at a later date (shortly after launch)
All Kickstarter backers, Early Access buyers, and anyone who already has a copy of the game will receive it (along with anyone that purchases a copy of the game during the first month of release)
All Steam purchases of the game will receive the Early Adopter bonus. This bonus applies until May 2nd, 2015 (purchases from other digital venues may vary slightly)
It will also be included in all retail copies in most regions